Interactive Earth Object

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Interactive Earth Object // Interactive Artwork

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Post by clintonman // Jan 29, 2006, 1:37pm

clintonman
Total Posts: 304
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This object's texture will respond to the lights position and display either a day or night side texture as you spin it around. It also uses a specular map so the ocean has a highlight but the land doesn't. It's a recreation of one of the 3Dbuzz Maya Fundamentals video lessons. Use this object with the realtime Player view. It works best with only one light in the scene or all the lights at the same location.

Clinton

Post by Délé // Jan 29, 2006, 1:50pm

Délé
Total Posts: 1374
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Sweet! Works great! Thanks for sharing clintonman. :)

Post by noko // Jan 29, 2006, 2:33pm

noko
Total Posts: 684
Very nice indeed. Another smart object that reacts to the enviroment. Reminds of the Matrix where a whole bunch of programs are running independently in the background each doing their purpose. TS7 actually allows that sort of framework in a scene which I find very cool. Great job.

Post by trueBlue // Feb 12, 2006, 8:21pm

trueBlue
Total Posts: 1761
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This object's texture will respond to the lights position and display either a day or night side texture as you spin it around. It also uses a specular map so the ocean has a highlight but the land doesn't. It's a recreation of one of the 3Dbuzz Maya Fundamentals video lessons. Use this object with the realtime Player view. It works best with only one light in the scene or all the lights at the same location.

Clinton

Thanks Clintonman,
Here is an animated version...:jumpy:

Post by Leif // Feb 15, 2006, 4:46pm

Leif
Total Posts: 276
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Although not interactive, here is a link to something that might be interesting to someone: http://www.mrl.nyu.edu/~perlin/vrml/walkers/.

"Walkers is a demonstration of how you can create something that seems like intelligent behavior by using plain vanilla VRML. All of the various walk styles of the two characters in the demo are created by linear interpolations between various predefined walk cycles."

Post by parva // Feb 16, 2006, 12:15am

parva
Total Posts: 822
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That looks beautiful clintonman! :)

I couldn't resist :D
Screenshots from Player. No editing just add the Elite 4 logo.
http://www.parva-project.de/stuff/ts/e4_800.jpg

The alpha bacteria shader without texture and normal map is a good shader for atmosphere.

edit:
great job trueBlue too!

But when I try to change the period of the motion and move around in Player I got a kernel error and tS crashes.

Post by Darrell // Mar 10, 2006, 3:48am

Darrell
Total Posts: 19
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The earth looks very cool. This may be a stupid question but why can't I see any texture in the model view? It doesn't seem to render, either. Am I missing something obvious? :confused:

Post by clintonman // Mar 17, 2006, 5:06pm

clintonman
Total Posts: 304
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The earth uses techniques that only work with the DX realtime view in the Player, so I guess some things just don't translate between the two(model and player/realtime and offline render).


Clinton

Post by GraySho // Mar 18, 2006, 9:55am

GraySho
Total Posts: 695
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I guess clinton used DX-Shaders which don't render with any other render engine. It's a shame that we can't use them for LW or Vray, but maybe I have to rethink all the DX technology since I saw the futuremark demo videos (real jawdroppers).

Post by trueBlue // Jul 25, 2006, 1:19pm

trueBlue
Total Posts: 1761
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The alpha bacteria shader without texture and normal map is a good shader for atmosphere.
edit:
great job trueBlue too!
But when I try to change the period of the motion and move around in Player I got a kernel error and tS crashes.
Parva: I was just revisiting this thread and was wondering if you wouldn't mind sharing your know how? How and the heck did you accomplish the atmosphere? I copied the Cloud sphere and made it a little bigger, deleted the materials from within. Added the AlphaBacteria and a SolidColorShader and hooked them up to the Material panel. I changed the AlphaStrength to 1.000 and changed the color on the SolidColorShader to several different shades of blue. I cannot even get close to what you produced.
Also I cannot produce a kernel error when changing the period and moving around in the player. Do you still have this problem?

Post by parva // Jul 25, 2006, 9:40pm

parva
Total Posts: 822
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At the right picture I have changed also the textures to get a sharper result.


here is the file (http://www.parva-project.de/stuff/ts/atmo.zip)


The kernel program I haven't tested again yet. Possible that is has changed. Some problem with trueSpace are extremly sporadic, hard to get it constantly but those errors bother the most.

Post by trueBlue // Jul 25, 2006, 10:17pm

trueBlue
Total Posts: 1761
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Ah...I see! Thank you!
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