More control for moviemakers

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More control for moviemakers // Feature suggestions

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Post by GraySho // Feb 5, 2006, 9:59am

GraySho
Total Posts: 695
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Recently I had to deal with some limitations in trueSpace concerning animation and rendering setup. The following feature suggestions are not a big thing I guess, but would make life inside tS much easier ;)


Camera:

#focus plane visible (helps for setting up DoF)


#possibility to animate focus plane (for camera zoom)


#a frame/margin in camera view that shows the rendered area and possibility to change aspect ratio of that frame (4:3, 16:9 )


#seperate camera view and "view from object. In a scene with lots of objects it is quite a procedure to select the camera among the long list of other objects and enabling camera view. How about a function to directly switch to the first camera by the press of a button (keyboard shortcut). If there are more than one camera, a further click on the button would then switch to the next camera available.


Rendering:

#Possibility to exclude objects from foreground effects like fog. If I'm setting up fog as a light haze, I still want to see a skydome or moon object. As it is, it's only possible to have either background objects OR fog visible.


#Glow for lights to be adjustable for each light source. Now we are able to set up one glow type for all lights. Glow color should also be adjustable. The color for orange/yellow lights for example always turns red in the postprocessing.


#Special object: infinite plane. I'm going crazy creating ground planes of huge sizes. They have to be divided to show correctly in solid drawing mode, polycount is increasing drastically (20k + polys)


Maybe there are more ideas to come, but that's the most important for now :D

Post by Bobbins // Feb 5, 2006, 10:40am

Bobbins
Total Posts: 506
For view windows you can set exact dimensions which I use when compositing with video so I can't say I've ever felt the need for aspect ratio settings. You can alse set safe areas too, though it's in percentages of the view window size and not in exact pixel sizes.


Focus plane for depth of field is animatable. The trick is knowing that if you set a camera to look at an object, the distance form the camera to the object is used for the focus plane (this also makes it easy to set the focus plane for DoF in the first place). Animate the object moving towards or away from the camera and the focus plane follows the object's distance frokm the camera. I glue a dummy, non rendering object to a camera and constrain it's movement along the cameras lens axis. In that way I can animate the camera and control the focus plane easily.

Post by GraySho // Feb 5, 2006, 12:12pm

GraySho
Total Posts: 695
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Thanks for pointing that out bobbins. I think I read that once, but obviosly I've forgotten.
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