(New User) How can I get colors like this?

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(New User) How can I get colors like this? // New Users

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Post by Max33 // Jan 29, 2009, 2:27pm

Max33
Total Posts: 11
Hi,


I was messing around with Truespace doing my mushrooms and stuff.

Because it is my first mushrooms I did not want to through them out,

but most likely where they poisonous and it when inside Truespace

somehow.


Then I am in modelspace The big mushroom is brown, the same color as

am old object that I deleted. In workspace it is red as it should be,

But can I reset the color to the original color just on the model side?


I try to clear memory by restarting and selecting a new scene but as

I change sides it comes back after a few clicks. I also tried to delete

the object and set the bridge to different options.


I don't know enough to change the Uv and materials back.


I start to do some other model instead...


Be happy

Mats O.

Post by hultek43 // Jan 29, 2009, 3:02pm

hultek43
Total Posts: 234
Nice organic looking mushrooms. It may be necessary to apply the correct UV mapping. It all takes time and practice, keep at it.

Post by Max33 // Jan 29, 2009, 3:22pm

Max33
Total Posts: 11
Hi,


Thanx, I used roadkill and lith unwrap to make UV's because I don't know

enough to do Uv in Truespace. Or can the UV crash? I'm just confused.


Mats O.

Post by Erpax // Jan 29, 2009, 4:34pm

Erpax
Total Posts: 46
pic
Hmmm... im not sure if its an UV problem... this has happened to me a lot of times also and it seems to be (as far as i can guess :o ) because of a conflict between the dx shaders and the model side (Lightworks).

Post by spacekdet // Jan 29, 2009, 7:43pm

spacekdet
Total Posts: 1360
pic
My guess would be a bridge issue.

Here's an older video tutorial on UV Mapping for 6.6/Model.

And as a bonus, it uses mushrooms!. (http://forums1.caligari.com/truespace/showpost.php?p=24960&postcount=1)

Post by TomG // Jan 30, 2009, 3:06am

TomG
Total Posts: 3397
Yes, a bridge issue. If you apply shaders on the Model side, then any change in geometry in the workspace side is prone to destroy the Model side shaders, leaving the real-time (DX9) ones intact in the workspace.


Just repaint the model in the Model side, and save to a workspace library. When loading the model, I find it helps to be in the Model side, even though loading it from the workspace libraries.


The issue of shader loss across the bridge has been raised in beta btw (before this particular incident!).


HTH!

Tom

Post by Max33 // Jan 30, 2009, 4:50am

Max33
Total Posts: 11
Hi,


> Spacekdet's: Im downloading videos now. Because there are mushrooms

in this videos, what can go wrong:jumpy:

I will look on them later today.


> TomG: Thanx for the solution, otherwise I would spend another evening

trying to fix it.


Mats Ohlsson

Post by GraySho // Jan 30, 2009, 1:34pm

GraySho
Total Posts: 695
pic
Watching my own tutorial it reminds me of my old PC, it was so loud you can actually hear the fan in the tutorial :)


I sufferd similar problems with the bridge and translating things from the old world to the new one. I figured that the old model was still in the Linkeditor although I had switched the bridge on and created a new scene. After deleting the object in the LE the problem was gone. Strange thing. After years I still vote for a simple import/export function. The bridge has proofed to be whackey and a real memory eater.

(where´s the beating dead horse emoticon?)

Post by jamesmc // Jan 30, 2009, 1:55pm

jamesmc
Total Posts: 2566
(where´s the beating dead horse emoticon?)

Tis here and other places. :)

Post by Max33 // Jan 30, 2009, 2:02pm

Max33
Total Posts: 11
Hi,


GraySho>Yeah, the fan was loud, but it was a good video


jamesmc>What can I say...


Be Happy


Mats O.
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