tS 7.11's "Third Person Shooter" game idea.

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tS 7.11's "Third Person Shooter" game idea. // Interactive Artwork

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Post by Johny // Dec 6, 2006, 5:35am

Johny
Total Posts: 672
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Here I'm attach tS7.11 RsScn file that contain my idea about using tS7.11 Script for writing a Third Person Shooter game View Control.:)

Model by Alex. Download from "http://www.theothersideworks.com" several years ago. Just found it again two days ago while clean and remove some old file from my harddisk.

As usual, if you find this post usefull, dont forget to click on http://forums1.caligari.com/truespace/images/buttons/reputation.gif button for give me some motivation. :D

Post by trueBlue // Dec 6, 2006, 8:25am

trueBlue
Total Posts: 1761
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This great Johny! Thank you ever so much for sharing. Would you be willing to explain how you created the animation part of this? How did you create the walk_1Mesh, walk_2Mesh, walk_3Mesh, and walk_4Mesh nodes?

Post by Johny // Dec 7, 2006, 4:25am

Johny
Total Posts: 672
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@trueBlue, as I wrote on first post, the model was create by Alex. I downloaded it several years ago and just found it again when make some clean task. Walk_1Mesh, Walk_2Mesh, etc. was imported from directX file format that created by Alex.

@Emma, this is because I always move Akiko on ty negatif direction on walk, run and jump obj. To make Akiko move to any direction, you need to add "Direction degre variable" for save current Akiko direction. then you need to you math sinus and cosinus function for calculate new Akiko's tx and ty position.
If you do it, you can add Left and right function to rotate Akiko to her left or her right direction, save current direction degre value and then use it on walk, run and jump jscript obj for calculate Akiko new location when she walk, run or jump.
Add a camera that always follow where akiko walk, add some grass, tree, house, ..etc.

Post by Asem // Dec 8, 2006, 1:39pm

Asem
Total Posts: 255
I would think it possible by using Array = new Array() to store those. From what it looked like when I was messing with it, it seems to take in data type Object which should be able to take in any type of data like a void. That way you could index the stream into the Array.

I was going to use this idea to dynamically add to the current node and set connectors without you having to right-click blah blah blah but this should work with datastreams or any other type of data.

I hope I'm right as I've been programming in c++ and java lately.

Post by Johny // Dec 9, 2006, 3:29am

Johny
Total Posts: 672
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Of course it's possible to gather the mesh strems in one big datastream. But it's make us need some extra works when we want to change obj shape (edit obj on 3D view editor) because all data already on numbers/value data.

Here an update, now Akiko can turn left and turn right. And she also can walk, run dan jump to all direction.

as usual, dont forget to feed me some http://forums1.caligari.com/truespace/images/buttons/reputation.gif. :D

Post by Johny // Dec 12, 2006, 1:21am

Johny
Total Posts: 672
pic
Here's the original Akiko model file create by Alex, that inspirate me start thread.
I removed 3ds file folder for reduce file size.
Hope this usefull:rolleyes:

Post by Délé // Dec 13, 2006, 2:37am

Délé
Total Posts: 1374
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Nice work Johny! This looks very promising. :D :banana:
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