VRay 1.53 Glas and reflection impressions

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VRay 1.53 Glas and reflection impressions // Work in Progress

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Post by Emma // Jul 30, 2008, 6:49am

Emma
Total Posts: 344
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One question to check during betatest was how glas and reflection work,


- on one side the effect

- on the other side is rendering slowing down, running faster or staying at the same level as befor.


This is one of the images I used, so not more than a simple collection of objects.

Post by Norm // Jul 30, 2008, 7:01am

Norm
Total Posts: 862
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This is one of my fav's that was circulating in beta world. Covers a lot of ground and was definitely eye-candy ")

Post by Emma // Jul 30, 2008, 11:32am

Emma
Total Posts: 344
pic
Thanks Norm.


But there are often unexpected effects like for the sphere in front, yes that was modeled completely in Workspace.

13628

This looks a bit as if the left half is filled and in the middle area is a hollow area like a cave. But this is just a visuall effect of the texture


Other testings also create unexpected things like when experimenting with tangent coordiantes.

Used tools in Workspace to create these following objects is

- tangent coordinates

- dynamic sweep

- bevel tool

- sweep

13629


what we see here is created from simple spheres, only the "cup" in front is a cone as basic object


another try for the cone was this

13632


The two spheres and the cone are attached as objects in the zip file for free use if you like
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