Character modeling and weird triangle geometry

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Character modeling and weird triangle geometry // New Users

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Post by curryhell // May 20, 2009, 8:55am

curryhell
Total Posts: 16
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Hello.

I am working through the "Char" video tutorial and I am having a few problems. The tutorial looks like it was made with another version of trueSpace.

Before starting this tutorial I put trueSpace in default state. I have not done any of the changes that were made when I went through the viper fish tutorial.

The 1st thing I noticed when I was moving the poly's around was that the 4 sided poly's seemed to be made of the halves of 2 triangles. The triangles were not always easy to see.

The problem I have now is then I try adding a loop. The loop does not go where I want it to. The loop will look ok but then switches 90% adding edges. Please see attached picture.


And thanks for the help so far. I have never had this much help with my past animation software.

Post by Jack Edwards // May 20, 2009, 9:11am

Jack Edwards
Total Posts: 4062
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The Viperfish tutorial is the only modeling tutorial for workspace, the others use Model-side which has different tools.

Post by curryhell // May 20, 2009, 9:23am

curryhell
Total Posts: 16
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So what can I use to do character modeling. The tutorial I was following looked cool only it has different buttons and different terms used to explain things.

Post by Jack Edwards // May 20, 2009, 9:29am

Jack Edwards
Total Posts: 4062
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You can use it. It's a good tutorial. But you may have to do things differently since the tools in Workspace side are different.

If you click the "model" tab, you should be able to try following along with the tutorial using the same model-side tools as in the video though. ;)

Post by curryhell // May 20, 2009, 10:14am

curryhell
Total Posts: 16
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LOL. I did not get that 1st time. Thanks. Are they advantages to either workspace or model side. In my previous animation software I always modeled in a modeling window.

Post by Jack Edwards // May 20, 2009, 2:24pm

Jack Edwards
Total Posts: 4062
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Model is the old version of trueSpace. Workspace is the new version. Can really say it's the future anymore since Microsoft just pulled the plug on the software, so you should use the tools you feel most comfortable.

The advantage to working in Workspace side is that the code is much more stable and you don't have to worry about crashes. Model side tends to crash a lot.

Post by curryhell // May 21, 2009, 6:11am

curryhell
Total Posts: 16
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OMG!! what do you mean by pulled the plug? do you mean the software is never going to be updated.

Any way I started the Char tutorial in the workspace and I only got stuck when I came to making the eye. I really should not have got this far because the tools I am using did not match the tutorial.

Where I did get stuck was after making the 2 bevels for the eye. The tutorial then goes onto using a tool called, 'slice by plane'. I can not find this tool using the model window. I have tried using the 'point edit snapping to get the same effect. Then using the add poly tool. Is this the right approach.
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