Nurbs booleans

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Nurbs booleans // Feature suggestions

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Post by Alien // Feb 8, 2006, 8:54am

Alien
Total Posts: 1231
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I don't know if it would be possible, but it would be nice if we could be able to do boolean operations with nurbs objects without having to convert them to polys 1st.

Post by spacekdet // Feb 8, 2006, 9:20am

spacekdet
Total Posts: 1360
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See also:
Trimming Curves
Blend
Stitch

Post by Alien // Feb 8, 2006, 9:35am

Alien
Total Posts: 1231
pic
See also:
Trimming Curves
Blend
Stitch
I take it you mean on the player side? I'm assuming [hoping] that eventually they will give us all the tools in player that we're used to having in model side. At the moment we don't have Nurbs booleans at all.

Post by chrono // Feb 10, 2006, 6:08pm

chrono
Total Posts: 0
Well to be honest don't expect the NURBS set to actually progress at all. It's been bug laden and nigh unuseable(expect for childishly simple shapes) for over 3+ versions. Frankly it should've been removed in 6 and brought back in 7 properly refitted.


You'll have to build your own tools in 7 or buy them 1-5 years from now when they get built by a user.
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