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UV Editor - Selecting Faces of a Cube
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UV Editor - Selecting Faces of a Cube // New Users
Post by Musikman // May 4, 2009, 3:37pm
Musikman
Total Posts: 88
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Hi
Thanks to all for all the detailed explanations on textures & UV, very helpful, I'm actually making some progress now. :-) I figured out how to apply a bitmap to one face of a cube, but having problem selecting selecting those faces in UVE. When I select faces in PE mode that have original TextureBump they are also selected in UVE, but when I select any of the faces that have a bitmap they are not selected in UVE. Maybe the screenshots will help. Is this is a case where the converter for GIMP Jack said I would need to convert greyscale to bump would apply? (Just a wild guess, I actually don't really know!:rolleyes:)
Thanks!
Paul |
Post by Jack Edwards // May 4, 2009, 4:43pm
Jack Edwards
Total Posts: 4062
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The UVE displays by material. Each of the different textures is a different material. So you need to use the "Previous"/"Next" buttons on the panel to cycle through the materials.
Hope that helps! :) |
Post by Musikman // May 4, 2009, 7:32pm
Musikman
Total Posts: 88
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Thanks Jack, previous/next....simple enough!:rolleyes:
Regarding the gimp plugin, there were two files at the link you gave me. I'm assuming the win32 binaries is one I should be using, or do I need both?
Sorry, not sure, wasn't expecting to see two files there.
source (tar.bz2)
win32 binaries (.zip)
Thanks!
Paul |
Post by TomG // May 5, 2009, 3:00am
TomG
Total Posts: 3397
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Just need binaries. The source is if you are going to start writing code for GIMP, but I doubt you want to be going there :)
HTH,
Tom |
Post by Jack Edwards // May 5, 2009, 3:00am
Jack Edwards
Total Posts: 4062
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You don't need the source code unless you plan to make changes to the plugin and recompile it... ;) |
Post by Musikman // May 5, 2009, 11:11am
Musikman
Total Posts: 88
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Ok got it & installed it, thanks!:)
Jack, your Specular shaders, I downloaded to my desktop, I should just drag n drop the file(s) into TS Main Library folder, correct?
Thanks!
Paul |
Post by Jack Edwards // May 5, 2009, 11:52am
Jack Edwards
Total Posts: 4062
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You can create a folder to store them and add it as a "New Library Place" or you can drop them into an existing library.
Also they can be dragged from any windows file browser directly into the Link Editor if you like. ;) Then you can save them to a library or CTRL+drag them onto your object in the 3D view. Lots of ways. :D
Oh yeah, and don't for get the File->Load approach from the File Menu. :) |
Post by Musikman // May 5, 2009, 1:29pm
Musikman
Total Posts: 88
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Hi Jack,
I think the file I downloaded from the thread link you gave me may be just an update? I created a folder in RS Main Libraries directory using windows explorer, then drag/dropped the downloaded file from my desktop into that folder. When I open library browser in TS & double click to load it there is only one file showing in the library stack, "SpecMappedBlinn 160kb".
Don't know if there's only supposed to be one file, it wasn't a zipfile download, so I think maybe I got just one updated file? If so, could you please post the correct link that has the rest of them so I can download. Did a search on the forum but could not find it. Thank you very much!:)
Paul |
Post by Jack Edwards // May 5, 2009, 1:45pm
Jack Edwards
Total Posts: 4062
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The spec mapped blinn material is just a single file. ;) |
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