SMC #29 - Climbing Frame

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SMC #29 - Climbing Frame // Speed Model Challenge

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Post by TheWickedWitchOfTheWeb // Apr 27, 2008, 11:47am

TheWickedWitchOfTheWeb
Total Posts: 858
pic
Following on from the childrens toy theme of Challenge 28 it gives me great pleasure to bring you Challenge number 29 - Climbing Frame.


Plenty of scope here for regular and slightly obscure, simple or complex, all are welcome so no excuses - get modelling!


DEADLINE : 11.59pm GMT Sunday 4 May


The rules:

1. Create the model(s) within the 2 hours time limit.

2. You may enter as many times as you like.

3. Your entry should include a wireframe screen grab before subdivision has been applied, mainly this is so people can get an idea of how things were created and maybe learn something.

4. Include time spent, trueSpace version, render engine.

5. Post only one image per entry which must be no larger than 800x600 pixels. Final composition is up to you.

6. Render time, lighting and texturing are not included as people with slower computers may be at a disadvantage.

7. The winner is encouraged to place a tutorial in the new Tutorium showing how they made their entry (Contact Norm). Sometimes the wireframe isn't enough.


Good Luck !


The Wicked Witch Of The Web

Post by jamesmc // Apr 27, 2008, 4:20pm

jamesmc
Total Posts: 2566
Managed to crank up tS66 on the old Pentium and whipped this out real quick.

Climbing Frame

tS66
Lightworks
Model: about 40 minutes
Texture: about 50 minutes (post work characters etc)

Post by jamesmc // Apr 29, 2008, 4:23pm

jamesmc
Total Posts: 2566
Climbing Frames - Ant Size :D
tS66
render: lightworks
model: 20 minutes
texture/art: 65 minutes

Post by jamesmc // May 1, 2008, 5:39am

jamesmc
Total Posts: 2566
tS66 Widget Climbing Frames :D
tS66
Lightworks
Model and assembly Time: 1hr 05 minutes
Texture: 1 hour 20 minutes

Post by jamesmc // May 1, 2008, 9:18pm

jamesmc
Total Posts: 2566
Okay, ran out of time on this one because of placement, general modeling and sweeping, didn't have time to do proper lathing of the chutes. :(

Climbing Frame - 3D CHUTES N' LADDERS Caligari Style

tS66
Lightworks
Model Time: 2 hours - the buzzer went off :(
Texture: about 20 minutes
Lights: about 5 minutes
Texture Map: Forever - ermm, 3 hours

Post by jamesmc // May 2, 2008, 8:40am

jamesmc
Total Posts: 2566
For lack of a better name, I call this
Nautilus Teapot Climbing Frame

tS66
Lightworks
Texture: 45 Minutes
Modeling: 1 hour 25 minutes (after a complete start over) :)

The character is from tS66 Library, just for opportunistic show.

Post by Georg // May 3, 2008, 9:37am

Georg
Total Posts: 270
pic
I made a small ladder in Workspace with the polygon bridge tool to make the steps between the poles. One layer of SDS, I copied it and then I glued it and copied some more, I had to stop myself, it was like playing with Lego.

Modeling 1 hour. rendering in VRay, the background was added later.

Georg

Post by kena // May 5, 2008, 4:34pm

kena
Total Posts: 2321
pic
TS7.51

modeled in Modeler and used the bend tool to make the arches.

Model time 40 min

real time render

name arch climber.

I always wonted one of these... but you cannot buy one and by the time I was old enough to build one, I lived in an apartment.


12319


12320

Post by prodigy // May 15, 2008, 7:04am

prodigy
Total Posts: 3029
pic
Ok here is my entry..

MTime = 50 mins.
Modeled in 7.6b
Realtime Render

12384
12385

**Ups i think i miss the Climbing net hahahaha be right back

ok here it is...

12386
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