Any quick way to straighten things out?

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Any quick way to straighten things out? // New Users

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Post by xprt007 // Sep 23, 2008, 9:13am

xprt007
Total Posts: 37
Hi

I have a rather awkward problem.

I am modeling a head, following instructions in the Character Modeling Tutorial.

I was not too conscious of keeping the head edges of the center clean & straight & on mirroring it, the result is not clean. I have some form of slit dividing the 2.

Is there any quick way to straighten the center face to enable clean joining of the 2 halves?

I am trying to do it with point editing, but I think it wont be that good.


Regards

Post by hultek43 // Sep 23, 2008, 10:20am

hultek43
Total Posts: 234
I can think of at least two options. One would be to use the AlignV.tsx which you may be able to locate by doing a word search on these forums. The other would be to boolean subtract a cube from your half of a head in an attempt to 'fix it'. Just take off enough of the head to clean up/straighten your vertex alignment. Be sure you save what you have BEFORE doing anthing, perform the subtraction on a copy. hth

Post by Jack Edwards // Sep 23, 2008, 10:25am

Jack Edwards
Total Posts: 4062
pic
A quick way is to select all the vertices on the mirrored edge and scale them down in the perpendicular axis so they line up along the mirror plane.

Post by xprt007 // Sep 24, 2008, 3:10am

xprt007
Total Posts: 37
Many thanks :)
I managed to fix it, but there is another unexpected problem.
After getting a clean edge all round, mirroring it, leaves no gaps like before.

In the next step, however, the author applies the Add subdivision Layer Tool getting a smoothly joined complete head.
In my case a division immediately appears between the 2 halves in some areas sharply curving away from the center.
What causes this & how do I get to be smoothly joined like the authors?
What consequences would this have later if uncorrected?

Post by TomG // Sep 24, 2008, 3:37am

TomG
Total Posts: 3397
The interior face hasn't been removed. There is an option in the Mirror Modeling to do that, remove interior faces, and it will give the result you need.


Without it, you still have two halves, just "face to face" in the middle, each half having its own face, just pressed up against the other half's face. When you remove the interior faces, you end up with one piece, no faces in the middle pressed against each other (no faces in the middle at all, in fact).


HTH!

Tom
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