Question on using 2D Templates

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Question on using 2D Templates // New Users

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Post by jamesmc // Feb 6, 2006, 3:56pm

jamesmc
Total Posts: 2566
I noticed in a Maya Learning Edition tutorial that they used a template of a cartoon dog (2D drawing) in order to facilitate their 3D recreation of the dog.


Is there a way to do that in trueSpace66?


I tried using drawpanel, which holds an image nicely, but it disappears if you don't extrude it or whatever. When that happens you get this malformed twisty mess.


What I would like to do, is use a black and white sketch post it vertically in the program and use it to form my new object.


Another questions from the new guy. :)


Thanks!

Post by Alien // Feb 6, 2006, 4:08pm

Alien
Total Posts: 1231
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Paint the image on a plane, & adjust its proportions to match the image. Then, if you have images for other views of it [eg side, top] you can do the same with those. That way you can have referances for all 3 dimensions.

Post by frank // Feb 6, 2006, 4:12pm

frank
Total Posts: 709
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Howdy, James!


The way I do this sort of thing is to load a 2D plane primitive :icon_PolyPlane: and flip it vertically (toggle Grid Mode :icon_Grid: on before rotating to get a perfect 90 degree rotation.


Next, apply your texture to this plane. It's best to use the Constant reflectance shader here.


After that, load your starting object (cube or plane, for instance) and start modeling. If you find that you keep accidentally clicking the reference plane while modeling, put the plane on its own layer, set to locked.

Post by ADL7 // Feb 6, 2006, 4:27pm

ADL7
Total Posts: 16
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Hey James,


To make sure you're image plane is set to the same scale as the reference images, I always set the X and Y scale of the plane to the pixel size of the image. For instance an image size 1024 x 768 - set the plane size to 1024.0 x 768.0 units then uniformly scale the image plane to size you want it in the scene.


-Kevin

Post by frank // Feb 6, 2006, 4:30pm

frank
Total Posts: 709
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Excellent advice, ADL7. I forgot to mention that!


James: To scale uniformly, click the Object Scale button and hold both mouse buttons while moving the mouse.

Post by jamesmc // Feb 6, 2006, 4:34pm

jamesmc
Total Posts: 2566
Howdy, James!


The way I do this sort of thing is to load a 2D plane primitive :icon_PolyPlane: and flip it vertically (toggle Grid Mode :icon_Grid: on before rotating to get a perfect 90 degree rotation.


Next, apply your texture to this plane. It's best to use the Constant reflectance shader here.


After that, load your starting object (cube or plane, for instance) and start modeling. If you find that you keep accidentally clicking the reference plane while modeling, put the plane on its own layer, set to locked.


Super! Just the info I needed, thank you. :)


Oh, how do I set the constant reflectance shader in tS66?

Post by trueBlue // Feb 6, 2006, 4:42pm

trueBlue
Total Posts: 1761
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Check this out and download the Resource files too.

http://www.caligari.com/gamespace/tutorial/video_3DBuzz.asp (http://www.caligari.com/gamespace/tutorial/video_3DBuzz.asp)

Post by jamesmc // Feb 6, 2006, 6:36pm

jamesmc
Total Posts: 2566
Check this out and download the Resource files too.



http://www.caligari.com/gamespace/tutorial/video_3DBuzz.asp (http://www.caligari.com/gamespace/tutorial/video_3DBuzz.asp)


Fantastic!


Thank you so much!


This is starting to get fun. :)

Post by spacekdet // Feb 6, 2006, 6:53pm

spacekdet
Total Posts: 1360
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Location of Constant Reflectance Shader:
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