Symmtry in mesh editing.

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Symmtry in mesh editing. // Feature suggestions

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Post by djaram // Mar 26, 2006, 8:50pm

djaram
Total Posts: 73
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I think it would be great if we could have Symmetry to a point, x, y, and z or anyother defined line when we are editing our objects.


We've discussed an issue of this in http://forums1.caligari.com/truespace/showthread.php?t=360 and We couldn't find a genuine solution to the problem.



Regards,

Post by GraySho // Mar 28, 2006, 8:07am

GraySho
Total Posts: 695
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Agree. I hear a lot of people thinking "use the mirror modeler", but It would be nice to turn it on or off for each axis by just clicking a button. Much like an object property. The mirror plane would be 0,0,0 in world coordiante system.

Post by Emmanuel // Mar 28, 2006, 10:25pm

Emmanuel
Total Posts: 439
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You may use MirrorXYZ tsx by Chikara Kojima. You will find it here : http://ckgamefactory.hp.infoseek.co.jp/tsxe.html

Post by GraySho // Mar 29, 2006, 9:23am

GraySho
Total Posts: 695
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You may use MirrorXYZ tsx by Chikara Kojima. You will find it here : http://ckgamefactory.hp.infoseek.co.jp/tsxe.html

Not exactly what we are talking about. This plugin just mirrors the object but doesn't mirror(copy) the editing from x+ to x- for example.

Post by djaram // Mar 29, 2006, 12:56pm

djaram
Total Posts: 73
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Actually we need Symmetry toward a Surface "In the middle of the selected faces,vertexes or lines", which will be a choise of X,Y or Z.


X,Y or Z might be rational to the selection or simply is surfaces parallel to the World X, Y and Z Surfaces(planes). And most importantly it must be realtime. For ex, when you scale a mirrored extrusion Both of the should be scaled. Same for rotation or any other mesh editing tool that may be used.


I hope I could describe it properly.



Regards,
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