August - MMC (Castle) WIP

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August - MMC (Castle) WIP // Work in Progress

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Post by MikeJoel // Aug 1, 2008, 9:03am

MikeJoel
Total Posts: 266
I figured I'd give it a shot, but don't be surprised if all you get is a half made sand castle :D


Still working out the ideas so more to come (I hope)....

Post by MikeJoel // Aug 1, 2008, 9:18am

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Well I think I have settled on an idea.

At first I was thinking the grand scene... view as you come over a hill on a castle with moat, flags flying and all the nice stuff.... then I woke up and realized that won't happen.


So how about the building of a "castle".... a chess castle (aka Rook) (though on a rather larger scale). Well, not sure it will materialize (you may still get a sand castle).

Post by MikeJoel // Aug 1, 2008, 10:32am

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Hmmm...

Been going over it and I'm not sure. It seems to easy. I'm going to take some more time before settling on it.


Be back when I have something solid.

Post by trueSpaced // Aug 1, 2008, 10:38am

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I've done the chess piece idea for a SMC before (didn't come out too pretty..), but you may want either something bigger, or you can put a lot of detail into the chess piece. Mine was pretty much the tower with two "windows" (I forget the proper term for them...) and a flag, so I'm sure you can add a lot more detail to it and stretch it out to a one-month project.

HTH :)

-TrueSpaced:banana:

Post by Jack Edwards // Aug 1, 2008, 6:00pm

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My first thought when I saw the challenge is that a sand castle would be a really cool entry! :D

Post by trueSpaced // Aug 2, 2008, 11:49am

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Haha nice JE :)

You can even have seagulls breathing fire ;)

-TrueSpaced:banana:

Post by Jack Edwards // Aug 2, 2008, 12:35pm

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Hmm... I might just have to try it too. ;)

BTW Truespaced, your house project is sort of like a modern castle. :)

Post by trueSpaced // Aug 2, 2008, 12:38pm

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True, but I started it before August 1st.. If I entered, would I need a special deadline apart from everyone else?

-TrueSpaced:banana:

Post by MikeJoel // Aug 2, 2008, 2:16pm

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Total Posts: 266
I'm going ahead with the Castle (rook) idea. I think I can make it interesting.


Will be posting my first work coming up....

Post by MikeJoel // Aug 2, 2008, 3:44pm

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Total Posts: 266
Ok. First I better warn people I am not an "educated modeler". By this I mean I don't know all the terms that get tossed around and I probably do almost everything the hardest way there is :D


My idea is to have a giant Castle (rook) being built on a field with hills behind it and lots of small (non-detailed) people working on it with cranes and such.


So first I created a rook templet and lathed it. I subtracted this shape from a block to make a negative impression.


I then stacked a bunch of edge rounded (I may have to switch to normal blocks if it doesn't look right) blocks up and placed my negative over it.

Then I had to subtract the negative from each block.


TS 3.2 won't let me do it as one large glued group so I had to unglue it and then (keep drilled) I subtracted the negative from each block.


Yes it was very repetitive :o


So attached you can see what is done so far.


Now I can take the rook apart as much as I want.

Post by Dragneye // Aug 2, 2008, 5:31pm

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Great start ! Keep it comin.

Post by rjeff // Aug 2, 2008, 5:57pm

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good start man..but you do realize you can get 7.6 free right?

Post by MikeJoel // Aug 2, 2008, 6:05pm

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Total Posts: 266
Ok. Yes I know.

I have win98 :(



How is this for scaling. I'm thinking something like 20 of these little people in different areas doing different jobs.

Don't look to close at the man's shape I have never done people or anything (I am not good at organic).

I almost think they need to be smaller but I will be hitting the point where you wont even be able to see them.


Mike

Post by rjeff // Aug 2, 2008, 6:07pm

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dang bro..win 98...hehe...we are in the 2k's now...!! oh and looks very cool!

Post by trueSpaced // Aug 3, 2008, 4:40am

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Lookin' good Mike :)

Idk if it's what you're going for or not, but the rook looks a little short and fat to me. Am I the only one that thinks that lol?

-TrueSpaced:banana:

Post by MikeJoel // Aug 3, 2008, 5:49am

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Total Posts: 266
Maybe a little. I am trying to make it look very "strong". Also if I make it too tall I will have to make the people so small as not to be able to see their poses (with what view I am planning).

Post by trueSpaced // Aug 3, 2008, 5:55am

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True..... :D

-TrueSpaced:banana:

Post by Breech Block // Aug 3, 2008, 8:47am

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Nice work Mike, I think this is going to be a great project and I am really looking forward to following your progress. Personally, I like the Rook as it is. Its shape and texture give a real sense of mass and strength. In addition, in the olden days before the likes of flying buttresses, stone structures were built with very wide bases as that was the only means to support all the weight associated with height. After all, that's why the pyramids are the shape they are.

Post by kena // Aug 3, 2008, 4:30pm

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it's no shorter than many I've seen


Here is one that is short and fat as well.


http://upload.wikimedia.org/wikipedia/commons/1/17/Ludlow_Castle_Keep.jpg

Post by MikeJoel // Aug 3, 2008, 6:57pm

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Total Posts: 266
Thanks all.


I've been playing with textures. Took one I had and touched it up a little and really liked the results. It also gave me more ideas which if it works out will be nice.


I have also been trying to produce a human and a horse. Like I said I am not very good at organics. I want to try again before posting the work on them (this would be like the 3rd run through on them :D).

Thankfully with what is planned all my people and animals are going to be very small so it should help cover up that these are my first tries at this type of thing.

Post by MikeJoel // Aug 4, 2008, 6:04am

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Ok this is like my 5th attempt at a human shape. I am not even asking that it actually have everything a person should have (like a nose and mouth)... Just a shape that looks human... Like I said this is my 5th try :o


I figure that as long as the shape is right I won't need detail since they will be so small. So with the basic shape I can adjust it to create different poses and shapes. I will still have to add small items like hats, boots and changes to make the clothing look different.

Post by MikeJoel // Aug 4, 2008, 6:28am

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Total Posts: 266
I have taken a quick snap shot of all the things I have been testing and trying. The man and horse on the far left are the last versions I made.

Everything looks like gumby.

Post by Heidi // Aug 4, 2008, 10:38am

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It looks like it's coming right along. Your rook is really good and you've got the shape and proportions good on the man and the horse. I think the horse second from the right is sized more correctly to the size of the man (unless you're going to have him on a knight's charger... a charger would be slightly bigger).


Also, on posing the horse. There's another joint, just above his foot on the raised leg. Bend it his ankle back a bit there and you're all set on your horse pose. :)

Post by MikeJoel // Aug 4, 2008, 12:35pm

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Been working on the horse.

Thanks for the pointers Heidi...


I like it except for the head. I have to go back in and fix it.

As you can see the man needs at least a hip job so I have to get that too.

But then I should have my basic models done for humans and horses.

I can then start creating the other items.


So this is probably the last post where I will bother everyone with the same two models :D

Post by kena // Aug 4, 2008, 1:03pm

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this might help with the horse

http://governing.typepad.com/photos/uncategorized/2007/08/14/horse.jpg

Post by MikeJoel // Aug 5, 2008, 6:02am

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Total Posts: 266
Ok another update.

The horse really came out nice I think (I am very surprised).

I will do a little more to the human later.


Just in case everyone thinks that the castle took a lot less time than what I am spending on the rest of the scene (well it did but...) - I'm not done with it yet and it is composed of over 300 blocks that had to be each subtracted from a form.



Right now I am working on a wagon that will be in the scene.

Below are a couple of screen shots as I worked.


The last picture I post to see what people think about the scale. I am going to now have to model the harness tree (?) and want to make sure it will look right to the horses.


Also note that everying in the scene will be modeled/textured/rendered in TS 3.2 and I won't be using any models that I have previously created.

Post by Breech Block // Aug 5, 2008, 6:32am

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Great work Mike. And in 3.2, it's really hard to believe as the results are looking very good. Perhaps MS should lend/donate you a good PC and let you loose with 7.6.

Post by MikeJoel // Aug 5, 2008, 1:59pm

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:D Thank you.


Should I post all the different models I make as a wireframe and textured since most are going to be rather small in the final scene?


Mike

Post by kena // Aug 5, 2008, 2:17pm

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I would say post enough that people can tell what you are doing and how your process works. remember that as you are learning, other people are learning too.

Post by MikeJoel // Aug 5, 2008, 6:10pm

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Total Posts: 266
Well I have been fiddling around with a crane that will be lifting stones onto the castle. Looked over a few pictures and didn't want to copy them exactly so I started this.


My problem is the horizontal beam (lifting arm) looks impossible. I know they had access to much larger trees back then but it still looks to far fetched.

What do you think? I thought of making it up of smaller beams with iron bands but I'm not sure that it would look believable either.


Here is the incomplete model pretty much to scale.

I will post the wireframes tomorrow.


Thanks

Mike
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