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tS Speed model challenge #7 "Clock"
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tS Speed model challenge #7 "Clock" // Speed Model Challenge
Post by TheWickedWitchOfTheWeb // Jan 30, 2007, 12:40pm
TheWickedWitchOfTheWeb
Total Posts: 858
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Loads of scope with this easy one so no excuses for not having a go!
Objective:
to model a clock in under 2 hours, type of clock is left up to you - that's right, ANY type of clock or timepiece is fine.
The rules:
1. Create the model in the specified time.
2. You may enter as many times as you like.
3. Your entry should include a wireframe screen grab before subdivision has been applied, mainly this is so people can get an idea of how things were created and maybe learn something.
4. Include time spent, trueSpace version, render engine.
5. Post only one image per entry which must be no larger than 800x600 pixels. Final composition is up to you and can include as many copies of the object as you wish.
6. Render time, lighting and texturing are not included as people with slower computers may be at a disadvantage.
Time limit - 120 minutes
Deadline - 23:59 GMT Tuesday 6 February 2007
Subject - Clock
Good luck everyone |
Post by jamesmc // Jan 30, 2007, 2:34pm
jamesmc
Total Posts: 2566
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Battery Powered Egg Timer Clock
Wire frame: Who cares? it was done in an hour. :D
tS66 |
Post by jamesmc // Jan 30, 2007, 9:35pm
jamesmc
Total Posts: 2566
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Clock is ticking!!! :D |
Post by prodigy // Jan 31, 2007, 1:53pm
prodigy
Total Posts: 3029
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I like the idea!!!!!
I want to see at last 14 Entrys!!! 14!!!! You know that number??? 14!!!
I dont wanna hear.. i dont have experience, or i dont have time...!!! :banana: |
Post by 3dpdk // Jan 31, 2007, 4:46pm
3dpdk
Total Posts: 212
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... it is not cheating! It keeps time; no batteries; no winding; and pretty accurate if you set them right.
It is too a clock!
Well ... that's my submission and I'm sticking to it.
model time = 50 min
texturing = about 6 different tried formulas for weathered brass and about 2 hours
rendering = lightning fast!
Render engine????? ... if I change the oil will it go faster?
all trueSpace 6.6
Just wondering, are we supposed to be displaying our modeling prowes or the ability to create a quick, pleasing composition?
4102
4101 |
Post by kena // Jan 31, 2007, 6:11pm
kena
Total Posts: 2321
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I agree 3dpdk, it is TOO a clock.
here is my pitiful entry:
Name - Town Clock
Model time - 52 min
Texturing = stock textures (UV mapping was a bit hard on the cylinders)
Rendering time = 10 seconds (hey! I have a fast processor, ok?)
Render engine = Truespace 7.11
If it's a pleasing composition, then you got it all over me.
Still, I think I did pretty good for a duffer.
:jumpy: |
Post by Chester Desmond // Jan 31, 2007, 9:51pm
Chester Desmond
Total Posts: 323
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Not too original...
model time = 1 hr 50 mins
shading\lighting = 45 mins
rendering = 4 mins
Render engine = Lightworks
TS 6.6 |
Post by ed_baker // Feb 1, 2007, 3:21am
ed_baker
Total Posts: 355
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[QUOTE=3dpdk;23494Just wondering, are we supposed to be displaying our modeling prowes or the ability to create a quick, pleasing composition?
[/QUOTE]
From my understanding, it's primarily the modeling that is the challenge, but a nice composition wouldn't hurt.
:p
Ed |
Post by ProfessorKhaos // Feb 1, 2007, 6:42am
ProfessorKhaos
Total Posts: 622
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Ok, it's not entirely "showey" but it does have a functional display...
about 2 hours of fidgeting to get this thing cobbled together. Not my most efficient work. Started over at one point and in the end I ran short of time to do refinements.
Makes use of my dot matrix display with transparency applied to any "on" pixels. Inner light actually projects the time on the wall. Kinda distorted given the angle I had chosen. That's what I get for half measures... thought it would make a great ceiling clock.
Threw in a glass table top to reflect the projected image as other points of view seemed awkward and didn't really put the clock on center stage. Shoulda spent a few moments rounding some of the sharp corners on the glass and the clock, but oh well. It was fun anyway :D
Done in trueSpace 7.1, rendered with lightworks.
P.K. |
Post by prodigy // Feb 1, 2007, 12:09pm
prodigy
Total Posts: 3029
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5.. we need 9 more to cross the line.!!! |
Post by Vizu // Feb 1, 2007, 1:09pm
Vizu
Total Posts: 628
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Modeling ~ 30 Minutes, rendering 10 Minutes
http://www.wire-frame.de/trash/sonnenuhr.jpg
http://www.wire-frame.de/trash/sonnenuhrwire.gif
and here is the TS7 scene
http://www.wire-frame.de/trash/sonnenuhr.zip |
Post by Chester Desmond // Feb 1, 2007, 4:27pm
Chester Desmond
Total Posts: 323
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vizu, that's cool.. is it based on a real object? If so, how does it work? If it's an invention of yours......how does it work? :) |
Post by Vizu // Feb 1, 2007, 10:47pm
Vizu
Total Posts: 628
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I saw it somewere in the google image search engine.
How does it work ? It is just a sundial .... |
Post by Tiles // Feb 2, 2007, 12:43am
Tiles
Total Posts: 1037
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how does it work?
Basically you hire a fairy that moves the shadow a bit forward every second ... :banana: |
Post by Chester Desmond // Feb 2, 2007, 3:24am
Chester Desmond
Total Posts: 323
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HAHA.. and I suppose a naked one will cost me dearly ? |
Post by ProfessorKhaos // Feb 2, 2007, 5:49am
ProfessorKhaos
Total Posts: 622
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Not as much as the one that comes with a wardrobe, though barbie clothes are cheaper these days I suppose :)
It's an equatorial sundial. The pointer is adjusted to point at the north celestial pole (roughly speaking the north star) by turning the base and adjusting the slide mount on the stand for the proper latitude. The goal is to have the plane containing the numbers parallel with the Earth's equator. Once set it remains fairly accurate throughout the year within about +/- 15 minutes.
http://www.mysundial.ca/tsp/equatorial_sundial.html
The reason it can get off by so many minutes has to do with the fact that the earth rotates at a fairly constant rate but it orbits the sun in a slightly eliptical orbit, thus the sun leads/lags a constant 24 hour interval over the course of a year.
Now you know way more than you wanted to!!!! :) |
Post by Morgan // Feb 3, 2007, 9:16am
Morgan
Total Posts: 138
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Here's my entry, all polygons: |
Post by ed_baker // Feb 3, 2007, 4:09pm
ed_baker
Total Posts: 355
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Here's my mantle clock.
Modeling: 1hr 50mins
Texturing, rendering: I have no idea how long. Had some serious problems with the glass, and seeing the face behind it. You can see a bit of the bevels at the edge of it. I'd have to guess at about two hours. Rendered in 7.11 HDRI.
Enjoy! |
Post by ed_baker // Feb 3, 2007, 7:01pm
ed_baker
Total Posts: 355
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Oops, I just noticed that my numbers weren't rotated properly. Hopefully this won't count against me since it was a texturing issue :) Here are the numbers of the face in their proper place.
Enjoy!
Ed |
Post by Morgan // Feb 3, 2007, 9:39pm
Morgan
Total Posts: 138
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Oops, I just noticed that my numbers weren't rotated properly. Hopefully this won't count against me since it was a texturing issue :) Here are the numbers of the face in their proper place.
Enjoy!
Ed
I was going to say, Ed, that it must be one of those novelty clocks that keep accurate time but cause a cognitive disconnect... ;) |
Post by ed_baker // Feb 4, 2007, 4:10am
ed_baker
Total Posts: 355
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I was going to say, Ed, that it must be one of those novelty clocks that keep accurate time but cause a cognitive disconnect... ;)
Heh heh, but I think it works just fine as long as you are laying on your side:)
Ed |
Post by prodigy // Feb 4, 2007, 7:32am
prodigy
Total Posts: 3029
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I create my own watch but 120 mins whas not enogh to finish it.. :(
Hope you like.. :) |
Post by jamesmc // Feb 4, 2007, 8:00am
jamesmc
Total Posts: 2566
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I create my own watch but 120 mins whas not enogh to finish it.. :(
Hope you like.. :)
Of course you didn't have time to finish it, it is a stop watch after all. |
Post by Vizu // Feb 4, 2007, 8:38am
Vizu
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WOW Prodigy. |
Post by Steinie // Feb 4, 2007, 9:39am
Steinie
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Now if we only had a tutorial.....;) |
Post by hemulin // Feb 4, 2007, 11:40am
hemulin
Total Posts: 1058
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OK, here's mine |
Post by prodigy // Feb 4, 2007, 1:23pm
prodigy
Total Posts: 3029
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Hemulin,
A question... your clock dont need another "arrow" ?? :confused: |
Post by hemulin // Feb 4, 2007, 1:39pm
hemulin
Total Posts: 1058
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I'm not sure what you mean Prodigy.:confused:
If you means a 'seconds' hand then no, it doesn't need one :) |
Post by prodigy // Feb 4, 2007, 1:41pm
prodigy
Total Posts: 3029
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Sorry Hemu, i think your "minute" hand is the "seconds" hand.. :D |
Post by jamesmc // Feb 5, 2007, 5:47pm
jamesmc
Total Posts: 2566
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PADCLOCKED
What can I say? :D |
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