Texturegenerator

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Texturegenerator // Interactive Artwork

1  |  

Post by Wigand // Feb 27, 2007, 11:06am

Wigand
Total Posts: 462
pic
I want to share with you a little program I wrote yesterday.

It's not a TS Script, but a seperate one.

Please play with it and tell me what you think.


Put formulas in the TextBox, click start and you get a texture.

You can save it as Texture.BMP in a chosen folder.


Here are some function you can start with


rnd(1)*127+127

rnd(1)*255

sin(x)*255

sin(y)*255

sin(y)*255+sin(x)*255

sin(y)*20*sin(x)*20

x+(y*y)*0.004



I hope the program starts. There should be no installation needed.

But maybe you need the VB6 runtime library like.

http://www.download-tipp.de/shareware_und_freeware/203.shtml.

Please tell me any problems or questions.

Post by Wigand // Jun 2, 2007, 9:42am

Wigand
Total Posts: 462
pic
It's no update, because i got no response. But here are some samples to

show a litte the possibilities of this programm.

If you own TS7.5 try the diplacements, it looks great with these textures :)



Here are the formulas for the pictures:


t1:

sin(x*0.1)*cos(y*0.1)*127+127


t2:

x+y


t3:

x-y


t4:

x*rnd(1)-y*rnd(1)


t5:

rnd(1)*127+127


t6:

sin(x*0.1)*255-y


t7:

sin(x*0.06)*100-y*sin(y*0.05)*0.5


t8:

1/log(x*0.05)*y*2.5


t9:

abs(sin(x*0.03))*y*6


t10:

0.6*rnd(1)*x/sin(y*0.036)*2


t11:

sin(x*y)*180+50


t12:

sin(x^((60*1/y)+1))*180+50


t13:

sqr(x*x+y*y)


t14:

sin(x*0.1)*y-sin(x*0.1)*127+127


t15:

(cos(y*0.1)-sin(x*0.1))*80+100


t16:

sin(x*0.1)*cos(y*0.1)*10000


t17:

sin(x*0.025)*cos(y*0.025)*10000


t18:

sin(x*0.1*(cos(x*0.05)+sin(x*0.05)))*cos(y*0.1*(co s(x*0.05)+sin(y*0.05)))*500


t19:

sin(x*0.1)*cos(y*0.1*(cos(x*0.05)))*500

Post by kena // Jun 2, 2007, 7:17pm

kena
Total Posts: 2321
pic
I'm just not good with textures... I downloaded your program and tried it out, but really could not get such good results. I guess I mostly find textures on the internet and use them It did look like a good program though. I don't see any reason for the texture people to not use it.

Post by Emma // Jun 2, 2007, 11:25pm

Emma
Total Posts: 344
pic
Just figured out if you use a random function inside the formulas for some textures, you can put some slight disturbances into unique coloured areas.

see attached sample.


Couldn't repeat #18 it was totally black, possibly a mistype ???



Attached sample shows #19 from above, added the random function which writes as rnd(1)

Post by Wigand // Jun 3, 2007, 1:42am

Wigand
Total Posts: 462
pic
Just figured out if you use a random function inside the formulas for some textures, you can put some slight disturbances into unique coloured areas.

see attached sample.


Couldn't repeat #18 it was totally black, possibly a mistype ???



Attached sample shows #19, added the random function which writes as rnd(1)


there is a bug in this forum thread. You can see that Cos was cut into

co s.


sin(x*0.1*(cos(x*0.05)+sin(x*0.05)))*cos(y*0.1*(co s(x*0.05)+sin(y*0.05)))*500

Post by weaveribm // Jun 3, 2007, 11:36pm

weaveribm
Total Posts: 592
Bridget Reilly would love your Op Art Generator program Wigand, very nice

http://www.jameshyman.co.uk/pages/modbrit/thumbnails/1.html

http://www.flickr.com/photos/pawoodhead/494942572/

Peter

Post by Délé // Jun 5, 2007, 3:31am

Délé
Total Posts: 1374
pic
I haven't had a chance to play with it yet but it looks interesting Wigand. Nice work. It reminds me of Texture Maker (which I love). Similar kinds of algorithms. :)

Post by RAYMAN // Jun 15, 2007, 3:01pm

RAYMAN
Total Posts: 1496
pic
Just a short update !

ran into .......tan(r+x*y)... that makes some stars

Post by Wigand // Jun 17, 2007, 4:58am

Wigand
Total Posts: 462
pic
RAYMAN: Nice idea tan(x*y)


Here is the picture

Post by RAYMAN // Jun 18, 2007, 11:58am

RAYMAN
Total Posts: 1496
pic
Wigand ! Thank you very much

That example is one of 250 txs I have made so far ...

I am adicted .... I´m hooked

I love it :)

We should keep this thread for posting the best ones we will

come up with;)

Post by Wigand // Jun 19, 2007, 8:39am

Wigand
Total Posts: 462
pic
I finished a small update.

1.

Now you can use 3 different (or same) formulas for the RGB colours.

You can switch the colours on or off. With more than one colour on, the programm is getting a little slower, because it has to calculate more than on formula.

2.

Now you can resize the picture.


For installation: If you already have the old version, you can unzip

the new one and then launch the program.


If you do not have the old one, its better to install it and then exchange the

old one by the new.


Please send me your bugreports and suggestions.

Post by RAYMAN // Jun 20, 2007, 2:18am

RAYMAN
Total Posts: 1496
pic
Nice Wigand !

I´ll give it a go and see what I can come up

with

Thank you:)
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn