Attached skin to skeleton,not polygons just vertices and edges ?

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Attached skin to skeleton,not polygons just vertices and edges ? // New Users

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Post by RorrKonn // Dec 10, 2008, 10:21pm

RorrKonn
Total Posts: 43
pic
I attached skin to skeleton

When the mesh is in opaque + wireframe mode

The wireframe part " vertices & edges" follow the skeleton

but the polygons does not

so in opaque mode the skeleton does not move the polygons


help

Post by Heidi // Dec 11, 2008, 7:34pm

Heidi
Total Posts: 335
Can you post your file or an example of some kind? I'm not able to duplicate the problem you're describing.


Did you set joint parameters? How were you attempting to move the skeleton? Had you applied any IK locks?


The polys are defined by the edges and vertices so if they move the polys pretty much have to.

Post by RorrKonn // Dec 12, 2008, 12:00am

RorrKonn
Total Posts: 43
pic
I found the problem it was pixel shadier 1.1


pixel shadier 1.1

Bobby,Dexter Zye,Crasy Bob did not act correct.

Full quality they do


but rigged tank girl rigs works under pixel shader 1.1

so that threw me off.

Post by Heidi // Dec 12, 2008, 3:13pm

Heidi
Total Posts: 335
Oh...um.. that sounds like a graphics card issue. I think Pixel Shader is hard-coded in your graphics card and its drivers. What graphics card are you running?

Post by RorrKonn // Dec 12, 2008, 11:49pm

RorrKonn
Total Posts: 43
pic
old NVIDIA 5500

going to get a better NVIDIA ASAP.

Post by Heidi // Dec 13, 2008, 7:20am

Heidi
Total Posts: 335
Yep, that would be the problem. You can try lowering TS hardware settings (it's in the stack of icons on the bottom far right). That may get you by until you can get another card.
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