Comments - SMC #23

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Comments - SMC #23 // Speed Model Challenge

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Post by prodigy // Nov 18, 2007, 2:27pm

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Hi to all, feel free to add your comments here..

BTW, i choose this "standar" topic cos i believe the cube challenge Special Edition maybe is too wide for a SMC and maybe works better on a MMC.. ;)

Sayonara!!

Post by Jack Edwards // Nov 18, 2007, 6:01pm

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Hmm.... should be a lot of variety and good photo references for this topic. Good choice Prodigy. :)

Post by 3dfrog // Nov 19, 2007, 2:43am

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Wow James, you got to modeling before I even saw the contest thread :). The sports camera looks cool. I'm not sure what camera I will do yet.

Post by prodigy // Nov 19, 2007, 2:46am

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I tried to search something with a wide range of diferent options and skills..
Digital Cameras, Reflex Cams, Vintage Cams, CamCorders, WebCams, Security Cams, Scuba Cams, etc..etc...

So Let's start, and COME ON!! take a good picture ;)


PS: LOL James i didn't saw your entry, That's what i call SPEED!! Hahahah.. Good Job!!!

Post by Nez // Nov 19, 2007, 5:20am

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Well done Jamesmc - you do like to get in there fast! Nice job.


I started mine in my lunchbreak today, so I've done about 50mins modelling today. Hopefully I'll get my full break tomorrow and wrap up the modelling and then texture etc on Wednesday or Thursday so I can get my entry up before the end of the week....


Nice category Prodigy - like you say, plenty of sub-types to consider - don't forget webcams, panormaics (like that big panormaic monster (Seitz?)), disposable cameras and movie/TV studio cameras....

Post by blakeo // Nov 19, 2007, 7:16am

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Great job jamesmc - that's what speed modelling is about :)


Excellent category too Prodigy, loads of scope, hehe.


B

Post by prodigy // Nov 20, 2007, 3:20am

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OK!! FINISHED my last project!!!! Now i have time for the SMC!!! :mad: YEha!! Im a CRAZY MAD BANANA!!! Hahahahah:banana:

Let's WORK!!!! HUHOOOOOOOO!!!!:jumpy:

Post by prodigy // Nov 20, 2007, 7:25am

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Plz guys add your comments only here..;)

Post by prodigy // Nov 20, 2007, 8:23am

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Rjeff.. First add your questions here :D

Second.. what do you mean, when you render the texture is blured? or the workspace realtime are blured??

Post by rjeff // Nov 20, 2007, 8:25am

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Sorry ..got carried away...well I just answed my question..I forgot you can render in workspace with vray...but in realtime why do my textures seem blurry.

Post by prodigy // Nov 20, 2007, 8:40am

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NP :p

Yes, noticed the same and textures are more "defined" in modelside, IMO Workspace use Midmapping and that's why the textures are blured but when you take a close up to the texture you can see at full res.

Don't know if there is a setting to "fix" that :confused:

I quiet remember see some MipMapping settings on LE but cant remember..

Post by Jack Edwards // Nov 20, 2007, 9:13am

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The setting to up the texture resolution is on the display options panel in model side. :p

Beautiful shiny new Nikon, Prodigy!

Post by rjeff // Nov 20, 2007, 9:59am

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well I have my tex rez all the way up on model. I was just curious, becaues I saw that real time display of the ruined church that guy did and was wondering why his textures were sharp.

Post by Jack Edwards // Nov 20, 2007, 10:37am

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There are two settings on the display options panel, one for model side and one for workspace side.

Also you may need to reload the texture from the harddrive after raising the setting. I'd need to check to be sure, but I think TS downsizes the texture to the value set in display options when the object or scene is saved out.

Post by prodigy // Nov 20, 2007, 11:09am

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Tanga, thanks for join us! :)

You point something interesting about cathegories, maybe we can add 2 cathegories... not bad idea at all.. :rolleyes:

*/ Start Comment

Some users upload their Renders plus their reference pictures.. I believe many users can confuse Real pictures with renders, the reference pictures must be declared to solve this kind of problems.

*/ End Comment
:banana::banana::banana:
San ku kai !!

Post by Changa // Nov 20, 2007, 11:47am

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Thanks Tugar. Be honest this is my fourth SMC entry. I have never modeled objects more complicated than buildings and some furniture:). Each new modeled object gives experiance.

I do not beleive that we need special categories. In this case it will be a headache with new awards signatures:D

Thanks Prodigy. Sorry. Never think about this. I declare that the real camera image is the last.

Post by jamesmc // Nov 20, 2007, 12:14pm

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Tanga, thanks for join us! :)

You point something interesting about cathegories, maybe we can add 2 cathegories... not bad idea at all.. :rolleyes:

*/ Start Comment

Some users upload their Renders plus their reference pictures.. I believe many users can confuse Real pictures with renders, the reference pictures must be declared to solve this kind of problems.

*/ End Comment
:banana::banana::banana:
San ku kai !!

If you mean the half sphere image dome and the plane in my first entry, sorry about that. I didn't think background was being judged anyway. The half sphere dome was an outdoors photo and the plane was just the alfalfa from the materials image library.

Some 2D program designers may be offended anyway. :D Because they still call the programs they send images out as render engines. :)

I think reference photos are cool to see, it gives a before and after. I think I can still tell the real photo from a rendered image most of the time.

Someone try and fool me. :D

Post by prodigy // Nov 20, 2007, 2:06pm

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No James, im not talking about any of your entrys.. your entrys are cool, and changa do a greate job with his camera too ..

I just pointed cos i believe submit real pictures with renders can confuse that's all..

If you or any user wants to submit the reference pictures (something completly cool and great) can submit this pictures here inside the comments area.. :)

Post by Jack Edwards // Nov 20, 2007, 8:11pm

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Or do the reference image as a link or attachment. So that it has to be clicked on to view. If this forum supports "spoiler" tags, that would be another option.

Post by spyfrog // Nov 21, 2007, 10:23am

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I have a slight rule question:

when we say 2 hour modeling, does that includes experimenting?


Or can I experiment with how to make my camera, start from scratch and then work in two hours? This sounds reasonable to me, since more experienced people other would have a huge advantage since they already have experimented more.


What does the old rulebook say?

Post by Nez // Nov 21, 2007, 11:30pm

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Don't know - will have to see what general opinion was like, not sure the 'old rules' are that specific. It might depend how specific your practicing was - if you're trying out how to model specific components which you can then just make again identically that's a bit unreasonable perhaps, but if you're just trying to get to grips with SDS, nurbs lofting or the like in a non-specific way, that ought to be fine.

Fudnamentally, no one can police what you do or check how long you actually spent - it's down to fair behaviour and honesty of the particpants. If YOU think the time should count - i.e. you couldn't have completed the model without it, then it should probably count. Part of the beauty of the SMC is that it pits experienced against novices in a fairly open manner - there's already flexibility on the texturing, lighting etc not being in the 2 hours for instance.

Another levelling factor is that the task is a 'surprise' subject, so no one should have any particulalr advantage in having modelled the subject before. Inevitably that's not always going to be the case (I know of one person at least who's modelled a beautiful camera before for example) but generally no-one has had specific practice towards the challenge.

Hope that makes sense - interesting to see what others think.


NB - I've got my render up now, in case you missed it...;)

Post by TheWickedWitchOfTheWeb // Nov 22, 2007, 3:31am

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As long as your submitted model has been made from an empty starting scene within the two hour time limit then that's fine.

Post by prodigy // Nov 22, 2007, 4:15am

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I have a slight rule question:
when we say 2 hour modeling, does that includes experimenting?

Or can I experiment with how to make my camera, start from scratch and then work in two hours? This sounds reasonable to me, since more experienced people other would have a huge advantage since they already have experimented more.

What does the old rulebook say?


NEEEEXT!!! :D

Don't know realy :p

But "I" dont have any problem if someone needs practice.. That's what SMC is about, PRACTICE!!! :rolleyes:

Post by Jack Edwards // Nov 22, 2007, 5:11am

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I agree with Witch. As long as your reset to a blank scene, you can restart all you want. ;)

Post by Georg // Nov 22, 2007, 11:55pm

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OK here are some comments to the artwork sofar!


James’ Outdoor camera. Render gives a good idea of the plastic material. I really like the black knob with the ribs. I would have given the lens a more rounded appearance but, hey, only 8 minutes left..:)


James, your second entry is wonderful and very original. In a camera lucida the picture on the back will be projected upside down. Could give a nice effect if you tried that for your cameras.


Vintage SLR, that is really speed modeling! Nez, do you eat at all during lunch? I love the rim around the knobs on the top, you can almost feel it. How did you do that, beveling of the individual faces?


Changa, your Russian camera is great, you have a talent for modeling after the real thing. Strange camera model with this huge inside knob to wind your film. Great texturing. Personally I think the render is a bit too cluttered, the camera disappears a bit in the underlying pictures.


Prodigy, I used to have one of these. Heavy and bulky, but you could use it as a hammer if needed, with its steel body. It was stolen from me. As usual, perfect modeling, in the render a bit too much DOF for my taste.


The holographic camera is very original. I need some explanation on its function, Tugar. What pictures do you get from it? I like the modeling of what I suspect is a lightmeter, with all the little spheres.


Great entries sofar. I have an idea and hopefully some time this weekend.

Cheers

Georg

Post by prodigy // Nov 23, 2007, 1:51am

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Great comments Georg.

and yes, maybe to much dof :D

Hope you can doit this weekend..;)

Post by rjeff // Nov 24, 2007, 9:51am

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James you have way to much time on your hands. Buttcam...ha...does it have poop view for the hard to get to places?

Post by 3dfrog // Nov 25, 2007, 5:37am

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Wow some great entries. Maybe I'll get a chance to enter too but I don't think I can match some of those.


Lol Butt cam cracked me up.

Post by Nez // Nov 25, 2007, 11:40pm

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Vintage SLR, that is really speed modeling! Nez, do you eat at all during lunch? I love the rim around the knobs on the top, you can almost feel it. How did you do that, beveling of the individual faces?


Great entries sofar. I have an idea and hopefully some time this weekend.

Cheers

Georg


Thanks Georg!

errm, I sort of tried to eat and model at the same time, not ideal I admit - probably need to remove some crumbs from my keyboard! :o

Yes, I just bevelled faces on the cylinders to get the 'knurled' knobs - but as you can't select all the faces and bevel in one go (as it treats them as a continous 'face' in that instance) I selected alternate faces, bevellled all of them in one operation, then selected all the in-between faces and bevelled those in a second operation. Admit I rather cheated in as much as I made a single cylinder like this and then stacked copies (with subsequent copies rotated) to make each of the knobs. Realised belatedly that I could just have tried the knurled bump shader instead, but probably wouldn't have looked as nice (but would probably have rendered a lot faster - added up to a lot of geometry on those knobs - around 10,000 polys just for the knobs on top).


Nice webcam by the way - thought someone might try one. Superb job with the materials - shame you can see the faceting to the main sphere on the left hand side.


Jamesmc - :D what next?:rolleyes:

Post by Tugar // Nov 27, 2007, 9:38pm

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The holographic camera is very original. I need some explanation on its function, Tugar. What pictures do you get from it? I like the modeling of what I suspect is a lightmeter, with all the little spheres.


I am a Star Trek fan and in the series "Voyager", the Chief Medical Officer is a camera buff. In their century, they take images with a 'holographic camera. I just tried to copy what I could in the two hour limit with a little artistic license. The pictures would be 3 dimensional so they could be use as 3d images or imported for use in the holodeck.
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