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How to turn off the selection Box Control
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How to turn off the selection Box Control // New Users
Post by Emmanuel // Mar 19, 2006, 9:10am
Emmanuel
Total Posts: 439
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I posted this on the TSML with no response :
I am looking for the Selection Box Control on/off option in tS7.
In tS6, it is on a Control Settings panel, accessible through a R-clic on the Global Panel icon. In tS7, the R-clic on this icon is not available.
I don't want to turn off all the 3D widgets, only the Selection Box Control one...
Finally I found the solution by myself and I archive it here. It may help someday ;)
Clic on the Icon Finder to display all the old tS6 small icons.
Look for the Global Panel and R-Clic on it
Here it is !!!
:banana:
Between us, that Box Control is great in low-poly modeling but in architecture scenes it is a nightmare : the control bars are ALWAYS over the other object you want to select/glue/boolean, etc... |
Post by GraySho // Mar 19, 2006, 9:40am
GraySho
Total Posts: 695
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Good find. I never liked the manipulation cage for the same reason. but the navigation widget is quite useful sometimes.
I didn't know that we could turn off individual 3D-controls. This should be an option in the preferences panel and not hidden somewhere. |
Post by stan // Mar 19, 2006, 9:51am
stan
Total Posts: 1240
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here guys..this should make it easier to turn it off and on..:banana: |
Post by Emmanuel // Mar 19, 2006, 8:54pm
Emmanuel
Total Posts: 439
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Stan, it seems that your Father Christmas's sack holds a lot of treasures !
You really master the toolbars editions tips.
BTW, do you think that tS7 will finally allow us for having back a Draw Pline Polygon tool, removed since tS5 ?
You may remember that tS2-tS4 tool. It is still in tS7 but in the shape of the Draw Path tool.
All I wish is to draw a flat polygon, with the option to set the number of subdivisions between each control point. |
Post by stan // Mar 20, 2006, 4:46am
stan
Total Posts: 1240
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Emmanuel..it may have a new name..you can draw regular polygons..add curve [two ways] add polyline..and all the circles, ellipses...
right click to access points
they seem like there are just nurbs tools,
but click this -> [point edt context]:icon_PE_Context: or this convert nurbs patch to polyhedron:icon_ConvertNURBSTo and the splines become polys |
Post by Emmanuel // Mar 20, 2006, 5:02am
Emmanuel
Total Posts: 439
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Stan, look at the object below. It is simply impossible to create using the nurbs tools and a conversion to polyhedron. The conversion creates subdivisions anywhere.
But if I want a polygonal curved object with 10 subdivisions in one curve, 30, 5 and 2 in others, I simply can not draw it anymore -as far as I know- using the curve tools.
I can still create such object using the Path tool, saving the Path to the Path library, delete the object used to draw the path, and clic on the path in the library. But it is way too long compared to how easy it was in tS4.3! |
Post by stan // Mar 20, 2006, 5:15am
stan
Total Posts: 1240
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first image I use add polyline..
click this on main toolbars not sure where it is on your layout.. :icon_PE_Context: [or the convert nurbs one]
then you got poly...sweep .it makes the shape you want .. |
Post by Emmanuel // Mar 20, 2006, 5:28am
Emmanuel
Total Posts: 439
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Polyline is good to make a polygonal shape made of straight segments. But if you want a curve instead of an angle, and be able to adjust the tension of that curve, how do you do ? |
Post by stan // Mar 20, 2006, 5:38am
stan
Total Posts: 1240
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the tools are in upper pic.. adjust the yellow handles on a curve point to adjust tension. click on any point and handles show up..
right click "draw new curve point" icon and curve options show up..if you want to see all handles check that box |
Post by Mike // Mar 20, 2006, 5:57am
Mike
Total Posts: 121
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Another means is to outline shape in drawpanel, extrude, cap, convert to poly. Then boolean subtract a cube that's not touching the object to remove the subdivision/triangulation. Maybe still to long compared to your tS4.3 workflow, but worth noting?
Stan, look at the object below. It is simply impossible to create using the nurbs tools and a conversion to polyhedron. The conversion creates subdivisions anywhere.
But if I want a polygonal curved object with 10 subdivisions in one curve, 30, 5 and 2 in others, I simply can not draw it anymore -as far as I know- using the curve tools.
I can still create such object using the Path tool, saving the Path to the Path library, delete the object used to draw the path, and clic on the path in the library. But it is way too long compared to how easy it was in tS4.3!
For your original question, good find. You can also text search the icon helper for "selection box" and set a hot key for it, very handy. |
Post by Emmanuel // Mar 20, 2006, 5:57am
Emmanuel
Total Posts: 439
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I agree, but you can not set the amount of subdivision you want. In other words, you can not create a polygonal curve made of, say 15 segments.
Norm suggested to use the Patch option to set the number of subdivisions but it applies to the whole object, not only one angle/curve... I hope it make sense.
I think a Shared Space would help to explain ;) |
Post by stan // Mar 20, 2006, 6:11am
stan
Total Posts: 1240
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I don't believe shared space works on model tools..
to replicate your object more curve points are added..I didn't try to copy your object in the one minute I took to create the shape.. |
Post by stan // Mar 20, 2006, 9:52am
stan
Total Posts: 1240
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ok Emmanuel..this one's for you..hope it's what you wanted :banana:
go see this plugin ..click me (http://forums1.caligari.com/truespace/showthread.php?p=5314#post5314) |
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