Nurbs and UV Mapping

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Nurbs and UV Mapping // New Users

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Post by Steinie // Jan 23, 2007, 2:40am

Steinie
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I've just begun to play with NURBS. I encountered a problem which I cannot answer using the manual.

Create a NURBS sphere, then map a texture onto it. When I bring up the UV Mapping Editor it shows the texture but no object, "unknown type"

My question is can the UV Mapping Editor handle NURBS?

Post by Steinie // Jan 23, 2007, 5:51am

Steinie
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No one knows the answer? I'm not sure if this was a stupid question, not a feature of using Nurbs or a bug.

I could always use the "Convert to Polyhedron" but then you cannot go back to using NURB tools.

Any NURB experts/users out there?

Post by GraySho // Jan 23, 2007, 6:29am

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As far as I know, NURBS are mapped automatically. You can edit them as much as you like, the texture is always wrapped around it from one end to the other. I'm no expert though, never really used them. UV-mapping is a polygon thing.

Post by SteveBe // Jan 23, 2007, 7:14am

SteveBe
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Stick to planar mapping for best results and do your mapping by moving, sizing
and rotating in perspective window. Isolate areas with scissor/refine patch
and curve to patch projection.

Post by spacekdet // Jan 23, 2007, 8:12am

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Total Posts: 1360
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Steve has it right, you'll have to do it the old fashioned way, by eyeballing it.
Each stitch, blend, etc operation gets it's own UV assignment, so you'll have to adjust them to match the overall texture flow. Do all your construction first, then it's (usually) planar UV mapping each part, (rotate first) moving/scaling the UV map into place. Obviously you'll be in solid view with texture resolution turned up a bit.
Think of it as a patience (http://www.spacekdet.com/iceboat/) building exercise.
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