Apples

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Apples // Image Gallery

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Post by jazzer1960 // Sep 26, 2008, 1:40am

jazzer1960
Total Posts: 25
Hi all

I was in the same situation as j90 when I couldnt think of what to model next. As I was eating an apple I thought why not apples. Let me know what you all think and is it worth putting in the caligari contest.

Post by Steinie // Sep 26, 2008, 2:20am

Steinie
Total Posts: 3667
pic
I love the apples and they look fantastic. No background? Make sure to keep the focus on the apples when you add a background, possibly out of focus to show dof. I think the base might work but needs a bump map applied. Don't overdo it. Again keep the viewer's focus on those great looking apples.
P.S. get busy because the deadline for submission is September 30th for this month.
Keep showing us your work and
Good Luck

Post by jazzer1960 // Sep 26, 2008, 3:12am

jazzer1960
Total Posts: 25
Thanks for the advise Stienie. Wont bother with contest as its so soon to deadline but did small bump on base. Looks better even if I say so myself.

Post by TomG // Sep 26, 2008, 4:11am

TomG
Total Posts: 3397
For entering the contest, here would be my tips


1. It needs a background - I would say a finished scene looks better than what might be taken as a "technical test". So your apples floating here in limbo look fantastic, makes a great test of your modeling, lighting and texturing, but it remains looking like a test image as there is no scene.


2. Get a more creative angle of view. Like photography, angle of view and framing are important - and indeed you can read tips on what makes a good photo in terms of cropping. Things like the rule of thirds, never have your subject totally centered, don't have too much blanks space, lines that lead your eye through the image, etc, all apply here. Composition rules from painting too.


3. While not necessary, it might not hurt to tell a story. I guess few gallery entries do, but I would say adding that element can but help. Maybe get the pic to convey some emotion. Is this a rustic country farmhouse, early morning sun coming through the windows, those apples wholesome and tasty, leaving you wondering if they were picked from a tree outside maybe or an orchard perhaps? Is this a clean, modern kitchen, the apples providing a touch of organic, a human touch, amongst the chrome and glass? Are these poisoned apples, there to tempt a victim? Is someone reaching for one, so the viewer is left thinking about what it is like to pick up and bite into one of these apples (maybe you can make someone rise from their chair and go get one from the other room, because now they cannot resist the thought of an apple, seeing that frozen moment where one is about to be picked up, and then in just a second that crunch as teeth bite in). These apples are on a peeling paint floor, how odd - maybe they have fallen, dropped from a school bag in a rush for the bus outside, knocked from a table during a fight? They look a little odd at the moment carefully placed like this - there might be a way to build a scene to convey a story or emotion around that.


Or maybe go for an abstract, a mish-mash of odd and juxtaposed ideas that make an interesting and thought provoking image - nice apples on a peeling floor, with the wheel of a parked car, and behind a sign saying "No Parking", and a fork trapped in the cracks of the floorboards and... etc etc.



None of these are answers as to what will make an image win, but they are my thoughts on what would take a "render test" and turn it into a "finished image" and elements that might appeal to the judges of contests that were looking to show not just technically how good the software was, but how good it was artistically too.


HTH!

Tom

Post by Finis // Sep 26, 2008, 5:49am

Finis
Total Posts: 386
pic
Contest:

So what if it is too late for this month? Enter for next month.


I think the gallery contest's goal is to promote TS by showing images that highlight its abilities. My opinion ... I don't know the official company intent of the contest ... but that is what most company run galleries or contests are for. Not a bad thing ...good for a company to promote its product. What I'm saying is that to win you must consider what the judges want to see.


Pictures that highlight a feature such as volumetrics, depth of field, the DX realtime renderer, etc. might be more likely to win. Pictures for popular industries/uses for 3D might have and advantage (Arch Viz, Product Viz, cinema). Given that a feature/industry/use is highlighted then I guess a good looking full composition would have a better chance.


Image:

Watch the scale of objects and textures relative to each other. The apples need a little deformation so they aren't perfectly

"apple shaped". They need to be different sizes, shapes, and color patterns, not all the same. Arrange them according to your story or how they got there. Carefully placed? Fell from tree?


Some have mentioned a floor. I thought the apples where on a weathered picnic table. Maybe a picnic scene. You could use depth of field, volumetrics or fog for morning mist, IBL or HDRI for lighting, textures/modeling to show dew drops sparkling in the sun, and a sunrise sky of course. This could show many TS features and be an interesting composition.


Tom's farm house idea sounds great to me. Sunlight shines in a kitchen window with a beautiful rustic farm beyond. Just washed apples, cut and uncut, await preparation to fill the nearby pie pan and crust. Old fashioned Americana or English farm house. Global Illumination or Radiosity to cast colors onto objects. Include cloth. (Just suggestions in case you have "writer's block".)


Sometimes the way to tell a story with a picture is to write it in words first like my farm house lines above. A really good picture expresses something that words can't -- something that only a picture, only this picture, can.

Post by Steinie // Sep 26, 2008, 6:06am

Steinie
Total Posts: 3667
pic
Tom and Finis described these great scenes for ideas and I too saw two stories immediately when viewing your 3 apples. Mind you these are not your "average" scenes...

Scene 1

A worm in the foreground playing "Apple Bowling"


Scene 2

A Teacher's desk instead of your planks of wood, a very little Student with big blue eye peeping from behind as their little hand places not one, not two, but three big apples for the teacher...

Post by TomG // Sep 26, 2008, 6:44am

TomG
Total Posts: 3397
Wow I like all these. They spark off so many ideas as to what could be done with these objects, and how many different interpretations there are! I did like the teachers desk idea, I like the idea of humorous images, which there is something of a lack of in general, I mean across the board of all 3D sites and galleries. Life could always use more humor :)


Or humour. Dang, the US is rubbing off on me, y'all!


Tom

Post by Johny // Sep 27, 2008, 2:14am

Johny
Total Posts: 672
pic
how about add water splash on apple for make it look fresh? ;)

Post by jazzer1960 // Sep 27, 2008, 10:10pm

jazzer1960
Total Posts: 25
Hi All

Thanks for all replies. Was blown away with responses as what you can do with apples. Anyway I've added a few pears to scene now and will concentrate on background and theme and will get round to entering in next months Caligari comp. Once again thanks for all replies.

Post by kena // Sep 28, 2008, 8:07pm

kena
Total Posts: 2321
pic
Post it in the WIP section fo the forums and you can get LOTS of help! :D

Post by simpo // Oct 5, 2008, 5:06am

simpo
Total Posts: 25
I love this rendering. It is very nice.
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