SMC #38 Bling - comments

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

SMC #38 Bling - comments // Speed Model Challenge

1  |  

Post by Nez // Nov 21, 2008, 7:08am

Nez
Total Posts: 1102
pic
As usual, here's the comments thread for all your ramblings, c&c, etc.

Post by nigec // Nov 21, 2008, 7:55am

nigec
Total Posts: 314
pic
I don't have a single bit of bling.. the shinest thing i have is a Yamaha with a polished frame, but you couldn't wear that round you're neck lol

the wife aint into jewelery either or I'm just a tight sod.. make your own judgments :p


But sayin that I do have an idea or two ;)

Post by noko // Nov 22, 2008, 12:19am

noko
Total Posts: 684
This is a great challenge! Love the idea. On this one, the modeling part may not be the most important. Lighting, materials, camera angle, background I see is.

Post by kena // Nov 22, 2008, 9:52pm

kena
Total Posts: 2321
pic
Well. This topic got me back to modeling for a bit. With a subject like this, I just couldn't resist doing some fancy Brass knuckles!

Post by Breech Block // Nov 22, 2008, 10:47pm

Breech Block
Total Posts: 844
pic
LOL - The Bling Ring. Nice work Kena.

Post by kena // Nov 23, 2008, 9:24am

kena
Total Posts: 2321
pic
Thanks Breach. I had a bit of fun with it and decided to do a second entry. I'm sure that a clock Repair shop would be happy to have one of those Time Bling necklaces. ;)

Post by MikeJoel // Nov 23, 2008, 1:33pm

MikeJoel
Total Posts: 266
Question about the rules?

Does the lighting, rendering, etc. include setting up the scene? I'm not sure it should since then people could take hours to set the model up just right.

I got a model done within 2 hours (I don't understand why things that seem so simple take so long :D ) but was going to set the scene up unless it was against the rules. If it is I will just render it as is.


Thanks

Mike

Post by noko // Nov 23, 2008, 3:05pm

noko
Total Posts: 684
Question about the rules?

Does the lighting, rendering, etc. include setting up the scene? I'm not sure it should since then people could take hours to set the model up just right.

I got a model done within 2 hours (I don't understand why things that seem so simple take so long :D ) but was going to set the scene up unless it was against the rules. If it is I will just render it as is.


Thanks

Mike


Only real limit is the model in this contest with 2hrs or less to model. Rendering, lighting, setup etc.. No real time limit. I too find it amazing at times the simple things turn out not so simple :).

Post by kena // Nov 23, 2008, 9:57pm

kena
Total Posts: 2321
pic
I agree.... It took me much longer to make a simple word and bevel the edges than I though it would... Then I got the Idea for the hourglass, and it took hardly any time at all. Except for the chain. ;)


And I really like your ring Mike.

Post by Nez // Nov 23, 2008, 11:32pm

Nez
Total Posts: 1102
pic
Yeah, the accepted rules are that it's the time spent on the key object that counts, scene setting is a 'bonus' and not required, although it can obviously show off your object to its best.


In fairness, as Noko mentions, this is a challenge that will benefit from nice lighting and textures etc - gives the VRay folks a chance to use caustics potentially, for those of using Lightworks to make the most of HDRI and everyone to use some ingenuity - but the main focus is still supposed to be MODELLING.... and my vote at least will take that into account...


Well done for getting things rolling you guys...

Post by kena // Nov 24, 2008, 8:11pm

kena
Total Posts: 2321
pic
Just an aside here... not to cause panic or offense...


only half of us submitting so far have mentioned the render engine....

Would everyone please check your entry and edit yours if you forgot that one?


Thanks! :banana:

Post by noko // Nov 24, 2008, 8:42pm

noko
Total Posts: 684
lol nigec, love the bowling ball holes :D.

Post by nigec // Nov 25, 2008, 12:55am

nigec
Total Posts: 314
pic
Thanks Noko :D


I added the render i used

Post by MikeJoel // Nov 28, 2008, 6:13am

MikeJoel
Total Posts: 266
I have been working on my last SMC entry but have a problem.

I think I went over the 2 hour limit by less than 5 minutes (probable like 2 min). The thing crashed part way through and I had to reload and estimate how much time I had spent on the parts I lost.


Is this ok with everyone if I go ahead and submit it? If not it is no problem.


Thanks

Mike

Post by nigec // Nov 28, 2008, 6:24am

nigec
Total Posts: 314
pic
I don't have a problem :)

Crashes and the aftermath is a way of life for me so i'm well aware of what issues you run into

Post by Nez // Nov 29, 2008, 2:11am

Nez
Total Posts: 1102
pic
I have no problem with that, can't quibble over a few minutes anyway...

Post by Breech Block // Nov 29, 2008, 5:50am

Breech Block
Total Posts: 844
pic
There have been some pretty terrific entries into the SMC so far. I think I will see if I can spare a couple of hours tomorrow and try to enter something. I especially like Georg's Bugatti badge and quite fancy doing something equally lavish. However, before I start, could you please clarify Nez as to whether this is acceptable as I seem to remember the bling as having to be personal although I can't see where it states that.

Post by MikeJoel // Nov 30, 2008, 6:22am

MikeJoel
Total Posts: 266
I was hoping someone could point me to an old 3.2 lighting and rendering tutorial (I doubt there are any still around).

The watch showed off one of my big problems. I can't get realistic clear glass. 3.2 possibly can do this, but I can't.


I had to take two renderings of the watch. One with a metalic shading on the glass and one without. I then used PSP to combine them so the final picture would show a glare you could see through, not a giant greyish splotch. I can make that splotch bright (instead of grey) by turning up the ambient, but this causes the glass to glow with indifference to whatever lighting I set up.


Without any metalic shading the glass doesn't reflect anything but lights.


Thank

Mike

Post by Breech Block // Nov 30, 2008, 8:30am

Breech Block
Total Posts: 844
pic
Nice work Mike and a clever work around. I have no knowledge of 3.2 so can't help out I'm afraid.

Post by nigec // Nov 30, 2008, 9:24am

nigec
Total Posts: 314
pic
Its a shame we can't get 3.2 anymore, I'm sure i did glass with it but without trying I can't remember how .. sorry mate :(

Post by MikeJoel // Nov 30, 2008, 10:37am

MikeJoel
Total Posts: 266
I've done glass. The problem with it is to get a "realistic" glass you need to use metalic shader and an environmental. The environmental has the same effect that turning up the ambient does. The object painted with it will "glow" in the dark so it makes it useless to try to light it.


Here is an example:


16561

This is with a lot of light (which hides that the glass glows). If it were only a partially lit window you could see the whole frame glows.



16562

Here is no light.


Mike

Post by Nez // Nov 30, 2008, 11:08pm

Nez
Total Posts: 1102
pic
There have been some pretty terrific entries into the SMC so far. I think I will see if I can spare a couple of hours tomorrow and try to enter something. I especially like Georg's Bugatti badge and quite fancy doing something equally lavish. However, before I start, could you please clarify Nez as to whether this is acceptable as I seem to remember the bling as having to be personal although I can't see where it states that.


Apologies - I wasn't around to replyto your query; I don't normally get on at all over the weekend and the fleeting visit I made missed your post. I gather you've posted an interesting model now anyway, but the general idea was 'personal jewelery' originally, although that could easily encompass various trinkets etc. I was going to call the challenge jewellery but felt 'bling' offered a slightly wider subject range for all those 'macho' guys on here who wouldn't have any jewellery to hand and wouldn't want to be caught looking at pictures on the web :p;) So I have no problem with Georg's entry, it's a nice variation on the theme ans still fits the subject, sort of... one of the things I've always most liked about the SMC is the sheer range of interpretation of the subject.


Still a day left to get entries in (well, 15 hours anyway) if you'd like to try - many thanks to all those who've submitted some great entries so far; really good to see seom solid support from peole showing multiple entries - you guys must have too much time on your hands!

Post by nigec // Dec 1, 2008, 5:05am

nigec
Total Posts: 314
pic
WoW this has become an amazing challenge :D.. usually there is something that sticks out and I'll vote, but there is just so much choice!


The watch looks cool Mike, and it goes to prove 3.2 was and still is a great version :cool:

Post by MikeJoel // Dec 1, 2008, 5:26am

MikeJoel
Total Posts: 266
Thanks for the nice comments all.

A lot of great entries so far.


Nez, I think your right. I have never put more than 2 entries into an SMC before. :D

Post by TomG // Dec 1, 2008, 7:12am

TomG
Total Posts: 3397
Nice work Nez, I like the ring there especially! Also a pleasure to see GemsNStones getting a work out again :) Odd little shader, it's fun to make an animation, as you should see some surface penetration in the veins (it's intended to render the noise pattern in 3D, ray tracing into the surface a little, in steps, adding up what is seen - that's what makes it quite a slow shader). Must go experiment with it myself again sometime!


Anyway, back on subject, this is turning into a fun collection of items, with more variety than I expected to see. This is going to be a tough one to vote on, but I'm looking forward to that challenge!


Thanks!

Tom

Post by transient // Dec 1, 2008, 8:32pm

transient
Total Posts: 977
pic
Those gem look great nez. :)


Do you mind uploading the material you used for the shaderlab versions?

Post by Nez // Dec 1, 2008, 11:18pm

Nez
Total Posts: 1102
pic
Transient (and Tom)

thanks for the comments, I can't take much credit as it was avery basic model and I used preset shaders; the colour shader was using Tom's GemsNstones as already mentioned, using the 'Firestone' preset. For the tS5 IBL lit scene, I used the TG Glass reflectance shader, using one of the 'coloured glass' presets (I think it was the 'light' one).

For the tS7.6 HDRI-lit version, this glass shader wasn't working very well (kind of milky and washed out) - I'm sure I could probably have solved this if I'd spent longer tinkering to get a good setting, but I was being lazy so I slapped on a Caligari Phong reflectance with moderate transmission (which doesn't seem to be visible? bit odd...).


I've attempted to save .cob files for for both versions as this shold preserve the shader settings I think - let me know if that doesn't work and I'll screen cap the settings....




Thanks everyone for all your efforts, I'll try to get the poll up later today.

Post by transient // Dec 1, 2008, 11:28pm

transient
Total Posts: 977
pic
Thanks, Nez.:)
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2020. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn