August-MMC-Castle "The Jester"

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

August-MMC-Castle "The Jester" // Work in Progress

1  2  |  

Post by Steinie // Aug 1, 2008, 7:57am

Steinie
Total Posts: 3667
pic
This will be my WIP for the August 2008 MMC Castle Challenge titled "The Jester"

I figure he is the oldest "Joker" of them all...:D

Post by Steinie // Aug 9, 2008, 12:33pm

Steinie
Total Posts: 3667
pic
Step One: Rounded up the Peasants to cut me some wood, then I drink thy mead.

Post by mrbones // Aug 9, 2008, 1:07pm

mrbones
Total Posts: 1280
pic
Nice start.

Post by Davin // Aug 9, 2008, 2:27pm

Davin
Total Posts: 59
pic
Nice quick way to make a lot of good detail, I will use that technique for the parapets on my Keep and maybe on my ramparts.


When I started in TS3 I used pretty much only Boolean subtraction and adding but swore them off until I got better at actually modeling, I guess now is a good time to use them correctly.


Thank you.

Post by Steinie // Aug 9, 2008, 2:45pm

Steinie
Total Posts: 3667
pic
Thank you Mr. Bones and Davin.

Step 2:
Feeding the Candle Chandelier some Wood. I will light the candles
when the burning Witch outside is done.

Post by Steinie // Aug 9, 2008, 4:55pm

Steinie
Total Posts: 3667
pic
Step 3:

Time to start putting in the Castle walls and timber. The stone around the doors will be detailed soon. Needs some windows.

Post by Breech Block // Aug 9, 2008, 7:02pm

Breech Block
Total Posts: 844
pic
Nice work Steinie. It's looking really good even at this early stage. Nice texture trick with the candles as well. I'm intrigued to see how this will end up. Keep up the good work.

Post by Steinie // Aug 10, 2008, 2:22am

Steinie
Total Posts: 3667
pic
Step 4:
Home sweet home. Now the King needs some ambiance.
(since he lost the key to the chastity belt...)

Before I boolean subtracted the window openings I made a copy of the
window object which makes making the window frame easier.

Thanks Breech Block.

Post by Steinie // Aug 10, 2008, 6:35am

Steinie
Total Posts: 3667
pic
A trueMicrosoft Window.

Post by Steinie // Aug 10, 2008, 4:54pm

Steinie
Total Posts: 3667
pic
Well I'm not getting much feedback so I'll jump to the end with phase one. Time for another Mead!:)

Post by rjeff // Aug 10, 2008, 6:21pm

rjeff
Total Posts: 1260
pic
Looks nice Steinie..but is the building supposed to be open like it is?

Post by Steinie // Aug 11, 2008, 1:40am

Steinie
Total Posts: 3667
pic
Rjeff,

Open? I'm not sure what you mean. I decided to do the inside of a Castle and this rendering illustrates just one room.

My plan is to use the room for other work. That is why I called it Phase 1.


Currently all the residents are locked in a stockade until a certain key is found...

So the room is rather empty.

Post by Nez // Aug 11, 2008, 1:49am

Nez
Total Posts: 1102
pic
I'm guessing, but I think Jeff may be thinking that your building doesn't yet have an external wall 'behind' the camera? Looks that way from the lighting/shadows at present, which seem to possibly come from behind the caamera?


I like the overall look a lot - the textures have made a huge leap forward from the mesh for me. The only thing I don't like at present is the archway on the lower floor, which doesn't look high enough to my eyes. It appears to be a similar height to your balcony 'handrail', which may be intentional or a trick of the viewpoint - but a typical handrail is approx 1.1m above the floor, and a typical doorway more like 2.1 in a modern building (and maybe 1.5-1.8 in old buildings like this?).


Of course, the 'handrail' may not be a handrail at all, in which case I may be talking so much rubbish...


It's cool to see someone taking a different approach to the challenge too, of course, although that's hardly a surprise :D

Post by Heidi // Aug 11, 2008, 3:18am

Heidi
Total Posts: 335
I like what you've got so far...totally different than where I thought you were going from your first image (hehehe).


Seeing the outer wall and tower through the window gives a nice perspective to it. :)

Post by Steinie // Aug 11, 2008, 4:21am

Steinie
Total Posts: 3667
pic
Nez,

Your right, the floor was placed too high and makes the doorway look too small.

I'll fix that next time I touch this project. I was so absorbed into finishing phase one that my attention to maintaining scale must have faded.

Heidi,

The view of the tower seen through the window certainly makes the render feel larger. I'm please with the overall feel with this render. It will be a nice location for Phase two of my work, which won't be part of the MMC. (Since the focus is the Castle not it's Characters.)

I do appreciate everyone's feedback!

Post by Nez // Aug 11, 2008, 5:30am

Nez
Total Posts: 1102
pic
No worries - I thought it would be something simple like the placement level - I have a habit of placing a cube at a vertical position of 0, but then neglecting the effect of the thickness of the cube, with the result that lots of items end up looking like they're sinking into the floor....


I admit that from the first image, I thought you were building a collonade type structure, so to realise it was a handrail/balustrade caught me out somewhat! But I like the overall effetc a lot and the textures are great. Like Heidi, I think the extras beyond the window reallly help too. Perhaps seeing the start of another room beyond the door, rather than grass, would help imply the size of the building? Any plans to add some furniture? Interested to see how this develops in the next phases.

Post by rjeff // Aug 11, 2008, 9:09am

rjeff
Total Posts: 1260
pic
does indeed look cool...it is just me or does the rocks on the wall seem to stretch out as it gets lower.

Post by Steinie // Aug 11, 2008, 9:42am

Steinie
Total Posts: 3667
pic
No not stretched, just flatter rocks near the foundation and lower part of the wall. This was intentional on my part.

Post by trueBlue // Aug 11, 2008, 12:34pm

trueBlue
Total Posts: 1761
pic
Coming along very nicely there Steinie. :)
I.... like it!

Post by Steinie // Aug 12, 2008, 4:43am

Steinie
Total Posts: 3667
pic
As I start my research for Phase Two please relax and enjoy the new improved "Castle Stadium Seating"

After the "Spanish Inquisition" "Soft Pillows" were not allowed.


I won't even mention the torture devices I found on the Web. Some of them were labeled "Wife":rolleyes:


Back in the Dog House...

Post by Steinie // Aug 14, 2008, 4:55pm

Steinie
Total Posts: 3667
pic
I continued work on the Castle room and concentrated on the lighting. I also corrected the door size, added a Persian carpet and two shields bearing the towns my ancestors were from, Niedermendig and Eversberg in Germany.


All feedback is welcome.

Post by kena // Aug 14, 2008, 7:04pm

kena
Total Posts: 2321
pic
hehe I had to download this pic just so I can comment on all the things that you fixed in it.

The carpet makes the floor. And having the banners on the railing gives it an added dimension. It looks like the bricks around the bottom of the walkway are packed a bit tighter than the ones below, and that actually makes it more realistic. Extra holding capacity for the extra load in that area.

You got rid of the sharp, dark shadow that the chandelier was throwing on the wall, and that helped quite a bit. As does the light from the windows hitting the wall.


Can't see the tower outside the window, but that's a very minor problem.


Only other problem I can see is that the way the chandelier is attached to the ceiling, there is no way to lower it to light the candles and the candles themselves look like they are high enough to start a fire in the rafters. They also look like they are about 2 feet thick. ;)


Good job on this one overall.

Post by theuns // Aug 15, 2008, 1:22am

theuns
Total Posts: 519
pic
very nice Steinie, love the wall textures and lighting :) did you make the textures yourself?

Post by jamesmc // Aug 15, 2008, 1:30am

jamesmc
Total Posts: 2566
I want that interior for my caste. :(


Nice job Steinster!

Post by Heidi // Aug 15, 2008, 4:27am

Heidi
Total Posts: 335
Nice job Stienie! Your lighting and texture make it really believable and your choice of camera angle gives it a good feeling of scale. I'm anxious to see how you furnish it. :)


That said, the one thing that doesn't look quite right are the window frames. Maybe make them darker or add a stronger texture to them?

Post by Nez // Aug 15, 2008, 4:46am

Nez
Total Posts: 1102
pic
That door looks better, the rug is great and the wall textures are superb, very believeable. I like the different mixture of masonry/stone types, which seem very authentic.

I didn't spot the issues with the chandelier until Kena pointed them out, but having seen them agree that this aspect could be improved a little, but I didn't even notice to start with, so it's not a big deal...

Post by Steinie // Aug 15, 2008, 7:52am

Steinie
Total Posts: 3667
pic
Thanks everyone for taking time to give me feedback.
Heidi,
I replaced the window frames so their not so plain.
Kena,
I tried to have a Tower view but this scene's angle is just too low to see it. It just didn't look right.
You are correct about the candle chandelier being too high. I'll correct that in the Jester project. Since this is "pretend" I'll pretend those candles stay lit forever. How they got lit in the beginning is a question for historians.;)
Theuns,
The stone texture is from actual Castles which I enhanced. All textures were modified in PS first so that I can work in layers until they have the look I'm after.
UVMapping was done in tS 7.6. (if there were organic objects I would have used Headus UVLayout instead.)
Nez,
I'm glad you like the improvements. Want to buy a slightly used small door?
JamesMc,
If you like this room wait until you see the kitchen! A fridge full of Beer for all!

Post by Breech Block // Aug 16, 2008, 12:04pm

Breech Block
Total Posts: 844
pic
Fantastic work Steinie. Your work always amazes me because the lighting and texture work always looks so believable; so natural. The benefit of this is that your eye's feel comfortable (not distracted) and are thus free to wander around the image and explore. The strange thing is, your work looks so effortless at times. Whereupon, in reality, it is completely the opposite as it requires a tremendous effort to achieve it. Keep up the excellent work and can't wait to see the final render.

Post by Nez // Aug 17, 2008, 10:17pm

Nez
Total Posts: 1102
pic
Nez,

I'm glad you like the improvements. Want to buy a slightly used small door?



Heh, thanks, but unless it's about 10 inches of plastisteel disguised as oak, I think it might not keep the ravening hordes and their lasers out of Fortresss Nez... ;) Maybe we could use it inside for the pantry? Or as a meeting table... I'll ask the interior decorators, but it's a bit rustic for their tastes :D

Post by Georg // Aug 18, 2008, 12:14am

Georg
Total Posts: 270
pic
You are correct about the candle chandelier being too high. I'll correct that in the Jester project. Since this is "pretend" I'll pretend those candles stay lit forever. How they got lit in the beginning is a question for historians.;)


The chandeliers were lowered from the floor above and pulled up again when lit (or extinguished). Plenty of staff in those days:)

The holes through which the chains were pulled form nice spy holes of course.

You may have seen the movie the War of the Roses with Kathleen Turner and Michael Douglas where they hang from a chandelier that at the end is rattling down.


It is always inspiring to see your work, Steinie and this castle room has a great atmosphere.

georg
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn