SMC #33 - Boat

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SMC #33 - Boat // Speed Model Challenge

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Post by prodigy // Jul 27, 2008, 4:47am

prodigy
Total Posts: 3029
pic
You must create a Boat of any kind under 2 hours.. if you need inspiration.. check this link.. (http://www.youtube.com/watch?v=51W4tH54e7I)


"Let your imagination run wild" JamesMC Copyright


DEADLINE : 10th August 2008


The rules (as stolen from everyone else):

1. Create the model(s) within the 2 hours time limit.

2. You may enter as many times as you like.

3. Your entry should include a wireframe screen grab before subdivision has been applied, mainly this is so people can get an idea of how things were created and maybe learn something.

4. Include time spent, trueSpace version, render engine.

5. Post only one image per entry which must be no larger than 800x600 pixels. Final composition is up to you.

6. Render time, lighting and texturing are not included as people with slower computers may be at a disadvantage.

7. The winner is encouraged to place a tutorial in the new Tutorium showing how they made their entry (Contact Norm). Sometimes the wireframe isn't enough.


Special extra (optional) rule - if you have chocolate visible in your render, share your material/shader settings!

Post by kena // Jul 28, 2008, 8:42pm

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Total Posts: 2321
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TS7.6

V-ray

Model time 20 min.

I then took 30 min getting my textures just right and a bit over an hour and a half getting the lights just right. Good thing it's the model time that counts. ;)

Title: Gravy Boat.


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Post by jamesmc // Jul 29, 2008, 12:52am

jamesmc
Total Posts: 2566
Thinman Boat Races
Hey! It was the thin(g) to do at the time! :)


tS7.6
lightworks render
model: 1 hour 15
texture: Shaders about (time incorporated with model time)

Post by prodigy // Jul 29, 2008, 3:43am

prodigy
Total Posts: 3029
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Important UPDATE!

I extend the time limit for this SMC to 4 Hours. ;)

Post by Steinie // Jul 29, 2008, 4:26am

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Total Posts: 3667
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Great news! I was worried I wouldn't get my USS Constitution done in time...:D

Post by trueSpaced // Jul 29, 2008, 2:07pm

trueSpaced
Total Posts: 544
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"Boat In A Box In A Box"

Lol not the best title ever... But yeah..

Modeling/Texturing time: About an hour and a half
TS Version: 7.6
Rendering Engine: Whatever the default for the "Model" side is....

Post by trueSpaced // Jul 29, 2008, 5:26pm

trueSpaced
Total Posts: 544
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"Fishing Trip Gone Wrong"

Modeling/Texturing: 1 hour (would have been shorter, but I was having problems with the ground)

TS Version: 7.6
Render Engine: Whatever TS 7.6's default engine is

Not the best work I've ever done, but I figured I'd get more than one up there this time around :)

Post by MikeJoel // Jul 30, 2008, 7:16am

MikeJoel
Total Posts: 266
Ts3.2

2hr (couple of min)

Of course rendered in Ts (did a little dof in Psp).


If I had more time I would have like to have a kid peeking over the edge of the "sink".

Post by brotherx // Jul 30, 2008, 10:18am

brotherx
Total Posts: 538
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Truespace 7.6

Model Time: ~2 hours

Texturing: 2 hours


Rendered using DirectX

Post by Nez // Jul 31, 2008, 3:34am

Nez
Total Posts: 1102
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Interesting that no-one's taken advantage of the extra time yet...


As someone who normally uses as much modelling time as available, partly down to a tendency towards overly complex/detailed models, I thought it would be interesting to challenge myself to a 'less-is-more' simpler model for a change. If I can find the time I may still try for a longer, more detailed entry too, but in the meantime, here's my 'quick' entry.


Subject: Submarine (everyone knows that submariners refer to their vessel as a 'boat' rather than a 'ship', right? At least, according to the novels I read.. :o )


Modelling time: 45mins (mostly simple swept polys with SDS)

Textures/lighting/render: 45mins (layered textures, IBL plus volumetric spotlight)

TS 5.1 still, i.e. Lightworks render. Hopefully in a few weeks might be able to submit a 7.6-based entry, perhaps for the next SMC? We'll see...

Post by nigec // Jul 31, 2008, 8:29am

nigec
Total Posts: 314
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my first attemt at a boat; F3 RC Boats



Truespace 6.6

Rendered in Byrce because TS started playing up

model 30mins

scene 1hr

render 3 mins

Post by MikeJoel // Jul 31, 2008, 6:03pm

MikeJoel
Total Posts: 266
Ts3.2

Rendered in Ts

About 3 1/2 hours (lost track of time but that includes texturing and such).


'Bad Seas' (no rain :( )

Post by jamesmc // Aug 1, 2008, 3:35am

jamesmc
Total Posts: 2566
Amusement Park Ride
Dragon Boat for Tunnel of Love
tS7.6

Lightworks
model: 1 hour 35 minutes
texture combined in model time

Post by nigec // Aug 1, 2008, 10:58am

nigec
Total Posts: 314
pic
OK.. seeing as the last wasn't rendered in TS i did another boat that is :)

Still on the RC theme:

TS6.6

Rendered in TS

Boat took 1.45 mins!!

render time dunno it was quick tho

Post by Heidi // Aug 1, 2008, 4:46pm

Heidi
Total Posts: 335
Ok...here's mine. Modeling it took an hour and fifty minutes. I took longer than that to map and texture it (TS realtime render).


I used the same method for creating the hull as I posted in the WIP forum (http://forums1.caligari.com/truespace/showthread.php?t=5974&page=2).

Post by Georg // Aug 3, 2008, 9:47pm

Georg
Total Posts: 270
pic
Not really an Earthnet boat. This is a replica of my first boat, which my grandfather made for me from his own wooden shoe. I agree it is very stereotypic for a Dutch boy, but that was the way it was, running around on wooden shoes and sticking your fingers in dikes, what a life! Modelling altogether a bit over 2hr, everything in Workspace, Vray render. the ropes were done afterwards on the render in Illustrator.

Georg

Post by Breech Block // Aug 6, 2008, 12:57pm

Breech Block
Total Posts: 844
pic
Thunderbirds Are Go


Modelled and rendered in: trueSpace 6.6

Model Time: 4 Hours

Render Time: 6 Mins

Textures: 1 Hour 45 Mins – The model itself was fairly straightforward but getting the particulate matter in the water and getting the right shader settings for the air bubbles took a bit more work.

Lighting: 2 Hours – The caustics were fairly easy, but I couldn't get trueSpace to render out the volumetric's on the lighting bar (more a problem with the Nvidia drivers I think as when the render hit the spotlight it slowed right down so the calculations were obviously taking place). So in the end I had to fake it (rather poorly). Getting the mood right for the image was also quite difficult as when the scene was well lit, it ended up looking too toy like (oddly enough :D). So, I went for a slightly more darker light setting which makes the environment look a little more foreboding; which is also more befitting an operation about to be undertaken by International Rescue.

Post 20 Mins – Just tidying up where some of the particulate matter and air bubbles clashed.

Post by Tugar // Aug 6, 2008, 7:41pm

Tugar
Total Posts: 68
Here is my entry...a VW engined airboat

Time about 2 hours
Ts6.6 with a bit in 7.6 ( still not used to it. I'll have to dive in soon)
Rendered on TS render

Post by theuns // Aug 7, 2008, 10:19pm

theuns
Total Posts: 519
pic
Here is my entry... loading it now since I can't tomorrow or the day after...


Model time about 3.5-3.8 hours

Post by CdeB // Aug 10, 2008, 2:51am

CdeB
Total Posts: 160
U-Boat


Ok, this is not a serious attempt at the SMC;), but I had a weeks holiday and finally some time....it is of course a serious attempt at a pun:D


tS7.6

Modelled on Model side. Modelling time for U-boat 20-30 mins -based of course on U from text maker :)

The rest of the modeling time allowed was consumed trying to re-learn Dynawave:(

Textures about 30-40 mins fiddling using Ian Kirkley's Shader Magic shader

Rendered in Lightworks with IBL rendering about 5 mins

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CdeB

Post by noko // Aug 10, 2008, 10:33am

noko
Total Posts: 684
My first SMC :banana:. Took the full 4 hours to model, wanted to add more but just ranned out of time. Water is actual animated water shader I am working on. Used WS real time Renderer which took about a split second if that much :). This was fun.


4hr - model

2hr - Textures, shading model

2hr - Messing around with water shader :D

Render - < 1sec

Post process (reduced and save) - 1 min

Post by Cthulhu // Aug 10, 2008, 5:02pm

Cthulhu
Total Posts: 48
Looks like I'm too late, but thought I'd post because I spent all day on this darned thing. This is the first thing I've modeled in, well, forever...


~30 minutes modeling (plus 5 hours trying to figure out NURBS...)

~10 minutes texturing and lighting

<1 minute to render (VRAY and no GI, but only because Lightworks was taking forever to render the large water plane)


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