How to import bitmap surface?

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How to import bitmap surface? // New Users

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Post by ictteacher // Mar 3, 2009, 1:22pm

ictteacher
Total Posts: 8
Hello folks,


Well, I am coming from TS3.2, and whilst I was pretty happy with it, I am now confronted with this awful thing called 7.6.


I'll have a quick go at seeing whether it's worth the effort of learning all over again, but I have a heap of questions which have been entirely unanswered by the manual.


Okay - first question of the day - how do I import a bitmap image to paint an object with?


In TS3.2 I could create a plan, load a wood bitmap, paint it on and voila - a wooden surface to put objects on. I could do the whole thing in about 30 seconds.


But now this confounded upstart seems to have made things ten times as complicated.


Can anyone please pacify me and let me know how to achieve such a simple basic thing to start with?


Many thank yous!

Post by RAYMAN // Mar 3, 2009, 1:38pm

RAYMAN
Total Posts: 1496
pic
I answered the same question 2 hours ago 2 threads down with a screenshot

here it is

http://forums1.caligari.com/truespace/showthread.php?t=7939

hope that helps..

Peter

Post by ictteacher // Mar 3, 2009, 1:55pm

ictteacher
Total Posts: 8
Thank you Rayman - very helpful. I can feel my blood pressure dropping already.


Now, my next question is this... how can I get an object to reflect properly?


Again, in TS3.2 I could set the shininess of one object, set lights up, and any other object would be reflected beautifully.


I have tried all sorts of combinations of shininenss, reflectivity and so on, and myriad combinations of lights. My wooden surface refuses to reflect anything at all, no matter what type of reflectviity setting I use. Any ideas?

Post by RAYMAN // Mar 3, 2009, 2:49pm

RAYMAN
Total Posts: 1496
pic
you got to load the right reflective shader for the job.....

go to the 3rd panel on the rightand also rightclick on that and it will bring up a wholelot of shaders you just have to play with the settingsits realy easy

to find but hard to tweak but that common to all 3d programs;)

Post by TomG // Mar 4, 2009, 2:18am

TomG
Total Posts: 3397
You can either paint an object on the Model side, or workspace side. You might find Model side more familiar, so it might be a fine place to begin.


In the Material Editor, be sure to set some Reflectiveness. You also have to be sure to enable raytracing in the render engine options (right click on any Render icon in the Model side), and perhaps set quality to High (rather than medium), and use raycast rather than scanline, just in case those are not set by default.


You also have to have Reflectiveness higher than the Limit seen there, or lower the limit. The default is 0.1, this saves on rendering "very faint" reflections and so saves processor time, but if you want those very faint reflections to show, then you will need to lower the Limit.


You will also need other objects for the reflection to show.


The render engine in tS7.6 is far superior to the one in tS3.2 and will allow you to get better effects and results for less effort than in tS3.2, once you are familiar with it.


Be sure not to be on the workspace side, where Render Scene To File is for the real-time render engine. Being real-time, reflectiveness and other raytraced effects are not shown from that.


HTH!

Tom

Post by ictteacher // Mar 4, 2009, 12:43pm

ictteacher
Total Posts: 8
Thank you very much for your helpful answers - the problem has been solved!


When I manage to complete an image I'll upload it somewhere here.
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