Is there plugin renderer? Render alpha, subsurface scattering...

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Is there plugin renderer? Render alpha, subsurface scattering... // New Users

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Post by 3dassets // Apr 23, 2009, 4:53pm

3dassets
Total Posts: 23
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The build in render setting has limited feature and the shadow is stiff, I want to:


-Render with alpha

-Ambiance occlusion or subsurface scattering

-Separate shadow control


What is the difference between lightworks and virtual light?

Post by TomG // Apr 24, 2009, 3:58am

TomG
Total Posts: 3397
Virtualight includes GI and Caustics, probably the two largest differences. The GI would certainly give softer shadows. I don't think Virutalight has SSS available for it, not that I recall.


Jack has an exporter for Yafaray, again offers GI etc, and again I'm not sure there is SSS for it.


Unsure what is meant by separate shadow control? You can turn all shadows on and off for an object even in Lightworks. No renderer in tS that I'm aware of lets you turn off shadows for an object from only particular light sources.


Also unsure on what you mean by rendering with alpha. Lightworks can render to PSD (Photoshop format) and separate layers by objects, etc. This gives you each object on its own layer, with transparency in place of the background. You can also separate layers by lights, and other methods. So if you mean a transparent background in the render, then this is possible. There should also be rendering for sprites in there too, which anti-aliases the center of the rendered object, turns the background into an alpha mask, and doesn't anti-alias the edges of the object (to avoid color bleeding with background color).


You can also render with transparent objects that let light pass through with Lightwoks.


If you mean something else, though, then just let us know!


HTH!

Tom


EDIT - PS I see ambient occlusion is in Yafaray (http://forums1.caligari.com/truespace/showthread.php?p=99909#post99909)

Post by Jack Edwards // Apr 24, 2009, 1:44pm

Jack Edwards
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No SSS in YafaRay, sorry. :(

Post by robert // Apr 24, 2009, 2:36pm

robert
Total Posts: 609
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You could always get dribble...
http://truespace.coolpowers.com/dribble/

SSS is really good.
Ambient Occlusion with GI, quirky but functional.
Even can do fur very quickly.

I assume you mean rendering a plane with a texture and alpha so the alpha makes the object look like something other than a plane.
Dribble does that good in combination with micro-polygon displacement.

Post by 3dassets // Apr 24, 2009, 6:09pm

3dassets
Total Posts: 23
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Thank you all,

TomG, all I need is the psd output (object mask), anti-alias the edges in Photoshop, I couldn't open the VirtualLight parameter setting as accordong to the steps from PDF manual.


The shadow remain as dark regardless of light intensity, I am used to a shadow casting light where the shadow strength and colour is adjustable.


Where is the displacement tab?

As for micro-polygon displacement, I'd prefer normal map from Zbrush but have to buy Vray I assume. I don't like software that are still under develop and unrealistic to upgrade every year, wasted a few that I no longer use.

Post by TomG // Apr 27, 2009, 1:07am

TomG
Total Posts: 3397
There's no adjustment for shadow lightness and color in tS (which is a kind of non-physical thing anyway). Adding an infinite light can do that, make it non-shadow casting and it will cast light into the shadowed area.


Also GI will do that, bouncing light into the shadows in physically realistic way.


HTH!

Tom

Post by Rafa // Apr 27, 2009, 8:14am

Rafa
Total Posts: 95
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Kerkythea has SSS. The only problem is that you have to export your scene via 3ds or a converter.
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