loading Materials up to TS7.6

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loading Materials up to TS7.6 // New Users

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Post by finder // Aug 30, 2008, 4:03pm

finder
Total Posts: 66
I have look all over and can not seem to find a way to load my custom Materials & Textures to TS, so I can use them in my scene and on my model. I have save them in every format TS understands. All the videos I have seen talk about how to make materials and textures but not on how to get them into TS.

The manual talks a little on D3D and how to work with it some on the model side but I don't use that only the workspace side. I look at model side and got lost. So did I miss something some where ? :confused:


Now be nice to me and talk slow and understandable so I don't get lost. A video would be great as that the best way for me to learn in my old age :D

Post by Jack Edwards // Aug 31, 2008, 6:53am

Jack Edwards
Total Posts: 4062
pic
Hi Finder,

RsMat is the material format for trueSpace. It works for VRay and DX materials. (I think LW may be supported as well.)

To use it, you can drag the file directly over the object you want to paint. Or drag it into a library then double click on it.

Post by finder // Aug 31, 2008, 12:08pm

finder
Total Posts: 66
Hay Jack the RsMat format is a unknown one to me and the paint programs I use. Maybe I asked this question the wrong way. Let me asked it again. How do you take any of the following formats (PSD;PDD;bMP;PLE;DIB;GIF;JPEG;JPG;JPE;PGN;TIF;TGA;

ICB;VST;VDA ) and convert them to the RsMat format or a format that TS will use.


Maybe I have too high of rev and size pic and TS can't handle them. Most are 1200 rev and are 4000 X 4000.

Now once I get them in to TS how do you work on them as they show in the video. Like adding a bump map too it or any other thing. As I look around workspace I don't see much in the way of tools for materials and textures. The materials editor don't have much in it in the way of tools at all. In the stack and on the right side of the the little window there is some tools but I can't find any Info on them.


I don't know much about the link editor but I can see that it will be a big part in working with workspace side.

Post by Jack Edwards // Aug 31, 2008, 1:24pm

Jack Edwards
Total Posts: 4062
pic
Ah I see what you mean. Keep in mind that an image isn't a material. It would be a parameter for a mapped shader.

So...
Step 1: Apply an existing material with a mapped shader to you model.
Step 2: Use the material inspect tool no the model to load the material into the Material Editor.
Step 3: CTRL click on the bitmap property for the channel you want to apply the bitmap to, then browse to the image file location and select it.
Step 4: Re-apply the material to the model.

The process can be a little different depending on what render engine you are targeting, but that's the basics of it.

Post by finder // Aug 31, 2008, 3:08pm

finder
Total Posts: 66
Thanks Jack That did it now I can play with some of the material. Ouch I crash TS again :( But now I can work on the model :jumpy:

Post by RichLevy // Sep 7, 2008, 2:41am

RichLevy
Total Posts: 1140
pic
Well, that helped some here also. I ended up using the Caligari Logo texture to apply on my object and than dug deep into the LE to the Material Manager than applied the texture there... It works anyway.


Thanks for the clarification Jack, this is all too confusing for me.


Rich
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