SMC #36 - Audio System

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SMC #36 - Audio System // Speed Model Challenge

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Post by prodigy // Sep 30, 2008, 3:11am

prodigy
Total Posts: 3029
pic
Ok, Here i am.

How many of you dreamt with a Marantz, NAD, Harman kardon or a Bang & Olufsen???
And how many of you dreamt on build your own pefect audio system??

Well this is your oportunity :)

You can model those huge speakers collumns with 25" woofers!!
Or that shiny luxury valve amps!! Model the perfect Technics MK2 SL1200!!!
The choice is yours!! :banana:


"Let your imagination run wild" JamesMC Copyright

DEADLINE : 20th October 2008

The rules (as stolen from everyone else):
1. Create the model(s) within the 2 hours time limit.
2. You may enter as many times as you like.
3. Your entry should include a wireframe screen grab before subdivision has been applied, mainly this is so people can get an idea of how things were created and maybe learn something.
4. Include time spent, trueSpace version, render engine.
5. Post only one image per entry which must be no larger than 800x600 pixels. Final composition is up to you.
6. Render time, lighting and texturing are not included as people with slower computers may be at a disadvantage.
7. The winner is encouraged to place a tutorial in the new Tutorium showing how they made their entry (Contact Norm). Sometimes the wireframe isn't enough.

Post by Weevil // Sep 30, 2008, 10:21pm

Weevil
Total Posts: 534
pic
Me first me first! *glee*

Now, I started the night before the contest was given, but I checked the time I made it to the time it was modified and I still had 45 minutes, so what the hell

This is my amp, a white* Micro cube, with my settings and no strap because they break off...

http://i72.photobucket.com/albums/i192/Weasle_01/amp.jpg
http://i72.photobucket.com/albums/i192/Weasle_01/ampwire.jpg

I rendered in the wrong image size but I'll change that around soon.

So, specs.

Made in TS 6.6
Modelling time: 2:30 due to the fact that I actually had to MODEL the textures...TS wasn't playing ball that day.
Render time Something chronic, the real amp was in use for while...

(*white...le creme...lovely)

Post by jamesmc // Oct 5, 2008, 10:53pm

jamesmc
Total Posts: 2566
Not really much in the way of modeling, but some lighting and compositing experiments in Photoshop.

Galaxy Audio Originator
Alien Audio System
tS7.6
Lightworks
Model time: 40 minutes

Post by prodigy // Oct 6, 2008, 5:28pm

prodigy
Total Posts: 3029
pic
Truespace 7.6 Workspace
Vray
Modeling time = ?? :D

15649

15650

Post by jamesmc // Oct 6, 2008, 9:12pm

jamesmc
Total Posts: 2566
Coiled Reverb Unit
Alien Technology
tS7.6
Lightworks render
Model Time: 1 Hour 5 min

Post by Nez // Oct 7, 2008, 5:11am

Nez
Total Posts: 1102
pic
OK, finally got my textures and renders done today after doing the modelling at the weekend.

My first scene fully modelled and rendering in 7.6, albeit in the modelside of course....

This isn't my audio system by the way, just a deliberately mismatched set-up you might imagine a guitarist putting together...:D


Modelling: 2 hours, no SDS except on a couple of cables you can barely see, otherwise mostly straightforward polys, sweeps, bevels, fillets (and booleans of course)... first major outing with fillets has mostly been very encouraging though there were afew cases where they wouldn't behave...

Textures - took about 90mins in PSP to work up custom textures for the buttons/fascias/LCD displays, then made them so small in the main render they were barely visible, which is why I felt I had to provide a close up...

Renders - about an hour to 90 mins for the 2 renders required, thanks to HDRI; rendered out oversized with no AA and resized in PSP.

Post by Breech Block // Oct 9, 2008, 4:03pm

Breech Block
Total Posts: 844
pic
Dr Who CD Player


Models – 2 Hours

Textures – 2 Hours

Lighting – 1 Hour

Software – trueSpace 7.6 (Model side)

Renderer – Lightworks


The inspiration for this model came to me whilst I was out looking for Christmas present ideas. Dr Who merchandise seems to be lining just about every shelf this year with some really cool remote control daleks. I was also looking for some Hi-Fi brochures to see if there was anything there that might be suitable for the SMC (I don't actually own a Hi-Fi myself) and then it hit me, why not combine the two. Hope you like it.

Post by transient // Oct 10, 2008, 4:30pm

transient
Total Posts: 977
pic
A Tube Amplifer - for the true audiophiles.;)


I'll do a proper beauty render later, I just didn't want to miss the deadline like last month.

Post by noko // Oct 11, 2008, 1:38pm

noko
Total Posts: 684
This has to be the most fun SMC yet. Anyways the amp with tubes Prodigy showed as an example just plan inspired me. Maybe because I had a number of tube amps as a kid growing up.


The modeling turned out not to be the hard part, luckily the tube which was the hardest modeling part was easy to resize and configure to the smaller size versions. Everything else modeling wise was a breeze in WS.


Used following DX shaders:


SolidMetal (Caligari)

Glass (noko)

Shinny Metal (noko,trueBlue)

MappedBlinn (JEdwards)


The floor used MappedBlinn with render to texture to get a reflection.


Render - Real Time, Workspace

Modeling - about 2hrs

DX material application/trials - 2 hrs

Lighting - 3 hours

Post Process in PSPX2 - 30 min

Post by Weevil // Oct 12, 2008, 8:04am

Weevil
Total Posts: 534
pic
High tech stuff...Mine has a little more volume though

http://i72.photobucket.com/albums/i192/Weasle_01/megaphone.jpg

EDIT:

Oh yeah

Time: 30 minute hack including texturing and lighting
Renderer: TS 6.6 software
Render TIME: Now why can't I seem to make images that render quick enough????

Post by blakeo // Oct 19, 2008, 1:29pm

blakeo
Total Posts: 214
pic
Thanks for the long deadline prodigy... :) I managed to get something done...


I have continued since to get the speakers and other details done which will hopefully make it to a better final image at a later date... but this is how far I'd got after 2hours.


Anyway here's the detail:

Time: 2 hours

tS: 7.6

Modeler: Workspace

Render: Vray

Everything Else: Texturing/Lighting - days! The lack of decent photo references meant remaking the decals, text etc in photoshop...


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