My first attempt at creating (and finishing) a house using only TS

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My first attempt at creating (and finishing) a house using only TS // Work in Progress

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Post by trueSpaced // Jul 30, 2008, 3:52pm

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I have a feeling I'm going to have a lot of questions in making this thing, so I thought, why not start a WIP thread on it?

This is what I'm starting with. Very basic entryway (except for the angles and the doors and all the walls lol), no texturing or anything. I've found that a lot of successful works don't have textures until the majority of the modeling is done, so I'm going to try to do that.

I don't want to completely spoil what the house will look like, but the idea is to build a house into a mountain rather than on it. Everyone would love to have a house on a mountain, but what about one inside of the mountain? We'll have to see how this works out...

Post by Jack Edwards // Jul 30, 2008, 7:27pm

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Interesting start. Looking forward to see where it goes. :)

Post by trueSpaced // Jul 31, 2008, 5:53am

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Thanks JE :)

Well, I've added a staircase up to the house and some of what are probably going to be flowerbeds (if I decide to keep them) on either side of the staircase, and the basic slope of the mountain.

Pretty much what's going to happen is from the back of the entryway on, the house will be inside of the moutain. But I need to model the house before I model the mountain so I can see what I'm doing. I'm hoping this project won't turn into something that becomes too complex for me (or my computer lol)...

-TrueSpaced:banana:

I uplodaded the wire so it's easier to see the windows; when rendered in solid view it's difficult to.

Post by TomG // Jul 31, 2008, 6:12am

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Looks good so far, and the discussion of the design is intriguing, so I am looking forward to seeing how this progresses!


Tom

Post by trueSpaced // Jul 31, 2008, 6:19am

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Thanks Tom G :)

Okay, my first question of more than likely many... I feel kinda dumb asking this because I'm sure the answer is something obvious, but is there a way to hollow out a shape? This would help me in the future because I'm designing the house as a solid (with no insides) first, then I'll create the mountain, object subtract the house from the mountain (hoping my computer can handle that lol..), then hollow out the house so I can add windows, doors, and most importantly so I can get inside lol :)

Thanks :)

-TrueSpaced:banana:

Post by TomG // Jul 31, 2008, 6:41am

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You can use Dynamic Sweep with Shell set as the boolean mode - select all faces (remember to activate back face seletion, then just use the rectangle select; or select one face and use Select Connected to grab them all); then activate Dynamic Sweep with Shell boolean mode chosen in the settings for it in the stack. Now sweep inward or outward to create a shell of your object (depending on whether you want the shell "expanding" around your current shape, or "shrinking" inside your current shape).


Now boolean windows out of the shelled shape, and there you go (bear in mind that cutting holes in this way will work fine for within tS, but exporting to Virtual Earth or other applications could have problems, best solved with triangulation either manual or automatic).


HTH!

Tom


EDIT - also note that sometimes its better to build that way from the start, actually making walls with thickness, separate walls for each part of the house, rather than starting with a solid cube. Can give more control and avoid issues with ngons and similar.

Post by trueSpaced // Jul 31, 2008, 6:49am

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Thanks Tom G :)

I think you're right about building the house with walls rather than as bricks, and I originally thought I would have to object subtract the house from the mountain so that there wouldn't be mountain in the house, but if I could hollow the mountain... Is there a way to use the shell tool on an object rather than a sweep?

I'm not using Virtual Earth or anything; I'm trying to use 100% TS 7.6 (and I don't have Virtual Earth anyway lol).

Thanks,

TrueSpaced:banana:

Oh, and btw if any of these ideas sound like ones that wouldn't work, it wouldn't hurt my feelings to tell me it's a terrible idea lol :)

Post by TomG // Jul 31, 2008, 7:10am

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You can boolean subtract the house from the mountain, sure. Be sure to keep drill or your house will be destroyed ;)


The sweep tool is the shell tool, its just a convenient way to do it (as it gives you dynamic control of the shelling). The only extra step above the old shell process is that you select the faces first (which is handy sometimes for shelling just particular sub objects or parts of an object).


HTH!

Tom

Post by trueSpaced // Jul 31, 2008, 8:35am

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Thanks Tom G :)

I'll try a few different methods and post the results

-TrueSpaced:banana:

Post by trueSpaced // Jul 31, 2008, 10:37am

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Okay, so I've created what will probably be my mountain (it took a while to make so hopefully it will be). I still need to fix some of the geometry and add onto the house (I've decided to just put the mountain in the object library because I'll need it with some parts of the house.

I created the mountain off of the "basic mountain slope" object that I had under the stairs on the last render. I just swept it out, edited some points, then smooth quad divided it (which messed up some of the geometry).

The first pic is of the front of the house, the second is a side view, and I plan to add on to the house on the left side, and the last is the back of the house where the living room has an enormous window that opens up to what will be an ocean :) The back needs the most geometry correction, as you can probably see. I'm working on that now..

Hopefully it all works out, and hopefully everyone likes it so far :)

Thanks,

-TrueSpaced:banana:

EDIT: I colored the mountain a simple color so it's easier to see against the house.

Post by TomG // Jul 31, 2008, 11:00am

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Maybe its just the simple colors at the moment, but this is putting me in mind of some Star Wars location (ie something futuristic / fantastic rather than present day). Looking forward to seeing more as it advances!


Thanks!

Tom

Post by trueSpaced // Jul 31, 2008, 11:06am

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Ha, I can kinda see that too now that you mention it... :)

I think it's just the coloring though. The house won't be metallic and there won't be any space ships near by lol. If I do this right, the house should blend in with the mountain pretty well. Not so that you can't see it at all, but not as obvious as black and white.

-TrueSpaced:banana:

Post by W!ZARD // Aug 1, 2008, 3:49am

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A good start tS - I've always been faqscinated by innovative house design (maybe I was an architect in a past life!). Underground and semi underground houses have always appealed to me.


I'll enjoy watching this develop

Post by trueSpaced // Aug 1, 2008, 4:59am

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Thanks W!Z :)

Hopefully I can live up to your standards :p

I now have the living room hollowed out (I had already made it solid before I decided to not make my rooms solid lol), and I also have holes cut in the mountain for the entryway and living room, so as of now, I have a house that you can actually walk through :D Now, I have to make the large window in the living room (the thing sticking out of the back of the mountain on the back view of the house), make the rest of the house (it will continue off to the left; I'm hoping to make the mountain part of the house as well by making parts of the mountainsides into walls), create the ocean (I'll proabably do that near the end), texture it (I'm going to need a lot of help with that lol), and then possibly add furniture, trees, flowers, bushes, etc.

Wow I have a long ways to go! :p

Thanks everyone for support and help :)

-TrueSpaced:banana:

EDIT: Oh, and Workspace is already moving pretty slow lol... I've had the Workspace side crash a few times (but the Model side would still work). Hopefully it won't get any worse lol :)

Post by trueSpaced // Aug 1, 2008, 5:46am

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Update:

I've added the big window in the back, changed the temporary texture of the mountain so it doesn't look like cheese, and made the window glass for this render so you can tell that the house actually goes through now :)

I'm going to have to fix a couple of small things about the mountain, add window panes to the window, and I'm proabably going to have a couple of supports under the part that extends out, maybe...

Comments welcome :)

-TrueSpaced:banana:

Post by Breech Block // Aug 1, 2008, 6:17am

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This is an interesting project and I'm really enjoying following its progress. I'm just wandering if you were motivated/influenced by seeing Tony Stark's cliff top pad in the film Ironman?

Post by trueSpaced // Aug 1, 2008, 6:42am

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Ha I actually haven't seen Iron Man yet... So no :)

I actually partially got my inspiration from Frank Lloyd Wright. I want to be an architect, and he's my main inspiration. He never thought of nature as an obstacle, he thought of it as something that could add to the house if used correctly. His best example of this is Fallingwater (http://pittsburgh.about.com/library/graphics/fallingwater2-lg.jpg), which I still haven't gotten the chance to see.... :(

-TrueSpaced :banana:

Post by trueSpaced // Aug 1, 2008, 7:18am

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Added my first in-mountain window. Not sure if I want to keep it... Should I?

First pic is from the front, second is from inside of the living room.

-TrueSpaced:banana:

Oh, and I also added the window panes to the living room window, but I thought the in-mountain window was proabably more important lol

Post by trueSpaced // Aug 1, 2008, 11:43am

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Had some problems with the geometry in the living room... I got that fixed, and I'm now moving on to the kitchen and dining room. I'm also adding a second floor. I think if I'm going to keep that window there, it needs to be smaller, but Idk. What do you guys think?

I'm also going to make more in-mountain windows in the kitchen and dining room. My goal in this plan as I have in any other, is to have enough light in every part of the house without using electricity during the day.

Thanks for the comments and support :)

-TrueSpaced:banana:

Post by kena // Aug 1, 2008, 11:47am

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well.. hey! why not go "green"

Link to Google search of tubular skylights (http://images.google.com/images?hl=en&q=Tubular+Skylights&btnG=Search+Images&gbv=2)

Post by Dragneye // Aug 1, 2008, 12:40pm

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Then trueSpaced, make your windows larger, not smaller. And use reflective type materials for hallways and such to channel the light deeper into the structure.

Post by Matski007 // Aug 1, 2008, 1:39pm

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looking very interesting, reminds me of Iron Man's house lol http://bp0.blogger.com/_xCEnZzv6oMc/SCBl7MvGG6I/AAAAAAAABMA/14cg6SX9BOE/s1600-h/ironmanhouse.gif

or something from thunderbirds lol

Post by Breech Block // Aug 1, 2008, 2:00pm

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Added my first in-mountain window. Not sure if I want to keep it... Should I?


I think the idea of placing the window in the rock is an excellent one but I think you should reconsider its design. If one were to imagine this as a real building, the cost of the property would probably be prohibitive. Therefore, one would imagine that the client would specify something a bit more intricate than your current design suggests.


HTH

Post by trueSpaced // Aug 1, 2008, 6:25pm

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well.. hey! why not go "green"
Link to Google search of tubular skylights (http://images.google.com/images?hl=en&q=Tubular+Skylights&btnG=Search+Images&gbv=2)


Thanks for the link Kena! Idk if this will actually work in TrueSpace (the reflection and refraction of light), but I will definitely give it a try! I've never seen these before... But I like them :)


Then trueSpaced, make your windows larger, not smaller. And use reflective type materials for hallways and such to channel the light deeper into the structure.


Hey Dragneye :) I'm going to add more windows into the mountain that will brighten things up inside. I've also added a corner window in the living room where the corner juts out on the right side. Again, I don't know if TrueSpace will reflect and refract light the way it does in reality without VRay, but I will give it a try. I'm also trying to make the house plan as open as possible, so that light can flow throughout the house and not be stopped by corners and walls.


I think the idea of placing the window in the rock is an excellent one but I think you should reconsider its design. If one were to imagine this as a real building, the cost of the property would probably be prohibitive. Therefore, one would imagine that the client would specify something a bit more intricate than your current design suggests.

HTH


Thanks for the comment Breech Block :) I was thinking the same thing... I just need to think about how I can redesign it.. I may save that for the end.. The house also is supposed to be a modern-style home where there aren't too many large intricate murals, carvings, etc. Most modern architecture is somewhat basic, but has something extraordinary about it. At least that's my opinion of modern architecture... Lol I will redesign the window for sure, just not sure how it's going to look yet..



I'm working on the kitchen, dining room, and 2nd floor now. I'll post some renders tomorrow if I get the chance. Remember, it's still in it's early stages and I'm going to add and edit a lot more of it (especially windows).

Thank all of you guys for the comments, suggestions, links, and all of that stuff :)

-TrueSpaced:banana:

Post by kena // Aug 1, 2008, 8:38pm

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Thanks for the link Kena! Idk if this will actually work in TrueSpace (the reflection and refraction of light), but I will definitely give it a try! I've never seen these before... But I like them :)

Well.. this IS virtual... you could place a light just inside the tube in your house to "simulate" the sun's own light. These things make it VERY bright during the day, and most of them have a light-bulb just inside for night-time use.

Post by trueSpaced // Aug 2, 2008, 11:15am

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That's what I was planning to do lol :) Once I get to it.. I'll probably do something like that close to last.. I want to actually get the design done first, and I usually add windows after I've designed the basic floors, walls, ceilings and doors for a room. Thanks for the info :)

-TrueSpaced:banana:

Post by trueSpaced // Aug 2, 2008, 11:42am

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Okay, this doesn't look so good now, but just to give everyone an idea of what things will look like, this is the dining room, kitchen, and second floor in an extremely basic stage. I have a lot of work to do on everything.

To the right is the dining room (the part that is lower than the rest of the hosue), the kitchen will be to the left (still contimplating its design), and upstairs there will be a few bedrooms, maybe a game room, and I'm probably going to put a bathroom above the living room (so that space doesn't go to waste).

I'm also thinking about the possibility of an indoor pool down the road.... Idk we'll see how everything else goes first :)

-TrueSpaced:banana:

EDIT: I think I might reverse the direction of the stairs as well, but I'll have to think about that... The stairs are built into the mountain, even though they don't really look like they are.

Post by trueSpaced // Aug 3, 2008, 5:34am

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Okay, so I tried putting some lights outside to simulate noon (I used the preset lights in the Light Library), and I turned transparent shadows on for all of them just to test to see how bright the living room would be, and it didn't seem to work at all... :(

Do I need VRay to have the lighting I'm looking for?

-TrueSpaced:banana:

Post by Breech Block // Aug 3, 2008, 8:22am

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Well, I'm no expert at lighting, but if the sun is at the noon position then surely you would expect a room inside a mountain to be in shadow. Try selecting the Sunrise or Mid-Afternoon from the preset lights and see what effect that has. In addition, you may have to rotate the main infinite light so that is is directed at your windows. Also, you may want to check the reflectance setting on your wall texture as this may be absorbing the light instead of reflecting it back and illuminating the inside of the room.

Post by trueSpaced // Aug 3, 2008, 9:54am

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Well, I was thinking that too, but if you think about it, at noon, just about anyone's house is lit up brightly, even though there's a roof casting a shadow, and a lot of people have their blinds closed, most of the time you don't need extra light.

I'll try editing the reflectivity of the walls, but idk how much it will do..

Thanks for the response :)

-TrueSpaced:banana:
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