welding in TS

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welding in TS // New Users

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Post by finder // Sep 16, 2008, 4:41pm

finder
Total Posts: 66
I am trying to weld or glue the vertices and the edges of two objects together. I can get the vertices's to weld but the edges are still two and I need them to become one. I have tried boolean but that does not do the edges. Can TS weld or glue edges?

Post by Jack Edwards // Sep 16, 2008, 8:48pm

Jack Edwards
Total Posts: 4062
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You can't weld elements from separate objects. You have to boolean them first (boolean set to "merge" mode) then weld the vertices.

Also double sided geometry can cause problems with SDS. Can you post an example of the geometry you are having problems with?

Post by robert // Sep 17, 2008, 3:30am

robert
Total Posts: 609
pic
Yeah edges, but one point at a time, and like Jack said you need to make it one object first. If you weld the endpoints of a line you should only get one edge.

And yes if you could post a pic of what is going wrong that would help as well.

Post by finder // Sep 17, 2008, 3:52pm

finder
Total Posts: 66
Thanks for the replies. So I have boolean first then go on. Well I try what you said and still having a bad object with SRS on it. Here is some pics click here (http://www.ogabs.net/finder/dive%20glass.jpg) The top pic is the object with only the four bars boolean to it and the wire of it. It need more work but can't go on due to the way it looks with the SRS on it. The bottom pics is with the SRS on it just click it one time. As you can see in the upper corners is close up as will as the lower ones. In the upper center there is a rip in it. As I look at the wire for it I can see the edges had gone wild. I can't understand way they have move in a outer movement.


I check and can find no double sided geometry any where in it.So I am lost on this. I even posted it in bug as this not normal. At less in any other programs I have used.


If you think that you need the scene file or object file let me know and I will post a link to them.


Oh ya you should beable to zoom in on the pics I set them to 1200 X 1200

Post by robert // Sep 17, 2008, 4:05pm

robert
Total Posts: 609
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After adding the SDS layer select the two vertices that split apart and weld them together, do the same with others, do this in SDS mode then reset SDS and add the layers again, this should solve the problem.

Hope that helps.

Maybe even supply the scene before anything is done and we can get a closer look at it

Post by Jack Edwards // Sep 17, 2008, 11:07pm

Jack Edwards
Total Posts: 4062
pic
SDS geometry requires a fair bit more planning than non-SDS geometry. Part of what you are seeing is because you haven't defined your loops to maintain the important shapes of the object, the other part could be issue with bad geometry.

Robert's idea to find the duplicate vertices is a good one and should help track down some of the problem areas.

A good tip to keep in mind is that you need at least 3 loops to define a corner in an SDS object. If you're not using edge weights, you need 5 loops for sharp corners. 2 on each side to define the exit plane and 1 to define the midpoint of the corner.

For some complex mechanical shapes it's easier to model the smoothness in directly without resorting to SDS.

Post by finder // Sep 18, 2008, 4:18pm

finder
Total Posts: 66
Again thanks for the help. Robert tried what you said and that took care of the rip but make the object look strange in the ruff look.

Maybe even supply the scene before anything is done and we can get a closer look at it


Now why would you have me put up a blank scene there be nothing to see.:p JK Just before is the objects laying side by side.


A good tip to keep in mind is that you need at least 3 loops to define a corner in an SDS object. If you're not using edge weights, you need 5 loops for sharp corners. 2 on each side to define the exit plane and 1 to define the midpoint of the corner.


That I have learn in doing your fish tutorial. At the point I am at I had not added all that was needed for the final shape.


Oh what you are looking at is a glass window for a diving helmet I will post it when I get more of it done.
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