T-Splines?

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T-Splines? // Feature suggestions

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Post by Naes3d // Mar 21, 2006, 1:10pm

Naes3d
Total Posts: 0
Have the tS developers given this technology any consideration? Can the Player side support it?

Post by daybe // Mar 21, 2006, 1:38pm

daybe
Total Posts: 562
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Looks interesting, and info can be found here http://tsplines.com/ a plugin for Maya cost US$397 and I imagine to develop a plugin for TS would cost us about the same. I imagine they hold a patent on the technology would be nice though.

Post by Alien // Mar 21, 2006, 8:23pm

Alien
Total Posts: 1231
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And there's me thinking they were something on t'curriculum of Splinters' class. :p
[j/k Splinters :D]

Seriously though, they do look interesting & useful.

Naes: The way I understand it, pretty much anything is possible with the player in terms of adding modelling features, it's just a question of whether Caligari considers it a high enough priority, or someone else does it for them [as a plugin].
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