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SMC #32 - Confectionery
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SMC #32 - Confectionery // Speed Model Challenge
Post by Nez // Jul 8, 2008, 4:42am
Nez
Total Posts: 1102
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Well, I entertained a number of options of varying quality for a topic and finally plumped for my wife's favourite suggestion - so it's all her fault if you don't like it...:o
Let's see your favourite sweets, candies, cakes, half-eaten mars-bars etc! Lots of scope to have fun with the packaging if you want to do elaborate texture work - or for some simple modelling if you're pushed for time (Maltesers anyone? ;) )
Let the choclate, sugar, caramel and other creative juices flow...
"Let your imagination run wild" JamesMC Copyright
DEADLINE : 11.59 pm GMT Friday 18th July 2008
The rules (as stolen from everyone else):
1. Create the model(s) within the 2 hours time limit.
2. You may enter as many times as you like.
3. Your entry should include a wireframe screen grab before subdivision has been applied, mainly this is so people can get an idea of how things were created and maybe learn something.
4. Include time spent, trueSpace version, render engine.
5. Post only one image per entry which must be no larger than 800x600 pixels. Final composition is up to you.
6. Render time, lighting and texturing are not included as people with slower computers may be at a disadvantage.
7. The winner is encouraged to place a tutorial in the new Tutorium showing how they made their entry (Contact Norm). Sometimes the wireframe isn't enough.
Special extra (optional) rule - if you have chocolate visible in your render, share your material/shader settings! |
Post by Nez // Jul 8, 2008, 4:46am
Nez
Total Posts: 1102
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Just to get things rolling, here's a very quick effort to prove it could be easy if you want it to be;
TS5.1
Total time, including textures, lighting, rendering and post-process - 1 and a half hours....
Obvioulsy basic modelling, but I won't be up for the vote anyway! Only really did it as an excuse to try using ZRended to generate 2 depth masks this time, so I could give a bit of foreground blur as well as background.. could probably do with further experimentation, but worked reasonably well. (If you don't know what I'm on about, see the comments thread for SMC#31...) |
Post by 3dfrog // Jul 8, 2008, 1:36pm
3dfrog
Total Posts: 1225
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Here's my chocolate monster, made in one hour. Didn't come out as expected but here it is anyway. |
Post by brotherx // Jul 9, 2008, 4:29am
brotherx
Total Posts: 538
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Here's my first attempt...
Rolo.
Modelling time - 10 minutes
texturing and LE navigation: 15 minutes
render time: none - real time. |
Post by Jack Edwards // Jul 9, 2008, 5:39am
Jack Edwards
Total Posts: 4062
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Gingerbread and milk
TrueSpace 7.6 Beta
V-Ray
Model time: 1.5 hours
Rendertime: 48 minutes
13145
wires:
13146 |
Post by jamesmc // Jul 9, 2008, 11:21pm
jamesmc
Total Posts: 2566
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Gingerbread House
Model Time: I think two hours - started over 3 times :(
Texture Time and Post Process: 2hours
Render: Lightworks - 5 minutes (PSD layers) |
Post by jamesmc // Jul 10, 2008, 10:02am
jamesmc
Total Posts: 2566
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Confectioner Kitchen
Was starting to get into it and got the munchies, so got sidetracked...
tS7.51
render: Vray
Model: 1 hour 20 minutes
texture: 40 minutes |
Post by frootee // Jul 11, 2008, 6:02pm
frootee
Total Posts: 2667
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Ok what the hey... This can be a lot better than it is; I've always wanted to make something like this...
It's called..
Before CandyMaps
What's a candy map? Well, when you open a box of chocolates, under the lid, there is a 'map' indicating which ones are strawberry, caramel, etc. But, before those came along, the only way to tell what flavor a chocolate was, was to stick your finger in it to see the color. So all the chocolates would be smushed and nasty lookin. :D Though I don't have the colors inside, I would like to do that for the future.
Enjoy the candy! :D
ts7.51
real time capture
time: 43 minutes
chocolate /caramel shader:
SolidTransparencyMetal |
Post by jamesmc // Jul 11, 2008, 7:04pm
jamesmc
Total Posts: 2566
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Our favorite theater bean confection
Boston Baked Beans
Which of course aren't beans, but candy coated peanuts. :D
ts7.51
Render: Lightworks to PSD file
Texture: 1 hour
Model: 22 minutes |
Post by RAYMAN // Jul 11, 2008, 10:04pm
RAYMAN
Total Posts: 1496
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Chocolate bar ! Before it was killed by a hungry me !
Did I say I´m on a diet ?
Truespace: TS 7.51
Renderer : Vray
model time: 1h 50 minutes
render time : 30 seconds with Hdri - studio scene i posted in the repository
Chocolate shader included.... |
Post by jamesmc // Jul 11, 2008, 10:16pm
jamesmc
Total Posts: 2566
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Chocolate and Caramel Dipped Cherries
Dam you Nez! You're making desire all of this, I can't eat it, so I have to create it! :D
My daughter did the other artwork, so can't take credit for nothing but the cherries.
tS7.51
render: Lightworks to PSD file
Texture: Materials in tS and post work in PhotoShop - 1 hour
Model: 20 minutes |
Post by Georg // Jul 13, 2008, 9:24am
Georg
Total Posts: 270
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I am afraid this has nothing to do with confectionery, but I wanted to make these sugar glaced cookies, but ended up with a pudding :confused:. I guess this is more for the desserts thread. Anyway, when the definition is sweet food I am okay :D
modeling 30 min or so. Rendering in lightworks with HDRI. Spent a while to get the color the way I liked it. Backdrop is from a friends kitchen.
Georg |
Post by Breech Block // Jul 13, 2008, 5:01pm
Breech Block
Total Posts: 844
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Eye Candy - That's a play on words.
Software: trueSpace 6.6
Model time: The full 2 hours. I ran out of time which is why the jars don't have any lids.
Rendertime: 4 minutes.
Textures: 4-5 Hours but that includes a lot of searching on the net for images and fonts, lots of experimentation trying to get the glass just right and lots of time trying different label designs.
Translation: UK = Gobstoppers - USA = Jawbreakers. |
Post by Steinie // Jul 15, 2008, 2:27pm
Steinie
Total Posts: 3667
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"Helping Beethoven's 2nd Movement"
Render Time: Less than 5 Minutes
Gotta Go Now... |
Post by Steinie // Jul 16, 2008, 4:20pm
Steinie
Total Posts: 3667
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Gum
The landmines of the city.
TS 7.51
VRay
Model Time: 1 Hour 20 Minutes
Texturing and Playing around: All Night |
Post by transient // Jul 17, 2008, 4:31am
transient
Total Posts: 977
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Here's mine. Nearly didn't get this done - damn pc.
Modeling and UV time - 15mins
The Rest - ages
I rendered this in Dribble, and painted the displacement maps in Gimp. |
Post by brotherx // Jul 17, 2008, 6:02am
brotherx
Total Posts: 538
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Second entry - Chocolate fountain.
Model Time is about 1 hour
Texturing about an hour - couldn't get it right - it's the bit I hate doing.
Rendered using DirectX - tried with VRay but again, couldn't get right.
All modelling done in Workspace. |
Post by prodigy // Jul 19, 2008, 8:09pm
prodigy
Total Posts: 3029
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Sorry if im late but today at 1 am was the only free time that i had to enter..
7.6beta + Vray
Model time 50 mins
Shader and details ~ 1 hour
Render 20 mins
Cream with Chocolate, Cherrys and Mint :D
13294
13295 |
Post by simpo // Sep 6, 2008, 4:54am
simpo
Total Posts: 25
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These renderings make me feel a bit hungry. :D |
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