soft bodies in action

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soft bodies in action // Work in Progress

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Post by Emma // Aug 2, 2008, 11:45pm

Emma
Total Posts: 344
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Thanks to Johny it is now possible to do some real animation for studying the possibilities of cloth


As shown you need a massiv object so that softbody works with cloth physics as it works at the

moment.

The fourth object use has a static perfect construction, but seems to be to filigran for fullfilling softbody.

Post by RichLevy // Aug 3, 2008, 5:44am

RichLevy
Total Posts: 1140
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This is too cool, thanks for the ideas :D


Rich

Post by Breech Block // Aug 3, 2008, 8:29am

Breech Block
Total Posts: 844
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Wow, RichLevy is right, that is cool. Nice work Emma. :jumpy:

Post by Emma // Aug 3, 2008, 10:37am

Emma
Total Posts: 344
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Yeah, because it is now possible to render cloth with the script Johny gave us you can try out a lot of things. Interestingly rendering goes faster

than letting the physics directly run. Guess the reason is that lot's of physcal frames are jumped over to get the rendering frames


- changed the Delay from 300 to 15


following shows what happens if you


- create an object

- switch object to PE mode

- put some objects on the first one

- switch back from PE mode and assign cloth to object

- adjust parameters for cloth as shown


In the sample I simply created a tube, switched to PE, put a bunch of small spheres on upper area of the tube


for the params it is important to check self collison because otherwise the small objects will fall through the walls inside the tube.

Post by 3dfrog // Aug 3, 2008, 6:53pm

3dfrog
Total Posts: 1225
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you are doing some great experiments
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