Transparency shaders and Player

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Transparency shaders and Player // New Users

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Post by PrimMac // May 9, 2006, 8:31am

PrimMac
Total Posts: 78
Hello everyone,


I've been racking my brains out trying to figure out how to apply a transparency or reflectance shader that is viewable in the real-time renderer. Does anyone know if this is even possible? Any info will be greatly appreciated.


PrimMac

Post by parva // May 9, 2006, 9:53am

parva
Total Posts: 822
pic
Hello everyone,

I've been racking my brains out trying to figure out how to apply a transparency or reflectance shader that is viewable in the real-time renderer. Does anyone know if this is even possible? Any info will be greatly appreciated.

PrimMac

- there are some transparency shaders like the TextureBumpAlpha Shader or the AlphaBacteria Shader but I miss also a transparence texture shader brick.

- Reflectance isn't possible yet. Raytracing isn't possible so we need to fake reflection. One way would be to use a CubeMap but currently there is no such a support in Player.
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