SMC # 43: wind up toy

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SMC # 43: wind up toy // Speed Model Challenge

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Post by Georg // Mar 3, 2009, 11:08pm

Total Posts: 270
The wind up toy was originally suggested by Steinie (thanks Steinie) and is a subject that can be as simple or as elaborate as you wish or your skills can take you. As long as you can wind it up. For that I include a set of keys, it will be fun when we have as many entries as keys on the picture.

Rules are below. Deadline: Monday March 16th, 23.59pm Greenwich time

Standard rules:

1. Create the model(s) within the 2 hours time limit.

2. You may enter as many times as you like.

3. Your entry should include a wireframe screen grab before subdivision has been applied, mainly this is so people can get an idea of how things were created and maybe learn something.

4. Include time spent, trueSpace version, render engine.

5. Post only one rendered image per entry which must be no larger than 800x600 pixels. Final composition is up to you.

6. Render time, lighting and texturing are not included as people with slower computers may be at a disadvantage.

7. The winner is encouraged to place a tutorial in the new Tutorium showing how they made their entry (Contact Norm). Sometimes the wireframe isn't enough (although no-one ever seems to bother...)

8. All entries should be posted to this thread and all comments should be posted in the comments thread. Thanks.

Post by jamesmc // Mar 4, 2009, 11:02am

Total Posts: 2566
Ladybug Wind up Toy

Model Time: 1 hour 40 minutes
Textures: Native Shaders - 50 minutes
Lightworks, HDRI

Post by Mr. 3d // Mar 5, 2009, 2:05am

Mr. 3d
Total Posts: 747
Toy Soldiers



tS 7.6 Model side (2 hrs) / LightWorks Render

Post by Nez // Mar 10, 2009, 6:04am

Total Posts: 1102
I though this was a fun idea but am a bit limited on time this week, so I've only done a very quick model this time round.

Model started in tS 5.1 (only as I'm more used to the 'simply symmetry' plug-in for mirror-modelling) - modelled the 'gum' as a flat object and then took it into tS7.6 model side and used the bend tool to curve it round. Foot and tooth (single) also modelled in 5.1 and imported and positioned. With duplication, total modelling time was a mere 40-45mins. Two layers of SDS applied to most pieces... NB - sorry, don't need a key for winding up, it's got one of those little plastic knobs instead....

Spent 15-20mins playing with different HDRI for lighting and there we go - total time approx 60-70mins, LW render o n7.6 modelside.

Post by Breech Block // Mar 14, 2009, 3:48am

Breech Block
Total Posts: 844
Snoopy Versus The Red Baron

Software - trueSpace 7.6 – Model side

Time – 2 Hours

Textures & Lighting – N/A

Render – Lightworks

Well unfortunately, I ran out of time on this one. The intended toy was Snoopy in his Sopwith Camel chasing The Red Baron in his Fokker Triplane, with said planes suspended on a rotating metal armature mounted in a base modelled to look like a rocky spire. I could fake the Triplane as I have made a spare copy of the Camel with an extra wing, but there is no way I can get Snoopy to look like the Baron.:D However, unless both aircraft are textured up, its not worth showing both. That leads to my next problem. Due to stuff happening in the real world, it looks like I will not be able to complete this. If I do manage to get anything else done, with Georg's permission, I'll update the Final Image before the deadline.

Post by Georg // Mar 14, 2009, 4:22am

Total Posts: 270
Do carry on, Breech Block, fantastic idea! I would love to see it finished.

The cloud shaped key is a wonderful detail, very funny.


Post by TomG // Mar 14, 2009, 5:37am

Total Posts: 3397
Haha that's awesome, looking forward to seeing more of this!


Post by nigec // Mar 14, 2009, 3:56pm

Total Posts: 314
Sorry slip of the finger :rolleyes:

ikle Green Engine

TS 6.6

Default renderer

up to the wire timewise

All simple primitives, no texture maps sept the floor, it was modeled in such away I can use it in a game.. and it still wont move lol is a privately held community resource website dedicated to Active Worlds.
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