Interactive Terrain System

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Interactive Terrain System // Interactive Artwork

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Post by trueBlue // Oct 28, 2008, 11:20am

trueBlue
Total Posts: 1761
pic
Here is a modified LandScape Generator.
I noticed that the one that ships with tS7.6 did not have it's material's Blend Factor exported and so I fixed that with some other modifications.

Interactive Mode On/Off. When enabled the terrain will update when you release the Sliders. Manual Mode you have to select the buttons.

Flatten History will create a standard tS7.6 object and remove the Terrain Generator System.

I normalized the Scale and Rotation and so now you should be able to make copies and tile them together easier.

Post by Burnart // Oct 28, 2008, 12:43pm

Burnart
Total Posts: 839
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Could come in handy - good on you trueblue - have a :banana:

Post by notejam // Nov 5, 2008, 9:05pm

notejam
Total Posts: 191
I wonder if you can make a version that defaults to making much lower polygon count mesh? It would be a helpfull tool as users start making worlds, to have some tools that help them make the worlds so they will run at faster speeds than the typical high polgon default settings of truespace.


Also it would just be nice to not have to make use of the polygon reduction tool in workspace, which takes quite a while, and usually needs applied several times to get a low polygon count on a landscape.

So such a tool would be less agravating than the current landscape generator, for those that want to make low polygon mesh.

Post by trueBlue // Nov 6, 2008, 5:44am

trueBlue
Total Posts: 1761
pic
Here is a couple of objects you can fool around with.

Terrain Object is a tS7.6 Plane Primitive with the Rock and Grass blend material.You can set the resolution that you want before entering Point Editing.
Use Point Editing tools to make your terrain.

Rock Object is just for sampling the material and painting faces on your terrain.
Grass Object is just for sampling the material and painting faces on your terrain.
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