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About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Post by mrbones // Jun 16, 2006, 12:59pm
mrbones
Total Posts: 1280
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trueSpace comes with a set of predefined shortcuts for Player, Link Editor and some that work in every view. Following table shows the list of these predefined shortcuts.
Player shortcuts
Key Description
DELETE Delete selected object
CTRL M Start the material pick tool
Z Object move tool
X Object rotate tool
C Object scale tool
A Camera move Tool
S Camera Rotate Tool
D Camera Field of view Tool
Q Set object coordinate system
W Set world coordinate system
E Set screen coordinate system
CTRL ~ Set the selected camera as active
CTRL 1 Switch to Perspective Eye view
CTRL 2 Switch to top orthogonal view
CTRL 3 Switch to bottom orthogonal view
CTRL 4 Switch to front orthogonal view
CTRL 5 Switch to back orthogonal view
CTRL 6 Switch to left orthogonal view
CTRL 7 Switch to right orthogonal view
CTRL Z Undo
CTRL SHIFT Z Redo
CTRL C Copy object
Link Editor shortcuts
Key Description
DELETE Delete selected object
CTRL Z Undo
CTRL SHIFT Z Redo
CTRL C Copy object
Global shortcuts
Key Description
SHIFT CTRL F1 Open 3D window
SHIFT CTRL F2 New LE window
SHIFT CTRL F3 New Output console window
SHIFT CTRL F4 Open Progress panel
SHIFT CTRL F5 Open History Window
SHIFT CTRL F6 Open Stack View
SHIFT CTRL F7 Command prompt
SHIFT CTRL F10 Open Network connection
SHIFT CTRL R Reset to default context
SHIFT CTRL N Generate new space
Hope this helps someone:) |
Post by Alien // Jun 16, 2006, 1:27pm
Alien
Total Posts: 1231
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Hope this helps someone:)
It just might. :) Given my recent problems, there have been times when I thought that it might be useful if I could have a rummage around in the LE to see if I could see what was going wrong, but had no LE button visible, so thanks for that.
D'oh! http://homepage.ntlworld.com/alien42/smilies/slap.gif I just realised that I could have switched the model window to 2D mode & done it that way. :o |
Post by Heidi // Jul 8, 2006, 5:11pm
Heidi
Total Posts: 335
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I can really use these. Thanks! :)
Um... while we're at it, is there a way that I can make an object in Player visible/not visible? I'm specifically trying to make the light objects not visible.
I can't find it in the tool thing on the right and I haven't seen anything in the object properties in the LE. |
Post by trueBlue // Jul 8, 2006, 6:32pm
trueBlue
Total Posts: 1761
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Heidi: From the Link editor go inside (click on the orange triangle) the light you wish to hide, then check invisible within Object Render Attributes. |
Post by Heidi // Jul 8, 2006, 10:25pm
Heidi
Total Posts: 335
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Thank you! I hadn't clicked down far enough. :) |
Post by Alien // Jul 10, 2006, 5:31pm
Alien
Total Posts: 1231
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Thank you! I hadn't clicked down far enough. :)
If you want, you can have that setting avalable on the top level of the object: just go into it, r/c the property [invisible in this case], & select Export. Then, when you go back up a level the property is there. |
Post by Heidi // Jul 11, 2006, 2:40pm
Heidi
Total Posts: 335
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Thanks Alien. I got that to work. :)
You know when you click all the way out and there's the one for preferences. I guess I expected to find the display options for cameras and lights in there. Sort of, do ya want to see the lights or not, kind of thing.
For some reason if I have something that I want to work on in Player it comes in right on top of those infinite lights...lol. |
Post by trueBlue // Jul 11, 2006, 8:39pm
trueBlue
Total Posts: 1761
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If you want, you can have that setting avalable on the top level of the object: just go into it, r/c the property [invisible in this case], & select Export. Then, when you go back up a level the property is there.
Or you could record a script that works on all Lights and Cameras.
// Select the Light or Camera first before running this script.
function Execute(params)
{
sel = Node.Selection();
for (i = 0; i < Node.SelectionLength(sel); i++)
{Node.Select(Node.SelectionGetAt(sel, i)); ApplyMacro(Node.SelectionGetAt(sel, i))};
}
function ApplyMacro(selectedObj_)
{
Node.Select(selectedObj_ + "/Object Render Attributes")
Node.Value(selectedObj_ + "/Object Render Attributes",
"Invisible") = -1
// Disconnect Object hider within Camera and or Projector light.
Node.Select(selectedObj_ + "/Object hider")
Node.Disconnect(selectedObj_ + "/Object hider", "Invisible", selectedObj_ + "/Object Render Attributes", "Invisible")
} |
Post by stan // Sep 4, 2006, 5:41am
stan
Total Posts: 1240
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a few hotkeys that are not documented for edit boxes on nodes [at least I couldn't find them in the manual :D ]
ctrl c -> copy [everyone knows that one]
ctrl x -> cut
ctrl v -> paste
also while highlighted in blue you can left click and drag the contents of one editbox to another..didn't know that until just now..cool :rolleyes: |
Post by Alien // Sep 4, 2006, 10:32am
Alien
Total Posts: 1231
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a few hotkeys that are not documented for edit boxes on nodes [at least I couldn't find them in the manual :D ]
ctrl c -> copy [everyone knows that one]
ctrl x -> cut
ctrl v -> paste
Those 3 are almost universal, & work for about 99% of Windows progs.
also while highlighted in blue you can left click and drag the contents of one editbox to another..didn't know that until just now..cool :rolleyes:
Ooh, nice 1, I didn't know about that either. :cool: |
Post by GraySho // Sep 4, 2006, 12:23pm
GraySho
Total Posts: 695
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Or you could record a script that works on all Lights and Cameras.
Or the devs could make that functions available to the average joe who doesn't want to click himself throuhg a jungle of nodes or write a script. It's still a 3D application after all. :( |
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