Assigning SLW Materials in Link editor

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Assigning SLW Materials in Link editor // New Users

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Post by PrimMac // Dec 4, 2006, 11:07am

PrimMac
Total Posts: 78
Hello all,


Today I was fooling around with TS, checking the SuperLW Materials. I assigned a material to my object by dragging from the Material Library. In Link Editor I open up the material and notice that the LWMaterial has a few nodes of its own (one for Color, one for Reflection and one for Displacement). I notice that the Reflection node has a few "ImageX" atttributes (X was a number from 1 to 8). Naturally I assume in the textboxes beside these I put a path for the Image I want to use, but after putting a path there, nothing happens! So I try to drag an image from the Image Browser into Link Editor, but I can't, either. So I drag it into Material Library instead, only I can't either. After poking around for a while I started to believe that there is simply no way to import an image into Material Library. What I want is to get an "Image" or "Texture" Object into Link Editor so I can connect it to the Reflection's imagex attributes, or is that not the way it works? Can someone clear this up? Link Editor drives me crazy!!

Post by PrimMac // Dec 11, 2006, 2:29am

PrimMac
Total Posts: 78
Hi,


Just to let everyone know that I solved the problem. Unfortunately, I had no help on this one.
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