modeling hair brush bristles

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modeling hair brush bristles // New Users

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Post by bob_r // Feb 7, 2006, 8:15am

bob_r
Total Posts: 7
Any suggestions on modeling a hair brush with very detailed bristles (tufted bunches in an array:)? Any direction would be appreciated.

Post by TomG // Feb 13, 2006, 4:05am

TomG
Total Posts: 3397
Myself, I'd create one bristle, then use copy and paste and move it around, until I ended up with one tuft. I'd be sure to angle and rotate the bristles, change height etc.


Then I'd copy the tuft, and move and rotate and adjust the bristles to give a second tuft. And again for a third.


Then I'd copy and paste those tufts to make the brush, rotating them so that they didn't look the same, and mixing up which tuft is placed next to which - most likely that would not be spotted by the eye.


You could start with an array, but that would be completely regular so not sure it's suitable, and I'd likely just start with the "by hand" approach.


Geometry paint may work for the bristles though, to make a tuft - you could try a half sphere with fairly high poly count and geometry paint on it with a variety of bristles selected, and it would randomize - the shape of the sphere would cause the tuft to be shaped correctly. That might work quite well too :)


Then simply repeat for another tuft, then copy and adjust the tufts as before.


HTH!

Tom
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