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Shortcuts // New Users

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Post by mrbones // Jun 16, 2006, 12:59pm

mrbones
Total Posts: 1280
pic
trueSpace comes with a set of predefined shortcuts for Player, Link Editor and some that work in every view. Following table shows the list of these predefined shortcuts.


Player shortcuts


Key Description


DELETE Delete selected object

CTRL M Start the material pick tool

Z Object move tool

X Object rotate tool

C Object scale tool

A Camera move Tool

S Camera Rotate Tool

D Camera Field of view Tool

Q Set object coordinate system

W Set world coordinate system

E Set screen coordinate system

CTRL ~ Set the selected camera as active

CTRL 1 Switch to Perspective Eye view

CTRL 2 Switch to top orthogonal view

CTRL 3 Switch to bottom orthogonal view

CTRL 4 Switch to front orthogonal view

CTRL 5 Switch to back orthogonal view

CTRL 6 Switch to left orthogonal view

CTRL 7 Switch to right orthogonal view

CTRL Z Undo

CTRL SHIFT Z Redo

CTRL C Copy object


Link Editor shortcuts


Key Description

DELETE Delete selected object

CTRL Z Undo

CTRL SHIFT Z Redo

CTRL C Copy object


Global shortcuts


Key Description

SHIFT CTRL F1 Open 3D window

SHIFT CTRL F2 New LE window

SHIFT CTRL F3 New Output console window

SHIFT CTRL F4 Open Progress panel

SHIFT CTRL F5 Open History Window

SHIFT CTRL F6 Open Stack View

SHIFT CTRL F7 Command prompt

SHIFT CTRL F10 Open Network connection

SHIFT CTRL R Reset to default context

SHIFT CTRL N Generate new space


Hope this helps someone:)

Post by Alien // Jun 16, 2006, 1:27pm

Alien
Total Posts: 1231
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Hope this helps someone:)

It just might. :) Given my recent problems, there have been times when I thought that it might be useful if I could have a rummage around in the LE to see if I could see what was going wrong, but had no LE button visible, so thanks for that.


D'oh! http://homepage.ntlworld.com/alien42/smilies/slap.gif I just realised that I could have switched the model window to 2D mode & done it that way. :o

Post by Heidi // Jul 8, 2006, 5:11pm

Heidi
Total Posts: 335
I can really use these. Thanks! :)


Um... while we're at it, is there a way that I can make an object in Player visible/not visible? I'm specifically trying to make the light objects not visible.


I can't find it in the tool thing on the right and I haven't seen anything in the object properties in the LE.

Post by trueBlue // Jul 8, 2006, 6:32pm

trueBlue
Total Posts: 1761
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Heidi: From the Link editor go inside (click on the orange triangle) the light you wish to hide, then check invisible within Object Render Attributes.

Post by Heidi // Jul 8, 2006, 10:25pm

Heidi
Total Posts: 335
Thank you! I hadn't clicked down far enough. :)

Post by Alien // Jul 10, 2006, 5:31pm

Alien
Total Posts: 1231
pic
Thank you! I hadn't clicked down far enough. :)

If you want, you can have that setting avalable on the top level of the object: just go into it, r/c the property [invisible in this case], & select Export. Then, when you go back up a level the property is there.

Post by Heidi // Jul 11, 2006, 2:40pm

Heidi
Total Posts: 335
Thanks Alien. I got that to work. :)


You know when you click all the way out and there's the one for preferences. I guess I expected to find the display options for cameras and lights in there. Sort of, do ya want to see the lights or not, kind of thing.


For some reason if I have something that I want to work on in Player it comes in right on top of those infinite lights...lol.

Post by trueBlue // Jul 11, 2006, 8:39pm

trueBlue
Total Posts: 1761
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If you want, you can have that setting avalable on the top level of the object: just go into it, r/c the property [invisible in this case], & select Export. Then, when you go back up a level the property is there.

Or you could record a script that works on all Lights and Cameras.


// Select the Light or Camera first before running this script.
function Execute(params)
{
sel = Node.Selection();
for (i = 0; i < Node.SelectionLength(sel); i++)
{Node.Select(Node.SelectionGetAt(sel, i)); ApplyMacro(Node.SelectionGetAt(sel, i))};
}
function ApplyMacro(selectedObj_)
{
Node.Select(selectedObj_ + "/Object Render Attributes")
Node.Value(selectedObj_ + "/Object Render Attributes",
"Invisible") = -1
// Disconnect Object hider within Camera and or Projector light.
Node.Select(selectedObj_ + "/Object hider")
Node.Disconnect(selectedObj_ + "/Object hider", "Invisible", selectedObj_ + "/Object Render Attributes", "Invisible")
}

Post by stan // Sep 4, 2006, 5:41am

stan
Total Posts: 1240
pic
a few hotkeys that are not documented for edit boxes on nodes [at least I couldn't find them in the manual :D ]

ctrl c -> copy [everyone knows that one]
ctrl x -> cut
ctrl v -> paste

also while highlighted in blue you can left click and drag the contents of one editbox to another..didn't know that until just now..cool :rolleyes:

Post by Alien // Sep 4, 2006, 10:32am

Alien
Total Posts: 1231
pic
a few hotkeys that are not documented for edit boxes on nodes [at least I couldn't find them in the manual :D ]



ctrl c -> copy [everyone knows that one]

ctrl x -> cut

ctrl v -> paste

Those 3 are almost universal, & work for about 99% of Windows progs.



also while highlighted in blue you can left click and drag the contents of one editbox to another..didn't know that until just now..cool :rolleyes:

Ooh, nice 1, I didn't know about that either. :cool:

Post by GraySho // Sep 4, 2006, 12:23pm

GraySho
Total Posts: 695
pic
Or you could record a script that works on all Lights and Cameras.


Or the devs could make that functions available to the average joe who doesn't want to click himself throuhg a jungle of nodes or write a script. It's still a 3D application after all. :(
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