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Animation
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Post by thescottishbloke // Jan 14, 2009, 10:25am
thescottishbloke
Total Posts: 56
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Hi,
Whats the most simple and best way to do an animation of a spin round of a house?
:banana: |
Post by v3rd3 // Jan 14, 2009, 1:46pm
v3rd3
Total Posts: 388
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Forgive me but would you please clarify the phrase "spin round"... do you mean a tour of an interior or an exterior shot of a house following a large circular path? |
Post by TomG // Jan 15, 2009, 4:50am
TomG
Total Posts: 3397
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If the latter (outside of the house, spinning around it) - create a camera, move its axes to the center of the house. The rotate command now makes the camera spin around the house. So place camera in start location, record keyframe. Move to next keyframe (remember that 30 keyframes equals one second at the usual 30fps rate). Rotate by 90 degrees (type this in the Object Info box for accuracy), and record keyframe. Repeat 3 more times until you are back where you began.
Render :)
HTH!
Tom |
Post by Norm // Jan 15, 2009, 7:19am
Norm
Total Posts: 862
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Once you have camera set with axis in middle of house, use the "look-at" tool to point the camera at house. This ensures the house will remain in the middle of the camera's view at all times. |
Post by trueBlue // Jan 15, 2009, 7:25am
trueBlue
Total Posts: 1761
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And... following Norm's solution:
You could have your Camera Look At a dummy object (Cube) set to Invisible. This way you could put the Cube (Animate too) anywhere for instance in the center of the house. |
Post by RichLevy // Jan 15, 2009, 8:05am
RichLevy
Total Posts: 1140
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And adding on TB's tip, which adds on to Norm's tip :)
you can make the cube and camera encapsulated 3D and that locks the 2 together so that moving the cube (rotating it) will also move the camera in relation.
I learned that last week :)
Rich |
Post by trueBlue // Jan 15, 2009, 8:11am
trueBlue
Total Posts: 1761
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Nice one... you could animate all three objects for some really cool Camera shots. |
Post by Lippi // Jan 17, 2009, 2:35am
Lippi
Total Posts: 10
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Anyone have a small example animation of this? Would like to see the result! |
Post by Ospreyluvr // Jan 18, 2009, 6:23am
Ospreyluvr
Total Posts: 112
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Well, I guess I could render something up that is like what they are talking about. Give me a couple hours, because I am going out in a bit, then I will try to post a animation like what they are talking about. I make no guarantees on a livable house, if a house at all:D |
Post by Ospreyluvr // Jan 29, 2009, 7:35am
Ospreyluvr
Total Posts: 112
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Sorry about the long response. Been really busy. Well, here is the example, using a ICBM I made real quick for practice. Sorry for the watermark, TS exported it as AVI, so I had to convert it. I also decided to do mine at a angle, just to show what can be done. |
Post by Lippi // Jan 29, 2009, 10:40am
Lippi
Total Posts: 10
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Thanks for this example. It inspires me to many other things to do. :)
Well, and I know how it is about to find time. Same problem here, thousands ideas but never enough time. |
Post by Ospreyluvr // Feb 8, 2009, 3:38pm
Ospreyluvr
Total Posts: 112
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Yeah. Well, my family has had health problem after health problem, so I am constantly balancing school, and going to the hospital to visit, and take people to their doctors appointments! Life can be REALLY crazy! |
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