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Sword-2 Hander.
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Sword-2 Hander. // Image Gallery
Post by KeithC // Feb 7, 2006, 11:25am
KeithC
Total Posts: 467
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I made this a little while ago, I don't remember why. But I've converted it into .X, .3DS, and .COB formats; with a .PNG texture (512x512). It's free to all. I'd like to see what a blade weapon looks like with the new mapping (cough..Mr. Bones...cough);)
Sword Model (http://www.ozarkgames.com/smf/index.php?topic=40.0)
-Keith |
Post by mrbones // Feb 7, 2006, 2:45pm
mrbones
Total Posts: 1280
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Like this, Which one do you like best? All realtime views. A little specular adjustments makes for some easy glow effects...in realtime I might add....
In fact, I could drag and drop a slider script and it could glow anytime I turned the blade 45 degrees.Fun stuff Caligari, Brilliant, Cheers! |
Post by mrbones // Feb 7, 2006, 3:18pm
mrbones
Total Posts: 1280
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A few more for you. |
Post by KeithC // Feb 7, 2006, 5:42pm
KeithC
Total Posts: 467
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WOW. That's about all I can say. The second render on your first post, and the first render on your second post are my favorites. The last one looks pretty nice as well.
-Keith |
Post by mrbones // Feb 7, 2006, 5:44pm
mrbones
Total Posts: 1280
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Yea, thats what I said too.! Use whichever ones you like, Thanks for sharing. Cheers:o |
Post by W!ZARD // Feb 7, 2006, 9:15pm
W!ZARD
Total Posts: 2603
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Oh No!:eek: The blades is glowing - there must be orcs about!!
Nice sword though. |
Post by KeithC // Feb 8, 2006, 6:39pm
KeithC
Total Posts: 467
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See what you can do with this Combat Knife, Mr. Bones.
Combat Knife (http://www.ozarkgames.com/smf/index.php?topic=68.from1139458346;topicseen#msg149 )
-Keith |
Post by mrbones // Feb 8, 2006, 10:22pm
mrbones
Total Posts: 1280
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these took me a few minutes. They look sharp. Cheers |
Post by KeithC // Feb 9, 2006, 2:16am
KeithC
Total Posts: 467
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Very nice again:)
-Keith |
Post by mrbones // Feb 9, 2006, 7:15am
mrbones
Total Posts: 1280
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No Problem Keith, Keep sending them, and feel free to post these shots on your site. Cheers
Very nice again:)
-Keith |
Post by KeithC // Feb 9, 2006, 9:05am
KeithC
Total Posts: 467
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I am in the process of converting ALL of my free models into a single .X, .3DS, and .COB download. Feel free to browse around there, and show of TS7's capabilities. There should be a full listing by the end of this weekend.
I'm going to redo all the render shots that advertise each item in the forums (ours) as well. Lots of little things here and there add up to quite a bit.
When I finish all the conversions, then I have to begin making all the models ready for Torque with collision meshes and correct scaling, etc. Right now I am just converting everything to .DTS format (with GameSpace), and the .PNG texture. I'll have to use Showtool to make sure everything is right. Just because much of my stuff is free, doesn't mean I don't care about making it easier for people to implement into their projects.
-Keith |
Post by mrbones // Feb 9, 2006, 9:39am
mrbones
Total Posts: 1280
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Oh? you use Torque Engine? Im very keen on getting characters to move in that engine.
If the game engine is direct x oriented like the player window, Does that mean it will look just like that in the engine?
Or does the engine have to support bloom and glow? |
Post by KeithC // Feb 9, 2006, 10:15am
KeithC
Total Posts: 467
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You've got me on that one. I don't work with the actual engine, I just make the art. I'm doing a fair share of multi-tasking while I learn. That would be a good question for the forum Admin.--"JustOneOldMan"; he could let you know what is supported, etc.
Right now I feel like I'm playing "52-Pickup" with my files on both computers....."look there's a model file...and there's the UV map..now where'd I put that texture"? Yep, that's how things are going:) Organization is the word of the day!
I do know that TSE supports shaders, and multiple texture maps, etc. Beyond that your best bet is to hit our forums and ask. I know JOOM has been working with TGE, TSE (and even T2D) for quite some time now.
-Keith |
Post by mrbones // May 10, 2006, 9:47am
mrbones
Total Posts: 1280
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Heres a couple truePlay files of your Bowie knife. |
Post by brianalldridge // May 10, 2006, 1:33pm
brianalldridge
Total Posts: 397
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Is this the official " have your model rendered by mr bones" topic:p
Very nice btw |
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