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Real-Time Modern Bedroom
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Real-Time Modern Bedroom // Image Gallery
Post by Délé // Jun 17, 2006, 3:13pm
Délé
Total Posts: 1374
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Hey guys,
I finally got a chance to do more work on this and I'm pretty happy with it so I'm going to call it done. This is a 7.1 real-time render with no post at all. I had tried adding a few more scattered objects but I liked it better like this (plus this scene was starting to crawl). After trying a few different designs on the doors I think that I finally found one that fits pretty well.
I attempted to get some real-time fake dof, but it didn't come out quite as good as I'd hoped so I put that aside for now. My first idea was to play with some shaders to try to achieve the dof effect, which I still think would be the best way. It's going to take some time though as I'll probably have to look into HLSL. A real-time fake dof shader would be cool though.
All in all I pretty much accomplished what I wanted with this scene. I really wanted to see how far I could take the player view and get more familiar with the dx materials and player lighting in the process. Now I may have to revisit this when I get Vray. :)
Thanks for all of your suggestions and feedback guys. :) |
Post by MadMouse // Jun 18, 2006, 7:32am
MadMouse
Total Posts: 1069
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:jumpy: :jumpy: :jumpy:
All smiles here mate. In the words of the great English prophet George Formby......'Turn'd out nice a-gen dint it.':) |
Post by chrono // Jun 18, 2006, 8:05am
chrono
Total Posts: 0
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Yep, looks real time to me! Why? Because the shadows are like all real time is, horrible. Decent real-time(game renders) are 2 full gens away to get up to today's rendering equal.
BTW you forgot to have your fan cast it's shadow. I always hate that! :cool: |
Post by Délé // Jun 18, 2006, 12:35pm
Délé
Total Posts: 1374
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Steve: Thanks. I also appreciated all of your suggestions. :)
chrono: Nope, didn't forget...I turned them off on purpose. As I understand it, soft shadows will be possible with DX10 when that comes out as well as some other goodies (which will indeed be nice). It will be a while yet before Real-Time catches "completely" up with current rendering, but I think they are making good progress. The player view is still a great improvement. It can't yet be compared to a Vray render as far as realism goes, but I personally still enjoy the style myself. :cool: |
Post by trueBlue // Jun 18, 2006, 12:44pm
trueBlue
Total Posts: 1761
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Very nice Dele! I did not realize this was a real time render until today. |
Post by parva // Jun 18, 2006, 10:27pm
parva
Total Posts: 822
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Very nice Dele! I did not realize this was a real time render until today.
Me too trueBlue, me too :D
Great job Délé espacially that creating of nearly realistic indoor scenes without texture baking is not easy. Well done! |
Post by stoker // Jun 19, 2006, 1:51am
stoker
Total Posts: 506
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Nice Work Dele!!:jumpy::jumpy: |
Post by Délé // Jun 21, 2006, 5:04pm
Délé
Total Posts: 1374
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Thanks trueBlue, parva, and stoker. :) |
Post by chrono // Jun 24, 2006, 1:05pm
chrono
Total Posts: 0
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chrono: Nope, didn't forget...I turned them off on purpose.
:confused:
Huh, Why? |
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