Creepy Dungeon (yes that one again)

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Creepy Dungeon (yes that one again) // Image Gallery

1  |  

Post by jayr // Feb 25, 2009, 1:39am

jayr
Total Posts: 1074
pic
Finally got round to doing a finished render of this one. Crits, comments welcolme.


http://www.lothissen.co.uk/creepy021.jpg

Post by Jack Edwards // Feb 25, 2009, 2:51am

Jack Edwards
Total Posts: 4062
pic
Dunno about creepy, but the image is good. Nice work. :)

Post by kena // Feb 25, 2009, 5:50am

kena
Total Posts: 2321
pic
Good render there. would be nice to see more of yourmonster, but it's pretty well done

Post by TheWickedWitchOfTheWeb // Feb 25, 2009, 6:00am

TheWickedWitchOfTheWeb
Total Posts: 858
pic
The red lighting is a little too intense and seems to be washing out detail rather than enhancing it. Has the sword handle got any luminence as it seems a bit floaty? A touch more light on the monster would give some definition, unless it's meant to be a giant green starfish! :-)


A few little tweaks which could , I feel, really lift it.

Post by jamesmc // Feb 25, 2009, 7:36am

jamesmc
Total Posts: 2566
I would put more focus on the items, the hallway and the monster. Perhaps some photoshop adjustment/filters like black and white blended in with some lessened opacity.

Post by jayr // Feb 25, 2009, 7:54am

jayr
Total Posts: 1074
pic
Thanks for the comments guys


The sword is a bit bright, couldn't seem to get the gold parts to fade, They've got secular, normal and a tarnished metal colour map on them. Think i'll have to add a diffusion one too.


I left the monster in the darkness on purpose, the more you see of a monster the less scary it is (thats the theory anyway :rolleyes:)


i may re-texture the parts you can see, make them a bluey-purple and put octopus type suckers on the tentacles.

Post by jamesmc // Feb 25, 2009, 8:01am

jamesmc
Total Posts: 2566
Ya, the farther away an object is, the more out of focus and the more color balance is unemployed to the eye.

Think of things in the distant as to lose color in intensity, almost to the point of graying out. The example I gave, the walls are closer in, so more color is seen.

It all depends on what you want for the focus of your image to be.

Post by robert // Feb 25, 2009, 12:57pm

robert
Total Posts: 609
pic
Octopus-like tentacles would add a lot to it, or it could be a goo monster.

Post by Weevil // Feb 26, 2009, 5:30am

Weevil
Total Posts: 534
pic
I may be wrong Jayr, but there might be a bit of the monster sticking through the top left of the doorframe, other than that, I don't think I can add anything else other people have

Unless you want to add a puddle? :D

Post by jayr // Feb 26, 2009, 8:56am

jayr
Total Posts: 1074
pic
well spoted Weevil i missed that


it's 'limbs' are ment to hook around the architecture so it can pull itself thru the tunnel. The 4 thicker 'tenticles' are there to catch it's pray and feed it into it's mouth. I'll have to reposition it a bit, may re light it a bit too.

Post by The Master Elite // Mar 5, 2009, 11:04am

The Master Elite
Total Posts: 107
Actually, it looks like a giant Turantula's legs, not tentacles, spreading out from the darkness.


I like it either way, really. :D
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2020. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn