SMC #45 - Vacuum cleaner

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SMC #45 - Vacuum cleaner // Speed Model Challenge

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Post by Nez // Apr 15, 2009, 5:55am

Nez
Total Posts: 1102
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SMC #45 - Vacuum cleaner, or depending what part of the world you come from 'hoover'...


Should be fairly self explanatory - if you want a few search ideas other than the above terms in Google, you could try Oreck, Electrolux, Dustbuster, Dyson, etc. More imagaintive ideas including ant-eaters, small children etc will generally be considered acceptable also... other 'unpowered' floor cleaning equipmment such as carpet sweepers are also OK.


This will generally go by the normal terms and conditions, as summarised below, with one notable exception as highlighted below - note this change applies only for this contest (unless the next winner wants to adopt it also). I have my reasons, which I can go into elsewhere if required, but hopefully this will help bring the focus more on the modelling than jazzy renders...


New Users - Don't be put off entering if you are fairly new to trueSpace as it is not always the best model that wins! Voters can often be swayed by a clever or unique design.


The Competition

The competition is open to all forum users - the idea being to have an ongoing challenge that is geared to improving the general modelling skills of the tS community. Submissions must have been specifically created for entry into this competition and be the authors own work. TrueSpace must be used as the modelling software with no restrictions placed on which version can and should be used.


The Rules

1. You must create and complete the modelling within the 2 hour time limit.

2. There are no time restrictions on how long you can take to arrange and light your scene etc BUT - for this challenge - the final render should be in the form of a 'clay render'. In other words, one primary texture (a shade of grey) should generally be used for the entire model, with the permitted excpetion of transparent parts where a second transparent material can be used (if required) to show internal detail. No restrictions on lighting - GI, HDRI, VRay etc all perfectly acceptable for nice clay render.

3. There are no restrictions placed on either the render engine you can use or the time it takes to render an image.

4. There are no restrictions on the amount of differing entries you can submit.

5. Each entry is restricted to one rendered image no larger than 800x600 pixels plus one additional wireframe image (before subdivision) also no larger than 800x600 pixels.

6. Each entry should have a unique title and specify the modelling time, render engine, render time and version of trueSpace used.

7. The winner is encouraged to place a tutorial of how they made their winning design in the new trueSpace Tutorium (Contact Norm for details).

8. All entries should be posted to this thread and all comments should be posted in the comments thread.


Timelines

Entry deadline: 9am (GMT) Monday 27th April (gives you plenty of time!) voting should start later that day...


Best of luck to everyone...

Post by Mr. 3d // Apr 16, 2009, 10:47pm

Mr. 3d
Total Posts: 747
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Flintstone Vac....(naked):D

19454

....


19455


trueSpace 7.6 Model side @ 80 min. with Merge Geometry from WorkSpace
LightWorks Render Engine with Blue Scene Lights and Graduated Background

Post by Nez // Apr 17, 2009, 1:22am

Nez
Total Posts: 1102
pic
OK, here's my image, based on a 'Vax' type hoover. As 'host', this won't be up for the vote but I always try to support my own contests:rolleyes:


Modelled in tS7.6, model-side only, in approx. 75mins.

Main body - lathed profile; Hose - also a lathed profile, with Bend tool used to form curve. Cable - swept poly with 2 layers SDS applied. Remainder of parts are either formed from primitives or swept polys...

Lit with one skylight (mapped shadows)

Rendering (lightworks) took longer than the entire modelling - best part of 2 hours as I used tS antialiasing rather than render to bigger size and re-size externally. No post-process.

Post by jamesmc // Apr 17, 2009, 7:24am

jamesmc
Total Posts: 2566
A half-hearted attempt at model a vacuum (pun intended)

Transparent Vaccum and Wire
tS7.61
WorkSpace Side
about 1 hour model time

Post by Vizu // Apr 17, 2009, 9:24am

Vizu
Total Posts: 628
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Vorwerk Kobold.

My mom use this typ of vacum cleaner years ago.

i cant exactly say how long i need to model the scene but this was a bit more than 2 houres.(maybe 2:20 h) incl. rendering (7 Min)

Got a bit of trouble with the TGA Vorwerk Logo on the front.

In the wire you can´t see the powercable, i add it after extracting the 3 x SDS Layer.


Modeling TS 7.6

Rendering Vray


http://wire-frame.de/speed/vorwerk.jpg http://wire-frame.de/speed/staubsaugerwire.jpg

Post by theuns // Apr 18, 2009, 9:24am

theuns
Total Posts: 519
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Looking good guys :)

here is mine, Mo from Wall-E inspired... two versions of the same design, one with wheels and one with a roll ball :)

Post by Breech Block // Apr 20, 2009, 12:15pm

Breech Block
Total Posts: 844
pic
Car Vac


Well, here is my SMC entry – a car vacuum cleaner. Err, quite literally as it happens. BTW, the exaggerated “Rear Spoiler” is a dual purpose carry handle and cable tidy.


Time Taken – 85 mins.

Software – trueSpace 7.6 (modelside).

Textures – Default Grey Matt and Glass.

Render Engine – Lightworks.

Render Time – 20 seconds (1920x1200 AAx2 HDRI).

Post by Rafa // Apr 26, 2009, 7:01pm

Rafa
Total Posts: 95
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I am not an elephant, I am a vaccum cleaner!


My first entry :D Modeling Ts7.6, about 90 mins. Render time... I have no idea, I went to see a movie. Some 15 mins I think, Lightworks, Ibl Light setup.

Post by noko // Apr 26, 2009, 7:52pm

noko
Total Posts: 684
Was able to whip this out today, went smooth and I feel my skills are getting better. Anyways this was fun. All Workspace modeled and rendered using VRay for trueSpace, HDRI, GI, one sky light. All lighting in the interior is coming from outside of building. Virtually everything except wheels was a cube cut and molded using SDS. Kind of nice not having to worry about texturing as a note.


~ 90 min for Vacuum

~20 min for building

Render time about 30min.
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