tS SMC #19 - Telephone

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tS SMC #19 - Telephone // Speed Model Challenge

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Post by prodigy // Aug 26, 2007, 10:34am

prodigy
Total Posts: 3029
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Objective:
Model any type of Telephone in under 2 hours

DEADLINE : September 8th 12:00 pm -03:00 GMT

The rules:
1. Create the model(s) in the specified time.
2. You may enter as many times as you like.
3. Your entry should include a wireframe screen grab before subdivision has been applied, mainly this is so people can get an idea of how things were created and maybe learn something.
4. Include time spent, trueSpace version, render engine.
5. Post only one image per entry which must be no larger than 800x600 pixels. Final composition is up to you.
6. Render time, lighting and texturing are not included as people with slower computers may be at a disadvantage.
7. The winner is encouraged to place a tutorial in the new Tutorium showing how they made their entry (Contact Norm). Sometimes the wireframe isn't enough.

Regards,

Post by blakeo // Aug 27, 2007, 2:50am

blakeo
Total Posts: 214
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Thought I'd jump in with the simplest one before anyone else did :D :D


Tin Can Telephone


Model Time : 1hr 25 mins

Software : tS 7.51 Vray 1.52

Texturing and scene : couple of hours


Look - it's shiny! ;)


B

Post by Changa // Aug 28, 2007, 5:16am

Changa
Total Posts: 187
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Next try with my kid's toy (last picture). I have had to stop after 1h 59min 59sec that's why it is slightly differ with the original.

TS 7.5 model side, Vray 1.51, HDRI, background image, 2 hours for texturing-lighting-rendering.

Post by kena // Aug 31, 2007, 4:42pm

kena
Total Posts: 2321
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TS 7.5
Model time 1 hour 30 min.
Most of this time was spent doing lathe and extrude for the wires.
texturing about 45 min off an on ;)
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Post by prodigy // Sep 1, 2007, 6:24pm

prodigy
Total Posts: 3029
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Ok here is my entry..

This is my Sencond entry full created in Workspace side.. I must confess with the thursday night live i get more practice and now i can say Workspace for organic modeling RULES!! :banana:

Ok.. The cell has my own design, has my favorite color and it has symbian os :jumpy:


Modeling time 2 FULL hours..
Lighting Texturing Shadering about 2~3 hours.
Rendering time + - 1 hour at AAx3

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8220

Hdri, and Dof ( i know is not visible but i know its there :cool: ) hehehe

Cheers!!

Post by Georg // Sep 2, 2007, 4:52am

Georg
Total Posts: 270
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Here is my entry. It is not really a phone, although it says so 4 times (I know, I am stupid). When rendering it looked so plastic with the initial reflection settings that I made a slot in the roof and turned it into a coinbox.

Modeling just in 2 hours, used the array tool for the window frame, very handy. Texturing and light set up about an hour. Vray with HDR

Georg

Post by brotherx // Sep 6, 2007, 6:34am

brotherx
Total Posts: 538
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My entry...

It was kind of based on an antique musical lighter/clock my wife and I got as a wedding present. Anyway, I didn't have time to finish it so there are no numbers on the dial, no wires and no little thingy that stops the dial going round.


Model: just under 2 hours (1/2 workspace, 1/2 modeller)

Texturing: about 10 minutes

Lighting: 2 minutes (add hdri, tweak settings and remove infinite lights)

rendering: about 35 minutes using VRay (had to turn down settings as it kept failing)

Post by Nez // Sep 7, 2007, 5:34am

Nez
Total Posts: 1102
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Well, here's mine... not quite happy with it, but ran out of time today and won't have any more before the deadline.


Office phone:

TS version 5.1

Modelling time: 1hr 45mins or thereabouts

Texturing/lighting: approx 40-45mins

Rendering: approx 25-30mins (due to IBL)


NB - mixture of SDS and polys, as seen in wireframe; some booleans after SDS extraction, hence what you see below.... in retrospect, should have used swept poly with SDS for cables instead of lofted poly, but that's what hindsight is for... display didn't come out legible at reduced resolution (needs tiny bit more contrast)- does show date and time....

Post by spyfrog // Sep 8, 2007, 3:47am

spyfrog
Total Posts: 181
Ok.


I run out of time of this one, so I have to say that I more or less hide my telephone in the render...

Not very happy with the result - it looks much to plastic and lacks depth.


TS 6, Lightworks

Time modelling - 2 hr

Texturing - 30 min

Post by Jack Edwards // Sep 8, 2007, 8:25am

Jack Edwards
Total Posts: 4062
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Time: 126 min :(


TS 7.51

DX9 Screen cap


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