COMMENTS: SMC #28 - Baby Toy

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COMMENTS: SMC #28 - Baby Toy // Speed Model Challenge

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Post by ed_baker // Mar 29, 2008, 1:28pm

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Post comments for SMC # 28 - Baby Toy here.


Lots of entries eneryone!


Deadline April 12 10:30 GMT (6:30 EST).


Ed

Post by Jack Edwards // Mar 29, 2008, 3:07pm

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Interesting one Ed! Lots of different possibilities and definitely off the beaten path. :)

Post by Jack Edwards // Mar 29, 2008, 8:59pm

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Wow Kena that was fast! Nice work! :banana:

Post by kena // Mar 29, 2008, 10:00pm

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Thanks. It's the first thing that came to mind, and with extrude and lathe, the edges of the keys were easy to do... Just took a while to do 4 keys. I started on just the shaft, then copied it to the other 3 and did the different shaped bases.

Post by kena // Mar 30, 2008, 4:58am

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This one should go well. we already have two entries! Good going James.

Post by kena // Mar 30, 2008, 2:45pm

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quick hemulin, before anyone else notices... fix the blue ball!!!

Post by jamesmc // Mar 30, 2008, 2:49pm

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I would model some baby poo poo (cause baby's use it as a toy), but can't find a proper texture for it. :)

Post by ed_baker // Mar 30, 2008, 3:33pm

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I would model some baby poo poo (cause baby's use it as a toy), but can't find a proper texture for it. :)


James, If you want, I can send you a diaper or two. My daughter fills them pretty regularly :)


Great entries everyone. . .Let's see some more!


Ed

Post by hemulin // Mar 31, 2008, 4:31am

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quick hemulin, before anyone else notices... fix the blue ball!!!

Lol, I did wonder if anyone would notice that. As with all children's toys, when they are coming towards the end of their lives they break. This one has got to that stage. ;):D

Post by jamesmc // Mar 31, 2008, 5:55am

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Microsoft-Caligari Teething Ring (done in a 2 D program - not trueSpace) :D

Post by ed_baker // Mar 31, 2008, 6:12am

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Microsoft-Caligari Teething Ring (done in a 2 D program - not trueSpace) :D


That's a good idea James. You should do it in TS.


Ed

Post by spacekdet // Apr 3, 2008, 7:09am

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Wicked Witch, you're living up to your moniker. (http://forums1.caligari.com/truespace/showpost.php?p=64094&postcount=7)
Wait, I think I got it now... it's a Vocabulary Builder that teaches the meaning of the word 'HOT'.

Post by ed_baker // Apr 5, 2008, 8:30am

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Alright we got some great entries going on here!


WWW, you got a sick sense of humor, perfect.


James, cute little critters in the train.


And Changa! Great job for the first time out with NURBS! Got me beat! :)


Everyone else, let's see some more entries! There's still one week left!


Model!

Model!

Model!


:jumpy:


Ed

Post by ed_baker // Apr 5, 2008, 8:42am

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As a little side bar here:


WWW, I'd love to see that box of matches in a physical sim dropping it on a table. I imagine it could be the opening shot in some public service announcement. Will you? :)


Ed

Post by TheWickedWitchOfTheWeb // Apr 5, 2008, 4:39pm

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I've just spent the last hour playing with the phs sim and it just doesn't look natural to me, far too bouncy. I started applying new settings but you can't select all the matches and apply the same setting? Do I really have to do them individually? I tried saving the setting into the phs sim library and applying from there but it applies totally different paramaters to what I set and saved. If anyone's got any advice it'd be gratefully received as I'm not really sure what I'm doing!

Post by Jack Edwards // Apr 5, 2008, 6:02pm

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Hi WWotW,

easiest way would be to export the physics parameters to the object level then create a script object that just outputs a value you input, then link that up to the other objects, that way you only have to change it in one place and it will update all the other objects.

Post by trueBlue // Apr 5, 2008, 9:24pm

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The jScript Macro recorder might be handy here too. Select the first Match stick and record all the settings that you make. Then select the next match stick and run your recording on it.

Post by TheWickedWitchOfTheWeb // Apr 6, 2008, 2:07am

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you both said things but all I hear is 'blah blah blah'. Export what and link them to hows and wheres and why??? Where's the elegant, non programmers method? Where's the button that puts the chosen settings on the selected objects? Think I'll wait 'til I don't have to start tesselating Lego and string in the LE.

Post by kena // Apr 6, 2008, 2:06pm

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try this.....

Select an object and give it Physical Properties

Then Open the object up

11924


In the new PhysObject properties, lower the Elasticity.


11925


You might want to start by opening the Physics Browsers. The solids have a wood emulation, but it's too bouncy so you would want to lower the Elasticity too. If you add the Physics through the browser, then you have to first open the object, drag the Physics object into it and drag the connector for "Physics Attr" to the right side of the Link editor.


11926


Hope this helps!

Post by TheWickedWitchOfTheWeb // Apr 6, 2008, 3:11pm

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Thanks kena but that's a lot of hassle for one object. To go through that for over forty? Think I'll leave it as a still life!

Post by kena // Apr 6, 2008, 8:42pm

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Thanks kena but that's a lot of hassle for one object. To go through that for over forty? Think I'll leave it as a still life!


Actually, you would really only have to do it for 3 objects. one match and two pieces of the matchbox. then copy the match 39 more times and each copy would have the same attributes as the one that worked. ;)


I think it looks good as a still life though.

Post by rjeff // Apr 7, 2008, 6:43am

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No fair Jack..yours is better than mine...:)

Post by Steinie // Apr 7, 2008, 4:32pm

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Jack, this looks fantastic! I have a question about the modeling. Why did it take you so long? Also is the render time accurate? The numbers just seem high. Is artwork now allowed to be posted using 7.6?

Post by Jack Edwards // Apr 7, 2008, 8:16pm

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Thanks Steinie! :)

Yeah if I re-did it, I could probably get the thing knocked out in about 20 minutes. The I used cylinders as the starting point for all the shapes except for the cubes. Adding and positioning the loops is fairly quick once you know where you want them to go. I wasted a lot of time trying to figure out how I wanted to model the seam between the two halves. Also I counted the physics experimentation and object positioning, adding the infinity curve in the background, etc., in the model time.

I could've done the whole project exactly the same and had the same results in 7.51, it's just that I had another project going on in 7.51 that I didn't want to mess with at the moment. So I fired up the latest beta instead, always good to get real workflow testing in anyway. ;)

Ah the render time, that one's easy:
HDRI (100 samples)
GI (-5/-1) (saved a little time here)
Soft Shadows (1.5 range, 90 samples) (should have used more samples 200 would've been cleaner)
Caustics (you can see the reflective caustics on the ground infront of the glass.)
DOF

The materials are Glossy shader with the divisions cranked up to 40. But it's the glass that took the longest. I always set my raytrace settings higher than needed, so I probably should look for more efficient settings there.

But like I said, everything here is doable in 7.51 and would likely produce the same results. I don't remember using any new features to produce this image. (Of course if I did, I couldn't tell ya. :p) As far as I know personal finished works are not covered under NDA. But I think posting a work that reveals a new tool or feature would certainly be questionable. Also discussing how the work is created is tricky, so you guys do need to be a bit understanding about what questions you ask the beta testers, it can put us in a difficult position.

@Rjeff, I don't know that it's so clear cut. I like your entry a lot, there's a fair amount of detail, and the render is very nice. I particularly like the bear texture. :) There's not a lot of modeling for mine it's mainly just good lighting and a pretty render. ;)

Post by ed_baker // Apr 8, 2008, 2:41pm

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Thanks Steinie! :)


Yeah if I re-did it, I could probably get the thing knocked out in about 20 minutes. The I used cylinders as the starting point for all the shapes except for the cubes. Adding and positioning the loops is fairly quick once you know where you want them to go. I wasted a lot of time trying to figure out how I wanted to model the seam between the two halves. Also I counted the physics experimentation and object positioning, adding the infinity curve in the background, etc., in the model time.



Hey Jack,


What are the little marks that look like little arrows I see on the wire frames. . .normals?


Good entry by the way. Good entries everyone.


Let's see more!!!


Ed

Post by Jack Edwards // Apr 8, 2008, 9:57pm

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:) Thanks Ed. Nah it's just the way the DX shader came out after setting the VRay shaders. If I had more time, I should've put better DX shaders on it, but I was in a hurry so just turned up the wireframe and did a DX render.

I saved the file, so if I get a chance I'll update it with prettier DX textures and maybe try a render in Kerkythea as well.

It was a good topic this week. Hopefully we'll get a few more entries before the time is up. :)

Post by ed_baker // Apr 9, 2008, 6:31am

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:) Thanks Ed. Nah it's just the way the DX shader came out after setting the VRay shaders. If I had more time, I should've put better DX shaders on it, but I was in a hurry so just turned up the wireframe and did a DX render.


I saved the file, so if I get a chance I'll update it with prettier DX textures and maybe try a render in Kerkythea as well.


It was a good topic this week. Hopefully we'll get a few more entries before the time is up. :)


Oh I thought it might of had something to do with the new version of TS.


Thanks about the topic. I might put a non competing entry in if I get the chance in the next couple of days.


MORE ENTRIES EVERYONE!


Ed

Post by Norm // Apr 9, 2008, 7:24am

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You folks are doing great this time around. Yet another most difficult choice to make come voting time. Kudos to all :)

Post by ed_baker // Apr 11, 2008, 1:41am

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You folks are doing great this time around. Yet another most difficult choice to make come voting time. Kudos to all :)


I agree! Great job everyone.


More entries!!


There's still a whole day and 1/2 left. That's 36 hours which equals 18 entries (if they were all by the same person and then only if that person was heavily overloaded on caffeine :) )


MORE MORE MORE!


Ed
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