Geodesics and golfballs

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Geodesics and golfballs // New Users

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Post by bryan // Aug 30, 2008, 7:10am

bryan
Total Posts: 1
I want to make a photo-realistic golfball.


In other forums I have seen people using geodesics for that purpose which makes sense (I believe manufactureres actually design them based upon geodesic domes/spheres).


Can someone help me make a photo-realistic golfball suitable for professional marketing purposes?


Thanks in advance!


Bryan

Post by splinters // Aug 30, 2008, 10:12am

splinters
Total Posts: 4148
pic
A good bump map might work or even better, a displacement map.

Quick test here using dribble for displacement and a bump map I found on google:

Post by splinters // Aug 30, 2008, 10:14am

splinters
Total Posts: 4148
pic
Sure you could light it to look better. Equally, you could smooth out the bump map. Here it is. Hope it helps...:D

Post by parva // Sep 10, 2008, 3:22am

parva
Total Posts: 822
pic
cool map Splinters :) thanks


15015

Post by splinters // Sep 10, 2008, 6:21am

splinters
Total Posts: 4148
pic
Thank Google Parva...but I know what you mean. Looks great doesn't it...no need to get into complicated geometry. Is yours Dribble?

Post by parva // Sep 10, 2008, 8:26am

parva
Total Posts: 822
pic
I looked but couldn't find a good golfball bump. This one is really good :)

... not Dribble. A quick grass test in fryrender.

Post by splinters // Sep 10, 2008, 8:29am

splinters
Total Posts: 4148
pic
Cool, does it do displacement mapping?

It looks like it does, but knowing your skills Parva...who can tell...;)

Post by parva // Sep 10, 2008, 9:26am

parva
Total Posts: 822
pic
Cool, does it do displacement mapping?
yes micro triangle displacement, in raw, smooth and ultra smooth. I did the golfball with smooth and 256px density.
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