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Jaffa Kree
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Jaffa Kree // Work in Progress
Post by JimB // Jul 29, 2008, 5:20am
JimB
Total Posts: 341
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I've always wanted to try modeling Stargate charcters so I thought I'd have a go at a Serpent Guard ......hehe! |
Post by frootee // Jul 29, 2008, 5:32am
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That's pretty cool Jim!
Froo |
Post by JimB // Jul 29, 2008, 5:33am
JimB
Total Posts: 341
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Thanks frootee
Jim |
Post by RAYMAN // Jul 29, 2008, 5:34am
RAYMAN
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great start Jim B !:)
Peter |
Post by JimB // Jul 29, 2008, 5:42am
JimB
Total Posts: 341
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Thanks Peter,I don't suppose you have a helmet animation? I never could figure where the helmets disappeared to when opened :D
Jim |
Post by Heidi // Jul 29, 2008, 9:25am
Heidi
Total Posts: 335
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You've got a good start on him. Definitely not the cute and cuddly type (hehehe). |
Post by remnar // Jul 29, 2008, 3:27pm
remnar
Total Posts: 105
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I'm a fan of the Stargate series, so this would be very cool to see in full detail. |
Post by JimB // Jul 30, 2008, 2:26am
JimB
Total Posts: 341
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You've got a good start on him. Definitely not the cute and cuddly type (hehehe).
Thanks Heidi, No cute they aint LOL
Jim |
Post by JimB // Jul 30, 2008, 2:31am
JimB
Total Posts: 341
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I'm a fan of the Stargate series, so this would be very cool to see in full detail.
Hi remnar, I will try to go all the way on this one,I've tidied him up a bit tried to make the helmet better defined also added some more bits of his costume. |
Post by 3dfrog // Jul 30, 2008, 4:33am
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looking good jim! |
Post by JimB // Jul 30, 2008, 5:24am
JimB
Total Posts: 341
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looking good jim!
Thanks 3dfrog,
I think one more refining and the main character will be complete :)
Jim |
Post by JimB // Jul 30, 2008, 8:57am
JimB
Total Posts: 341
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A bit more :) |
Post by JimB // Aug 6, 2008, 10:26am
JimB
Total Posts: 341
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I reworked the helmet and added the missing armour,I think the geometry is about finished. |
Post by Jack Edwards // Aug 7, 2008, 1:16am
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Total Posts: 4062
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It'll be cool to see the UV map on this Jim. It would also be helpful to new users to do a few screen grabs of the UV in progress so they can see how the workflow is done.
This guy should be really nice looking when textured. :cool: |
Post by JimB // Aug 7, 2008, 1:24am
JimB
Total Posts: 341
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Thanks Jack,I normally use UU3d but I will try out the TS76 UV tools on him. :)
Jim |
Post by Daaark // Aug 11, 2008, 12:06am
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Total Posts: 45
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Really nice. I wish I could model figures like that. That's something I am going to work on soon. |
Post by JimB // Aug 11, 2008, 12:20am
JimB
Total Posts: 341
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Really nice. I wish I could model figures like that. That's something I am going to work on soon.
I have made a couple of simple "Guides" on how to start making a character model and a Dinosaur model,the serpent guard was worked up from my simple character model.The guides are based on simple box modeling if you want to have a look go here (the first two links are broken) :(
http://www.caligari.com/Gallery/externalgallery/winner_200708.asp?
SubCate=EGall
Or here while its still there http://forums.caligari.com/gameSpace/showthread.php?t=3223
http://forums.caligari.com/gameSpace/showthread.php?t=3236
Jim |
Post by Heidi // Aug 11, 2008, 3:41am
Heidi
Total Posts: 335
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It's been interesting to see how you developed him. The added tutorial is awesome. Maybe Norm can add it to the Tutorial forum so it doesn't get lost.
I'm anxious to see how you texture him. :) |
Post by JimB // Aug 11, 2008, 5:14am
JimB
Total Posts: 341
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Thanks Heidi :)
I'm anxious to see how you texture him
So am I :D
Jim |
Post by W!ZARD // Aug 11, 2008, 4:47pm
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Total Posts: 2603
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Are you going to animate him? If so you might want a few more loops at the bendiest places - Knees Elbows shoulders etc - to allow the mesh to deform more evenly. He looks great so far. |
Post by JimB // Aug 11, 2008, 7:49pm
JimB
Total Posts: 341
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Are you going to animate him? If so you might want a few more loops at the bendiest places - Knees Elbows shoulders etc - to allow the mesh to deform more evenly. He looks great so far.
Not this version I am making him as a static mesh,you are absolutely correct about the extra loops,I will give him an improved anatomy before animating.
Thanks
Jim |
Post by hemulin // Aug 12, 2008, 4:52am
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Total Posts: 1058
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Not this version I am making him as a static mesh,you are absolutely correct about the extra loops,I will give him an improved anatomy before animating.
Thanks
Jim
Great work so far
Any plans to model a Teal'c head to fit in that Jaffa armour? |
Post by JimB // Aug 12, 2008, 5:09am
JimB
Total Posts: 341
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Thanks hemulin I think I could do that :D
Jim |
Post by JimB // Aug 13, 2008, 5:14am
JimB
Total Posts: 341
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I'm about to try the TS76 UV unwrapper. |
Post by Jack Edwards // Aug 13, 2008, 5:18am
Jack Edwards
Total Posts: 4062
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That sounds ominous.... :p |
Post by JimB // Aug 13, 2008, 5:22am
JimB
Total Posts: 341
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That sounds ominous.... :p
As you aware Jack owning UU3d for over 5 years it comes as shock to the system using anything else. :)
Jim |
Post by Jack Edwards // Aug 13, 2008, 5:35am
Jack Edwards
Total Posts: 4062
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UU3D is a great little app and has a lot more functionality than TS's UVE. It'll be interesting to get your feedback on workflow issues and improvements you'd like to see to the Workspace UVE.
Couple of things that will make developing a workflow easer:
1.) Selecting vertices in Mesh Edit mode will select all the UVs associated to that vertex. You need to exit Mesh Edit mode to select a UV without also selecting it's "sibbling" UVs.
2.) In 7.6 you can now use the Infopanel to manipulate UV projections and selections in the UVE -- rotation, scaling, translation. |
Post by JimB // Aug 13, 2008, 5:56am
JimB
Total Posts: 341
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Hey Jack does the Workspace support layers?
Jim |
Post by TomG // Aug 13, 2008, 6:32am
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Total Posts: 3397
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No layers in the workspace at this time. (PS I'm assuming you mean layers in the scene, containing different models in each).
HTH!
Tom |
Post by JimB // Aug 13, 2008, 7:27am
JimB
Total Posts: 341
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I went back over to the "Model Side" and managed to make planar projections of front and backs of each of the objects that make up the model,this should allow further work to be done on the parts in the UV editor I will let you know. :) |
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