animation setting

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animation setting // New Users

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Post by cirax // Feb 1, 2009, 11:09pm

cirax
Total Posts: 8
Hi

I have few questions about animation:

1. Is there a way to change the default interpolation method so while recording a keyframe to set for example custom bezier curves and not to change them later?

2. How can i set a character to not perforate the floor with his legs?

3. Is there autorecord option in workspace side?


Thanks in adavnce

Post by mrbones // Feb 2, 2009, 2:06pm

mrbones
Total Posts: 1280
pic
Im not sure about the beziers,


You can use IK locks for the Feet


There are 2 auto record options in Work Space, One is record phy sim and the other is for making recordings of your workflow.

Post by cirax // Feb 3, 2009, 4:36am

cirax
Total Posts: 8
ok

i want to move legs above the ground in all directions but not below the ground

how can i lock this

Post by Igor K Handel // Feb 3, 2009, 5:43am

Igor K Handel
Total Posts: 411
pic
Currently there is no way to automate the stopping of feet going through the floor. The usual way is to place the feet using either IK or FK, and manually ensure the feet don't penetrate the floor. Bear in mind that IK movements when animated move the ik handle in a straight line between the 2 keyframes, but FK moves the joints in an arc. Keep these movements in mind when setting keyframes, and check the entire animation often to ensure no further tweaks are needed and you should have no problem.



It would be nice to have a floor constraint and it is something that has been requested. But bear in mind that for example Blender does has a floor constraint, but in reality it only works with FK and not if there is a IK handle involved. Since Legs are normally animated using IK this near enough makes the Floor constraint of little use for legs (within Blender, as an example)


Perhaps someone may be able to link rigid body physics properties to bones as a possible automated solution, but as yet I am not aware of anyone testing this theory.


Hope that helps

IK Handel

Post by mrbones // Feb 3, 2009, 12:29pm

mrbones
Total Posts: 1280
pic
If your character actor has physical properties, the skeleton will not fall through the floor if the floor is an polygonal object.


Currently there is no way to automate the stopping of feet going through the floor. The usual way is to place the feet using either IK or FK, and manually ensure the feet don't penetrate the floor. Bear in mind that IK movements when animated move the ik handle in a straight line between the 2 keyframes, but FK moves the joints in an arc. Keep these movements in mind when setting keyframes, and check the entire animation often to ensure no further tweaks are needed and you should have no problem.



It would be nice to have a floor constraint and it is something that has been requested. But bear in mind that for example Blender does has a floor constraint, but in reality it only works with FK and not if there is a IK handle involved. Since Legs are normally animated using IK this near enough makes the Floor constraint of little use for legs (within Blender, as an example)


Perhaps someone may be able to link rigid body physics properties to bones as a possible automated solution, but as yet I am not aware of anyone testing this theory.


Hope that helps

IK Handel

Post by cirax // Feb 3, 2009, 11:24pm

cirax
Total Posts: 8
Thank you guys for the help!

I think now i can handle with this.
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