Another D3D Scene

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Another D3D Scene // Image Gallery

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Post by parva // Sep 24, 2008, 4:01am

parva
Total Posts: 822
pic
OK it's not Diablo or Sacred :D (looks a bit like Titan Quest *g*)
but I'm pleased with the results (in such a short time of developing).
The scene will be part of the DX Shader package.
Good to see the use of multimaterial (ground) shader, grass and reflection at the statues.

The original render (directly from truespace - orig. scale 1680x1050px)
15389

A color enhanced version (would be surely possible via postprocessing in an engine but this was done in photoshop)
http://www.parva-project.de/stuff/ts/ts7/rendertofile.jpg

Post by TomG // Sep 24, 2008, 6:04am

TomG
Total Posts: 3397
Looks good! Any plans for this to turn into an actual game, since it has such graphical similarities to some? ;)


Thanks!

Tom

Post by robert // Sep 24, 2008, 9:09am

robert
Total Posts: 609
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...That looks amazing!!! Nice work parva!;)

Post by noko // Sep 24, 2008, 10:25am

noko
Total Posts: 684
Wow! NICE! :jumpy:

Post by transient // Sep 24, 2008, 4:25pm

transient
Total Posts: 977
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I like it.:)


It would be good to get thse guys fighting each other, could make for a very nice advertisement for truesapce.

Post by Steinie // Sep 25, 2008, 1:29am

Steinie
Total Posts: 3667
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Oh! It's a real time render!...


Here I thought it was Tom G exiting the Caligari Castle announcing

"The Patch is Released the Patch is Released..."



Masterful job Parva but I never really thought of us as Ghouls...:D

Post by splinters // Sep 25, 2008, 2:42am

splinters
Total Posts: 4148
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Amazing work as always Parva. I keep avoiding the wokspace until I see your stuff and it tempts me to migrate over there...:D


Any sign of the pack being released yet..or is it somehow linked to the patch...:rolleyes:

Post by jayr // Sep 25, 2008, 3:21am

jayr
Total Posts: 1074
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that;s unbelievable work, brilliant parva, can't wait to see the DX shaders released.

Post by parva // Sep 25, 2008, 8:32am

parva
Total Posts: 822
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thanks for the nice comments.

Any plans for this to turn into an actual game, since it has such graphical similarities to some?
no unfortunatly not. I have no contact to game studios or developers of these.
I rejected some years back a working position at "virgin lands" a cg art studio
which made graphics for "Anno 1701" and now "Sacred 2" but I refused.
Maybe a failure there I really like doing those game stuff :)
This was just for fun to show some Shader effects in action.

It would be good to get thse guys fighting each other
The ... Ghules?! are rigged (Bones etc.) so that would surely be possible.
I'm not an animator so these creatures with a strange walk and standing pose was the best and fastest way to do for me :D

Any sign of the pack being released yet..or is it somehow linked to the patch...
Can't give an exact release date yet, still on recording the video. So less time there I'm freelancer and have to search for jobs...
No it's not linked to the patch :D

Post by rrf // Sep 25, 2008, 10:08am

rrf
Total Posts: 319
All your work is outstanding, Parva. I would love to see (and would be willing to pay for) a Course or In-depth Tut on your methods with the real-time stuff in Workspace :)


rf

Post by W!ZARD // Sep 27, 2008, 4:20am

W!ZARD
Total Posts: 2603
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Nice work as usual Marcel! Your work with the realt6ime renderer shaders is a real inspiration for me. I'm looking forward to the time when more people are trying it out (come one Splinters, you know you want to!).
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