SMC #40 - Electric Drill - Comments

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SMC #40 - Electric Drill - Comments // Speed Model Challenge

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Post by Breech Block // Dec 28, 2008, 10:32pm

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As the moderator of SMC #40 (gosh, doesn't time fly ), I'm lucky (read cursed :rolleyes:) enough to be able to run it in a manner of my choosing. However, as you all no doubt know, there has been a lot of debate lately about what direction the SMC should take. Personally, I am not convinced its needs changing, but MikeJoel's recent “What is it” poll clearly showed the community though otherwise. And, as this is a community competition, who am I to argue with that. So, as a test bed, I have taken it upon myself to change the competition slightly. I have narrowed down the topic to what I feel will enable a like for like judgement on the final models and placed quite a severe time restriction on what you can achieve in the presentation department. IMO, this is a sort of hybrid between the two extremes of the argument for change. What I would ask is that you all embrace the changes, enter the competition in the right spirit, submit an entry (or two :)) and then return to this thread and actively/constructively debate whether you thought the changes were for the better or worse, too restrictive or not restrictive enough.


If anybody can see any glaring omissions in my new rule set or any other problems I haven't thought through properly please don't hesitate to point them out so I can make some speedy corrections. I know they may seem a bit long-winded but I wrote them primarily aimed at someone who had never even heard of the SMC before let alone entered.


Thanks in anticipation for your support and good luck all.

Post by nigec // Dec 29, 2008, 1:37am

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Nice clear rules BB. i can go with that ;)

I have a really good idea but i doubt i could do it in two hours so i'll probably save that for the gallery and when i have more time

The only glitch i could throw in is, i tend to have lights very early on and textures as I create objects its a good way of speeding things up and saves modeling/texturing stuff hidden by shadows or the camera doesn't see

Post by kena // Dec 29, 2008, 5:44am

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Hmmmm This will change the way I model. I tend to texture as I go so this will be a challenge. I hope I have time to enter though.

Post by jamesmc // Dec 29, 2008, 12:02pm

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I might find myself a 'bit' 'pressed' to complete the 'turn' of events in a standard amount of time. May have to 'chuck' some modifications to make faster time. :)

Post by rjeff // Dec 29, 2008, 1:13pm

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james you have some screws loose!:)

Post by Breech Block // Dec 29, 2008, 1:33pm

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I might find myself a 'bit' 'pressed' to complete the 'turn' of events in a standard amount of time. May have to 'chuck' some modifications to make faster time. :)


James, your jokes are so 'corny' I can 'barley' stand it. 'Wheat' better leave it at that. :D


On a more serious note, I must admit that I tended to do texture work as I went along. It give me a real feel of how the final model would look and allowed me to make any modifications to the design at a very early stage. I no longer model that way now as I tend to do the whole thing in PE mode nowadays but I can see how that might be become a problem for others. Thanks for the input guys as it is these kind of problems that need to be brought up and discussed if the community wants to tinker with the SMC's format.

Post by kena // Dec 29, 2008, 8:09pm

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OK - I looked at your examples and decided to go look for my own. I found this nice Toy Drill and based my model on that. You will notice that my "intake holes" are rounder and I slightly changed the grip. This is because I wanted something even more toy-like than the one being sold.
Had I been as good as prodigy... This would have taken a total of 20 minutes!!!

17192


EDIT: the numbers on my picture are the Size so that when I put it onto a plane in TS, I would know how to re-adjust the size of the plane.

Post by Breech Block // Dec 29, 2008, 8:30pm

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OK - I looked at your examples and decided to go look for my own. I found this nice Toy Drill and based my model on that.


Great model Kena, and so fast I haven't even got around to mine yet. I also liked the way you have put an explanation on your wireframe - good thinking. Thanks for your support.


Now...err...do me a favour...go and get your eyes checked. :D

Post by kena // Dec 29, 2008, 8:38pm

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ROTFL


L I B!!!


M R DUCKS!!!


must have been that it was larger on the net. ;)

Post by noko // Dec 29, 2008, 10:11pm

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LOL. So far I like the new rules, will know more when I start on this one :). I like the subject by the way, something I use virtually everyday at work.

Post by Mr. 3d // Dec 29, 2008, 10:13pm

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Hey guys.....and I thought I was a "bit" too silly at times !!!

Post by tahnoak // Dec 30, 2008, 1:05am

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You guys do amazing work in such a short time. Speed has never been my strong suit but one of these days I will enter. I need to recover from the thrashing that rjeff gave me on the MMC first :D


Great stuff Mr. 3d and Kena (p.s. thanks for the explanations, helps me understand the process)

Post by kena // Dec 30, 2008, 5:42am

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Good entry 3d, and I just couldn't "chuck" out a good line most of the time!

Post by Vizu // Dec 30, 2008, 7:15am

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I have need a bit more than 2 houres for all (incl. 3 crashes on TS side)

Post by Mr. 3d // Dec 30, 2008, 11:39am

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I thought the wire frame grab was supposed to be pre SDS (SubDivision layer) in order to help show how the modeling was created...and that there was to be no PhotoShop for post touch-ups or additions ?....Am I reading the rules wrong ?

Post by kena // Dec 30, 2008, 3:41pm

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Well... It is against the rules as stated. perhaps Vizu can re-submit?

Post by Vizu // Dec 30, 2008, 3:46pm

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i added a lowpolyversion without SDS.

Post by Breech Block // Dec 31, 2008, 12:19am

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Great Entries Vizu and Mr. 3D (That was the same design and colour as the one I was planning - Doh!).


To clarify the rules, I really introduced the no post processing rule to stop people from correcting rendering artefacts. If a model has been poorly made and/or has been poorly sub-divided, this can show on the final render. Obviously, if the intention is for the SMC to now emphasise the quality of the model, then allowing the correction of these errors post-process would be counter-productive.


As for your Post Sub-Division wireframe, Vizu, I'm going to have to ask you to remove it please. You'd be surprised at just how much of a visual impact it has (it certainly blew my socks off this morning) and thus could have an undue influence on the voting, particularly on forum members new to both trueSpace and the SMC.

Post by Vizu // Dec 31, 2008, 1:15am

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have delete the wireframe image.

Post by Breech Block // Dec 31, 2008, 1:46am

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have delete the wireframe image.


Thanks very much Vizu, your co-operation is greatly appreciated. :)

Post by kena // Dec 31, 2008, 8:43am

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Nice Auger Drill James.

Post by noko // Jan 1, 2009, 11:46am

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Weevil, awesome looking model there! Model detail is excellent.


I had to scrape my first attempt, was going great, ended up with bad geometry and time ranned out trying to correct, weird SDS problems. Round 2.

Post by Mr. 3d // Jan 1, 2009, 3:07pm

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Just for the record....as anybody can plainly see, there has been no adjustments made to my model in PaintShop. This is the absolute Render image that trueSpace gave me ! These were the rules as stated by Breech Block for this month's SMC ! What am I supposed to do...take mine out and readjust it now ?!;)

Post by Breech Block // Jan 1, 2009, 10:15pm

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Wow, well done James - not one, but two great entries. Love your model as well Weevil, a load of subtle detail going on there. Love the chrome finish as well.


I note that quite a few entries are having some difficulty with the time limit and/or entry conditions. In case anybody is wondering, I'm not about to start throwing my toys out of the cot and start kicking out any images. People are being honest about how long they have taken/problems they had and as far as I'm concerned that is a very good thing. I'll let all the judges decide if going over the time limit warrants them not dererving of a vote. In my view, the rules are new and people are entitled to an adjustment period. And who knows, they could all change again by the next SMC. :D


The most important thing is, members seem to be enjoying the challenge, are producing some first rate entries and for the first time in quite a while, the attention is firmly on producing some very, very high quality models. After all. Isn't that what the SMC is suppose to be all about? :)

Post by jamesmc // Jan 1, 2009, 11:15pm

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Wow, well done James - not one, but two great entries. Love your model as well Weevil, a load of subtle detail going on there. Love the chrome finish as well.

I note that quite a few entries are having some difficulty with the time limit and/or entry conditions. In case anybody is wondering, I'm not about to start throwing my toys out of the cot and start kicking out any images. People are being honest about how long they have taken/problems they had and as far as I'm concerned that is a very good thing. I'll let all the judges decide if going over the time limit warrants them not dererving of a vote. In my view, the rules are new and people are entitled to an adjustment period. And who knows, they could all change again by the next SMC. :D

The most important thing is, members seem to be enjoying the challenge, are producing some first rate entries and for the first time in quite a while, the attention is firmly on producing some very, very high quality models. After all. Isn't that what the SMC is suppose to be all about? :)


Well, I don't expect my second entry to be in the contest because I did go over the time limit.

My objective was to participate and extend my own learning process in subdivision modeling, not necessarily to win.

The challenges are challenging - makes me do stuff I wouldn't normally do.

Post by noko // Jan 2, 2009, 1:09am

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Here is my second attempt which went way over the time limit. The good is I learning alot more about WS SDS so I am actually kinda happy. Not an exact replica of a Hilti (my favorite drills). I will see if I can do attempt 3 ;) . This one I think I will continue on and post in TurboSquid.


Now resizing is allowed correct from a render in paint program? If not then I can do that in tS.

Post by Weevil // Jan 2, 2009, 1:15am

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I'll admit I'm trying a funny idea, considering the SMC has been argued that its all about model quality, so I didn't even bother with textures (that and texturing sometimes does bore me, you can't be bored on a time limit.)

I gotta say breech you've got an enourmous amount of ability for making me step out of my infamously small comfort zone, if everyone's initial reaction to this month was like mine I can now see why it works.

Mr.3D. I don't know why you're constantly attacking users of paintshop or photoshop but considering what you're saying is in quite a few parts directed at me through assosiation, it's starting to wear a little thin. Please now back it off a bit eh?

And nice drill vizu (Theres a subject I'd neve r thought I'd comment on)

Post by Mr. 3d // Jan 2, 2009, 5:42am

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Sorry about that Weevil. I have been blazing the trail lately. It's just that the rules are plainly stated and sometimes I tend to forget the age difference with everybody in the Forums. I really do admire your 3d talents....and at such a young age. It would have been nice to have applications like this when I was in school.

Post by Vizu // Jan 2, 2009, 6:00am

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thy Weevil.


I like the speedmodeling challange. Since more than 10 years now i work with TS. I do many many othe SMC´s but not here in the Cali forum.

Weevil you do a realy good job with your drill but i don´t like Nurbs. For me it is much more easyer and faster to model poly by poly. I have more control about the details in Polymodeling than in Nurbs or metaballs. I work only on the modeler side and with the Polytools plInn to extrude edges etc. The body of my drill was realize in less than 1 Hour but TS crashes realy often on my system so i have to start 3 times new :(


And excuse my poor englisch.

Post by Weevil // Jan 2, 2009, 6:12am

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Sorry Weevil, hit the wrong button and messed up your reply here . . . :(

Tried to get back what I accidently deleted without any luck, go figure.
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